Question from an old timer
Moderator: Graphics Moderators
Question from an old timer
Hey Team,
The 32bpp graphics are really starting to look good.
I've found it a little hard to find my way around to either
A) Download and play the game (which i managed to do)
and
B) Find out what is left to be done on the graphics.
I'm pretty curious if there is a page anywhere containing every single sprite, or vehicle, or building etc... in the original game. I'm sure it exists.
If someone could point me to some of that it would be awesome.
P.s. you may or may not remember me, but i sure as hell haven't forgotten the awesome project that this is.
Cheers.
The 32bpp graphics are really starting to look good.
I've found it a little hard to find my way around to either
A) Download and play the game (which i managed to do)
and
B) Find out what is left to be done on the graphics.
I'm pretty curious if there is a page anywhere containing every single sprite, or vehicle, or building etc... in the original game. I'm sure it exists.
If someone could point me to some of that it would be awesome.
P.s. you may or may not remember me, but i sure as hell haven't forgotten the awesome project that this is.
Cheers.
Re: Question from an old timer
The god of 32bit graphics himself
nowadays, the best 'megapack' is located here: http://jupix.info/openttd/gfxdev-nightlies
nowadays, the best 'megapack' is located here: http://jupix.info/openttd/gfxdev-nightlies
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: Question from an old timer
If You want more graphics (but some a bit unfinished), You can download this:
32bit-gfx-nightly-megapack-2012-01-18-dev.tar
32bit-gfx-nightly-megapack-2012-01-18-dev.tar
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: Question from an old timer
Well, well... I'm really glad to see you popping back.
To view current progress you can check out the tracker: http://jupix.info/openttd/gfxdev-tools/progress/
It works on a per-sprite basis. No actual sprites on it, though.
At this point in time, the best way to see what items most needs doing is to just play the game.
To view current progress you can check out the tracker: http://jupix.info/openttd/gfxdev-tools/progress/
It works on a per-sprite basis. No actual sprites on it, though.
At this point in time, the best way to see what items most needs doing is to just play the game.
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Re: Question from an old timer
I'll definitely check out the nightly pack, to see what is happening.
Jupix that is cool.
Do you have plans to make each little square clickable so that designers can see what the original sprite so they can recreate it?
Also does this repository have the capabilities to download the .blend or .3ds source files for the sprites.
Its a good initiative having everything in one place.
Also I messed around, and find-replaced all the background colours with classes, and added the following code to your stylesheet.
Just an idea, once classes are implimented colours etc... will be a piece of cake to change. (image attached)
Jupix that is cool.
Do you have plans to make each little square clickable so that designers can see what the original sprite so they can recreate it?
Also does this repository have the capabilities to download the .blend or .3ds source files for the sprites.
Its a good initiative having everything in one place.
Also I messed around, and find-replaced all the background colours with classes, and added the following code to your stylesheet.
Just an idea, once classes are implimented colours etc... will be a piece of cake to change. (image attached)
Code: Select all
<style type="text/css">
html{
background-color:#222;
}
body{
font-family:Arial, Helvetica, sans-serif;
background-color:#222;
color:#FFF;
}
table.legend{
background-color:#666;
border:10px solid #666;
border-radius:5px;
margin-bottom:30px;
}
table.legend td{
padding:4px 10px;
}
table.progress {
empty-cells: show;
margin-top:30px;
}
td.sprite {
color: black;
background: silver;
height: 8px;
width: 9px;
margin: 1px;
padding:0;
border: 0px solid black;
border-radius:4px;
}
#dhtmltooltip {
font-size: 80%;
position: absolute;
padding: 5px;
background: #F0F0F0;
visibility: hidden;
z-index: 100;
}
td.base{
background-color:#98B087;
}
td.tropical{
background-color:#FFE791;
color:#666;
}
td.arctic{
background-color:#5D7A85;
}
td.toyland{
background-color:#5F4F66;
}
td.logos{
background-color:#6B4346;
}
td.extra{
background-color:#B5956C;
color:#666;
}
td.complete{
background-color:white;
color:#666;
}
td.progress{
background-color:#CCC;
color:#666;
}
hr{
margin:0;}
</style>
- Attachments
-
- tracker.png
- (44.21 KiB) Downloaded 3 times
Re: Question from an old timer
Yep - that is planned.Alltaken wrote: Do you have plans to make each little square clickable so that designers can see what the original sprite so they can recreate it?
Yes, that's what it's for. It works on a per-item basis. When you hover a sprite in the tracker it shows you what package the sprite is in.Also does this repository have the capabilities to download the .blend or .3ds source files for the sprites.
Good catch about the CSS definitions. They are in the in-line style because that's the way it was easiest to code when writing the whole thing. Obviously they are only 1 line in the php code. Moving the definitions to .css or <style> is the logical next step which I merely forgot to do...
#################
Re: Question from an old timer
Awesome i'll have a good look in there.
Sorry for messing with things, i can never keep my hands off stuff
So out of curiosity, does someone just upload the tar file and the sytem scans it, then organises it?
Are all Source files available? or only where an artist has included it in the pack? The first few i looked at didn't seem to have .blend files (unless i was looking in the wrong place), but i managed to find some that did.
Sorry for messing with things, i can never keep my hands off stuff
So out of curiosity, does someone just upload the tar file and the sytem scans it, then organises it?
Are all Source files available? or only where an artist has included it in the pack? The first few i looked at didn't seem to have .blend files (unless i was looking in the wrong place), but i managed to find some that did.
- planetmaker
- OpenTTD Developer
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- Location: Sol d
Re: Question from an old timer
Out of curiosity I just looked at the link in your signature. I found http://doug.flipdesign.co.nz/gallery/ma ... 3.png.html and wonder whether you have the blender files for that and also maybe the related (normal) ground tiles. It looks really amazing
I'd like to teach myself a bit blender and its scripting a bit and would like something to start with. Would you mind to make them available to me?
And yes, I'd advocate that new entries to a 32bpp set should always contain the source files (blender or whatever programme was used), if they're rendered.
I'd like to teach myself a bit blender and its scripting a bit and would like something to start with. Would you mind to make them available to me?
And yes, I'd advocate that new entries to a 32bpp set should always contain the source files (blender or whatever programme was used), if they're rendered.
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: Question from an old timer
I agree, but only for new entries.planetmaker wrote:And yes, I'd advocate that new entries to a 32bpp set should always contain the source files (blender or whatever programme was used), if they're rendered.
Sources gives lots of advantages, but... if It doesn't exist, but the author allows the usage, I will release their graphics.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: Question from an old timer
Sure do.planetmaker wrote:Out of curiosity I just looked at the link in your signature. I found http://doug.flipdesign.co.nz/gallery/ma ... 3.png.html and wonder whether you have the blender files for that and also maybe the related (normal) ground tiles. It looks really amazing
I've uploaded all my Blend files for the ground sprites to the following location. ( you can wander up and down a directory or two as well)
http://ottd.flipdesign.co.nz/Blend%20Files/
Note 1: You may need to open them to render them in an older version of Blender, I seem to be having issues with crashing etc.... in 2.61. They were built in around 2007 perhaps so it could be Blender 2.34ish
Note 2: That all my files were originally designed for 128px wide tiles, whereas we've now gone to 256px wide. so at the top zoom level everything may look a bit crap.:
I set my files up as a simple animation, and then rendered all PNGs out like that.
All the best messing around with stuff. just let me know if you have any questions.
Cheers,
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