[OTTD] JGR's Screenshots Mark II
Re: [OTTD] JGR's Screenshots Mark II
A few random shots from my new game. It's an ECS game, with the other GRFs (finally) up to date.
Near the start of the game, I decided to give two of the AIs a go, one of which was the streetcar AI. However it just built a ludicrous number of cars in about 3 towns, and in the end I just let them both go bankrupt. ^^
Near the start of the game, I decided to give two of the AIs a go, one of which was the streetcar AI. However it just built a ludicrous number of cars in about 3 towns, and in the end I just let them both go bankrupt. ^^
- Attachments
-
- Screen 1
- Logistics Incorporated, 2051-05-17_trimmed.png (206.44 KiB) Viewed 7142 times
-
- Screen 3
- Logistics Incorporated, 2011-03-12_trimmed.png (204.56 KiB) Viewed 7142 times
-
- Screen 2
- Logistics Incorporated, 2051-05-20_trimmed.png (95.59 KiB) Viewed 7140 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
Here's two shots of relatively major freight areas and a smallmap.
- Attachments
-
- Screen 4
- Logistics Incorporated, 2064-11-07_trimmed.png (156.73 KiB) Viewed 7053 times
-
- Logistics Incorporated, 2064-11-03.png
- Screen 5
- (335.14 KiB) Downloaded 6 times
-
- Smallmap, so far
- Logistics Incorporated, 2065-04-28_trimmed.png (39.38 KiB) Viewed 932 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
JGR and newgrf's? going nicer every time! Keep them coming
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
Re: [OTTD] JGR's Screenshots Mark II
Thanks ISA ^^
Here's a few more.
Screen 6:
In the past couple of years, Birmingham has more than doubled in population, mainly due to a new goods delivery service. To deal with that, the station and track had to be quite significantly upgraded.
Screen 7:
Brondesbury Junction is one of the more significant stations and indeed bottlenecks on the network.
Here's a few more.
Screen 6:
In the past couple of years, Birmingham has more than doubled in population, mainly due to a new goods delivery service. To deal with that, the station and track had to be quite significantly upgraded.
Screen 7:
Brondesbury Junction is one of the more significant stations and indeed bottlenecks on the network.
- Attachments
-
- Screen 6
- Logistics Incorporated, 2072-01-24_trimmed.png (176.66 KiB) Viewed 6892 times
-
- Logistics Incorporated, 2072-02-14.png
- Screen 7
- (343.52 KiB) Downloaded 6 times
-
- LI_NetMap_v0.04.png
- Obligatory Network Map
- (95.7 KiB) Downloaded 6 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
Screen 8:
Part of this diesel line used to transport oil to refinery was also used for a new rural train service.
Screen 9:
North of Springburn (the oil loading terminal and part of the main passenger network), a single-track section runs to Dunlop.
Network Map:
Does what it says on the tin ^^
These will probably be the last updates from this game, unless someone particularly wants shots or whatever of a certain area.
Part of this diesel line used to transport oil to refinery was also used for a new rural train service.
Screen 9:
North of Springburn (the oil loading terminal and part of the main passenger network), a single-track section runs to Dunlop.
Network Map:
Does what it says on the tin ^^
These will probably be the last updates from this game, unless someone particularly wants shots or whatever of a certain area.
- Attachments
-
- Screen 8
- Logistics Incorporated, 2077-05-04_trimmed.png (155.76 KiB) Viewed 6728 times
-
- Screen 9
- Logistics Incorporated, 2074-05-26_trimmed.png (149.59 KiB) Viewed 6728 times
-
- LI_NetMap_v0.05.png
- Network Map
- (98.98 KiB) Downloaded 6 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
I got a bit bored of pancake-flat maps, so decided to start again with a few hills...
- Attachments
-
- Screen 1
- LVJZ, 1974-11-25_trimmed.png (200.16 KiB) Viewed 6656 times
-
- Screen 2
- LVJZ, 1976-11-22_trimmed.png (188.43 KiB) Viewed 6656 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
Few more randomish shots:
- Attachments
-
- Screen 3
- LVJZ, 1982-01-02_trimmed.png (118.47 KiB) Viewed 6506 times
-
- Screen 4
- LVJZ, 1999-11-23_trimmed.png (171.57 KiB) Viewed 6506 times
-
- Screen 5
- LVJZ, 2004-02-15_trimmed.png (129.83 KiB) Viewed 6506 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
20 game years have passed, so, time for an update.
Screen 6:
Illnau-Effretikon is one of several stations which have become major interchanges.
Screen 7:
The map generator decided to plonk a city on a mountainside. Behold it in its glory. ^^
Small Map:
Does what it says on the tin.
