From a NewGRF specification point of view there's no reason to disallow building at dates later than this (i.e. it could easily be made 'allow allways, if later than XXX')alluke wrote:Raise the timeframe to 30.12.9999
Maritime Collection (MariCo) v0.37
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Re: Maritime Collection (MariCo) v0.2
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Re: Maritime Collection (MariCo) v0.2
I can not use ,not let me Why?
Re: Maritime Collection (MariCo) v0.2
Read a couple of posts back.jian wrote:I can not use ,not let me Why?
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Re: Maritime Collection (MariCo) v0.2
very nice addon for eyecandy and especially nice when playing with high water maps, and/or combined with newships and FISH
love it
love it
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Re: Maritime Collection (MariCo) v0.2
HI Michael
I downloaded the .22 and i read how to change timeframe, but....i stopped when the nfo file was in front of me. I dont know how to modify it and make it work the grf for ever!
Can u show me the line and the character to fix? Or perhaps, make a .23 release.
I love to do great harbours and this help me too much. Thanks!
Alex
I downloaded the .22 and i read how to change timeframe, but....i stopped when the nfo file was in front of me. I dont know how to modify it and make it work the grf for ever!
Can u show me the line and the character to fix? Or perhaps, make a .23 release.
I love to do great harbours and this help me too much. Thanks!
Alex
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Re: Maritime Collection (MariCo) v0.2
v0.23 (still in development) will include modified timeframes for object availability.alexboyland wrote: I downloaded the .22 and i read how to change timeframe, but....i stopped when the nfo file was in front of me. I dont know how to modify it and make it work the grf for ever!
Can u show me the line and the character to fix? Or perhaps, make a .23 release.
regards
Michael
Re: Maritime Collection (MariCo) v0.2
Hi
I have a problem with Moles. It doesn't show correctly...
I've attached a picture below with how it shows in game and how it should be.
Version of OTTD: 1.3.0
Thanks
I have a problem with Moles. It doesn't show correctly...
I've attached a picture below with how it shows in game and how it should be.
Version of OTTD: 1.3.0
Thanks
- Attachments
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- Capture.JPG
- (233.66 KiB) Downloaded 3 times
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Re: Maritime Collection (MariCo) v0.2
That is intended behavior; the ships will come and go as the months of the year pass by.Sadguardian wrote:Hi
I have a problem with Moles. It doesn't show correctly...
I've attached a picture below with how it shows in game and how it should be.
Version of OTTD: 1.3.0
Thanks
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Re: Maritime Collection (MariCo) v0.2
These simulate real life situations - more yachts during summer months, less yachts during winter. Michael intended to do so.
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Re: Maritime Collection (MariCo) v0.3
The MariCo set v0.3 has been released, please see first post.
regards
Michael
regards
Michael
Re: Maritime Collection (MariCo) v0.3
Thank you for the update version of this set . With pleasure use MariCo set in the game .michael blunck wrote:The MariCo set v0.3 has been released, please see first post.
regards
Michael
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Re: Maritime Collection (MariCo) v0.3
Congrats!!
Really nice artwork you did there
Really nice artwork you did there
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Re: Maritime Collection (MariCo) v0.3
Really nice work indeed ! There are so many new features !
I noticed two minor glitches :
1) The south- and the north-facing quays let some of the coast appear, when using the OTTD graphic baseset.
*EDIT: added arrows
2) When installed on two opposing slopes, sheds have a hole in the roof.
Anyway, a really cool set !
I noticed two minor glitches :
1) The south- and the north-facing quays let some of the coast appear, when using the OTTD graphic baseset.
*EDIT: added arrows
2) When installed on two opposing slopes, sheds have a hole in the roof.
Anyway, a really cool set !
- Attachments
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- "2 sloped" sheds have a hole in the roof
- glitch_2_sloped_sheds.png (36.8 KiB) Viewed 5945 times
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- glitch_quays.png (32.28 KiB) Viewed 5929 times
Last edited by arikover on 31 Aug 2013 11:44, edited 1 time in total.
Re: Maritime Collection (MariCo) v0.3
I asked Michael about this while testing. All quays are only half as high as the coast tiles. As this was done on purpose, it is not a glitch. This also occurs with the windows_original baseset.arikover wrote:1) The south- and the north-facing quays let some of the coast appear, when using the OTTD graphic baseset.
A bug! @Michael: Perhaps your shed has a sliding roof?2) When installed on two opposing slopes, sheds have a hole in the roof.
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Re: Maritime Collection (MariCo) v0.3
I am sorry I was so vague. I was referring to the part of the animated beach (OTTD base sprites) you can see on north and south facing quays.wallyweb wrote:I asked Michael about this while testing. All quays are only half as high as the coast tiles. As this was done on purpose, it is not a glitch. This also occurs with the windows_original baseset.
I edited my post to add arrows pointing the glitch. I am not sure this is intended.
Re: Maritime Collection (MariCo) v0.3
Not at all vague ... If I had scrolled your image I would have seen the glitch you were referring to.arikover wrote:I am sorry I was so vague. I was referring to the part of the animated beach (OTTD base sprites) you can see on north and south facing quays.
We did see that in testing. One of the OTTD coast tiles extends somewhat further into the sea than the corresponding windows_original tile. Unfortunately the coast tiles have to be used as the ground tiles.
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Re: Maritime Collection (MariCo) v0.3
Why can't i find this on bananas?
Re: Maritime Collection (MariCo) v0.3
I think it's because michael doesn't like his stuff to be released in BaNaNaS.Mexus wrote:Why can't i find this on bananas?
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Re: Maritime Collection (MariCo) v0.3
Yeah, like Wally said. The problem is that an OTTD artist decided for a very different shape for his beach tiles. So, it´s a catch-22: in case I´d enlarge the water overlay to hide that surplus shape, there would be more original water added to that "OTTD water". And since base sets cannot be detected, there´s no relief.arikover wrote: I noticed two minor glitches :
1) The south- and the north-facing quays let some of the coast appear, when using the OTTD graphic baseset.
*EDIT: added arrows
Thanks for spotting that glitch. In fact, it should have been forbidden to place those sheds on such unusual terrain, so there hadn´t been included special sprites for that combination. I´ve added them now for the next version.arikover wrote: 2) When installed on two opposing slopes, sheds have a hole in the roof.
regards
Michael
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