I'm still sure, yes. The error there seems to be two things: a) the drive-through stop being on the route of another connection and b) an AI seeing this connection which is blocked by the DTRS not serviced enough by the existing vehicles (as they don't manage to transport stuff) - and coming to the conclusion that more road vehicles will solve the issue. On the contrary actually. That's independent of reliability and break-downs.ac84 wrote:This screenshot shows only about 1/3 of the actual jam. Are you still sure?planetmaker wrote:IMHO not really.
Stations placement is not always main cause of the jams, at least from my observations. Jams become really huge problem(as above) because of breakdowns. When many vehicles with relatively low reliability follows one road and several of them breaks it slows all the line. Reliability of all vehicles in the line goes down and this leads to even more breakdowns. It's like chain reaction. When amount of vehicles reaches critical mass(usually because several AIs use one road) then entire route becomes one huge jam. And construction of additional roads resolve this issue.
While, surely, current building algorithm is far from optimal, I'll choose aesthetically unpleasant and even ugly landscape over constant 100 vehicles jam any day.
I'll choose a jam of badly serviced vehicles over an unpleasant landscape every time I play with AIs. They're not supposed to ruin my map. If reliability is the issue, the solution is not "more roads" but "more frequent road depots for servicing".