Screen 6:
Illnau-Effretikon is one of several stations which have become major interchanges.
Screen 7:
The map generator decided to plonk a city on a mountainside. Behold it in its glory. ^^
Small Map:
Does what it says on the tin.
- Attachments
-
- Screen 6
- LVJZ, 2029-10-21_trimmed.png (149.64 KiB) Viewed 6311 times
-
- Screen 7
- LVJZ, 2029-10-22_trimmed.png (193.08 KiB) Viewed 6311 times
-
- LVZG-2027-09-13-SM.png
- Small Map
- (135.21 KiB) Downloaded 6 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
nicely done, only why those small tunnels at screenshot 6?
Re: [OTTD] JGR's Screenshots Mark II
Shouldn't those buildings in screen 7 have snow on them?
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: [OTTD] JGR's Screenshots Mark II
Thanks, and the land just happened to be in that formation, and it was more convenient than flattening it.CrossSide wrote:nicely done, only why those small tunnels at screenshot 6?
They probably should, but presumably the town GRF doesn't include that.PaulC wrote:Shouldn't those buildings in screen 7 have snow on them?
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
What grfs are you using then, just out of interest?JGR wrote:They probably should, but presumably the town GRF doesn't include that.
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: [OTTD] JGR's Screenshots Mark II
Currently I have the following GRFs loaded (as ripped form the config file preset):PaulC wrote:What grfs are you using then, just out of interest?JGR wrote:They probably should, but presumably the town GRF doesn't include that.
pgs-statw.GRF =
ecs_town_vector-1.1.219jun2011ecstown.grf = 0 0 0 0 0
ecs_basic_vector_ii-1.1.219jun2011ecsbas2.grf = 0
ecs_machinery_vector-1.1.219jun2011ecsmach.grf = 0
ecs_wood_vector-1.1.219jun2011ecswood.grf = 0
egrvts.1.0egrvts.grf =
fish_ship_set-0.9.2fish.grf =
generic_buffers.0.1buffers.grf =
ikarus_set-5.3ikarus2w.grf =
heqs_heavy_equipment_set-1.5.1heqs.grf = 9 9 1 1 1 1
industrial_stations_renewal-0.8.1indstatr.grf = 0 0 0
jcindstaw.grf =
japanese_stations-2.0ajpstationsw.grf =
jstatsw_195.grf =
longer_girder__steel_bridge.1longergirdersteelbridge.grf =
modernsuburbanw.GRF =
modern_set.grf =
modular_locomotive_shed_stations-0.2.6mlss026.grf =
more_british_town_names-1.0morebritishtownnames_1.grf =
new_tram_tracks.0.4.1newtramtracksw_v0.4.1.grf =
newstatsw.grf =
nutracks-1.1.2nutracks.grf = 0 2 0 0 80 125 180 230
opengfx-0.4.1ogfxe_extra.grf =
pgs-silvw.GRF =
platformsw.GRF =
smooth_snow_transition.1.2smoothsnoww.grf =
stolen_trees-1stolentreesw_162.grf =
total_bridges.grf =
usstatsw.grf =
vast_station_tiles-0.2.0vast.grf =
very_large_ships.0.1vl_shipw.grf =
uk_roads_with_signs-0.2ukroadswsigns.grf =
bats-0.4batsv0.4w.grf =
oil_rig_for_snowland_and_desert-v1oilrigsd.grf =
bk_enhanced_tunnel_set-1.0bktunw.grf =
ae_cityw.GRF =
cs_stationset_v0.1-1csstationsw.grf =
cs_platforms_set-1csplatformsw.grf =
cs_extras_set-1stat-cs_extras-win.grf =
cs_tram_set_v._0.2__0.1-1.0.5cstramsetw.grf =
dutch_catenary-1dutchcatenary.grf =
dwenewobjects-v0.1dwe_newobj.grf =
dwestationtiles__fences-v1.2fences.grf =
dwestationtiles_industrial_ter-v0.7dwe_stat_r.grf =
ecs_agricultural_vector-1.1.219jun2011ecsagri.grf = 0
ecs_chemical_vector_ii-1.1.219jun2011ecschem2.grf = 0
ecs_construction_vector-b527dec2010ecsconstw.grf =
ecs_houses-1.1.219jun2011ecshouse.grf = 0
uk_roadset.1.1ukroadsetw.grf =
jpstatsw.grf =
climate_dependant_airports-0.3.0airportsplus.grf =
dutchstatw.grf =
harbourw_456.grf =
chips_station_set-0.6.0chips.grf =
bigger_depots.0.3bigdepot.grf =
av8_aviators_aircraft_set-2.0pb_av8w.grf =
2cc_trainset-2.0.0beta52cctrainset.grf = 2 2 0
german_signals.0.4gersignw.grf =
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
I took a short break from OTTD to do some different things (finish uni, summer holidays, play some different games, start work, etc).
So here are a few shots from my latest game.
So here are a few shots from my latest game.
- Attachments
-
- Seth Transport Ltd., 2037-12-28.png
- Screen 1
- (363.44 KiB) Downloaded 9 times
-
- Seth Transport Ltd., 2038-01-05#1.png
- Screen 2
- (353.84 KiB) Downloaded 9 times
-
- Screen 3
- Seth Transport Ltd., 2038-01-05_trimmed.png (194.01 KiB) Viewed 5867 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
Very good work! I like the airport at a distance from the town. Looks realistic .)
Re: [OTTD] JGR's Screenshots Mark II
Here are some more belated shots from the same game.
I've now covered more than half of the 1024x1024 map, I've mainly got the largely mountainous tracts of t north left to go.
I've now covered more than half of the 1024x1024 map, I've mainly got the largely mountainous tracts of t north left to go.
- Attachments
-
- Screen 4
- Seth Transport Ltd., 2080-04-27_trim.png (192.41 KiB) Viewed 5573 times
-
- Seth Transport Ltd., 2080-05-17.png
- Screen 5
- (344.64 KiB) Downloaded 4 times
-
- Screen 6
- Seth Transport Ltd., 2080-06-09_trim.png (136.35 KiB) Viewed 5572 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
Beautiful screenshots .JGR wrote:Here are some more belated shots from the same game.
I've now covered more than half of the 1024x1024 map, I've mainly got the largely mountainous tracts of t north left to go.
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: [OTTD] JGR's Screenshots Mark II
A few more shots from the same game.
I've got up to about 3/4 map coverage now, and am also seeing continuous growth in traffic.
The terminal in screen 8 is one of several areas freshly upgraded to cope.
I've got up to about 3/4 map coverage now, and am also seeing continuous growth in traffic.
The terminal in screen 8 is one of several areas freshly upgraded to cope.
- Attachments
-
- Screen 7
- Seth Transport Ltd., 2091-12-07#2_trim.png (170.53 KiB) Viewed 5394 times
-
- Seth Transport Ltd., 2091-12-07.png
- Screen 8
- (293.24 KiB) Downloaded 2 times
-
- Seth Transport Ltd., 2091-12-22.png
- Screen 9
- (288.8 KiB) Downloaded 2 times
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: [OTTD] JGR's Screenshots Mark II
Nice track work. I've just started looking at the screenshots in these forums in the last couple of days. The rail networks in most of them couldn't handle half the volume of traffic mine have to deal with. It's good to see some that could.
There's something I have to ask about but I don't know if you'd remember since it concerns the first screenshots in the thread. In the very first pic I see signals on tunnel entrances. How do you do that? I've played many tiny maps with a lot to transport as a challenge. Although I accept most features of the game as part of the challenge, having a signal take up a whole tile looks absurd.
Also in this shot from the same game there are tunnels going under the sea! I'd love to know how that's done too, especially if it's a GRF.
There's something I have to ask about but I don't know if you'd remember since it concerns the first screenshots in the thread. In the very first pic I see signals on tunnel entrances. How do you do that? I've played many tiny maps with a lot to transport as a challenge. Although I accept most features of the game as part of the challenge, having a signal take up a whole tile looks absurd.
Also in this shot from the same game there are tunnels going under the sea! I'd love to know how that's done too, especially if it's a GRF.
Extreme network builder. screenshot thread
Re: [OTTD] JGR's Screenshots Mark II
Thanks :3
My games have been becoming steadily more scaled down, to be honest. I used to produce stuff like this.
Signals in tunnels/on bridges and undersea tunnels are patches which can be found here and here respectively.
Signals still take a whole tile, however bridges/tunnels can be (partially) signalled.
They are two of the patches included in Chill's Patchpack, which is what I use.
I'm not sure how that compares to trunk these days as I don't follow that.
My games have been becoming steadily more scaled down, to be honest. I used to produce stuff like this.
Signals in tunnels/on bridges and undersea tunnels are patches which can be found here and here respectively.
Signals still take a whole tile, however bridges/tunnels can be (partially) signalled.
They are two of the patches included in Chill's Patchpack, which is what I use.
I'm not sure how that compares to trunk these days as I don't follow that.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Who is online
Users browsing this forum: No registered users and 31 guests