TARS New Objects [Pistes, Lifts, Landscapes] Development
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- SwissFan91
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TARS New Objects [Pistes, Lifts, Landscapes] Development
Development topic for Total Alpine Replacement Set NewObjects.
Release topics:
Pistes [v0.1 05/05/2015]
Mountain Lifts [v0.3 04/10/2015]
Landscapes
Lodges
Release topics:
Pistes [v0.1 05/05/2015]
Mountain Lifts [v0.3 04/10/2015]
Landscapes
Lodges
Last edited by SwissFan91 on 04 Oct 2015 20:33, edited 20 times in total.
Re: TARS New Objects
Said it on the other thread, but ill say it again, would it be possible for you to draw them to proper scale on correct tile sizes so that we can see how it would look as a proper sprite
Re: TARS New Objects
like this? :
2x2 tiles- SwissFan91
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Re: TARS New Objects
I have just touched it up a bit, and this will do on this building for now. Really struggling to draw the pylons though
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Re: TARS New Objects
That's what we invented newobjects for.SwissFan91 wrote:I made a cable car station that could serve as a new object. Thoughts?
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- SwissFan91
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Re: TARS New Objects
Pedestrianised roads. Thoughts? Which one is better?
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- planetmaker
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Re: TARS New Objects
where are the pedestrians?
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Re: TARS New Objects
As far as I know he thinks about a road, which is not allowed to use by car/bus/truck!
Re: TARS New Objects
The problem with pedestrianized roads as new objects is a town with it's roads replaced by these would not grow, best wait for newgrf road types.
Re: TARS New Objects
If you pedestrianised all the roads in a real city, i expect that wouldnt grow much either.
You'd surely only put them in a limited area, like a single market street or something.
You'd surely only put them in a limited area, like a single market street or something.
Re: TARS New Objects
Good point, but that would usually be in the center of the city, and correct me if I'm wrong but i think if you destroy the root road in a city it won't grow either.
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Re: TARS New Objects
or -2 ... +2 tiles around that
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- SwissFan91
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Re: TARS New Objects
Be patientplanetmaker wrote:where are the pedestrians?
Mainly, I would only use these for car-free resorts, which I don't want to grow. And besides, I usually play with town growth turned off.lawton27 wrote:The problem with pedestrianized roads as new objects is a town with it's roads replaced by these would not grow, best wait for newgrf road types.
Also, road types could be a while before it is implemented, right? Also, a roadtype, what would your vehicle be? Pedestrians?
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Re: TARS New Objects
Perhaps groups of pedestrians, Segways, bicycles, or even one of these things?SwissFan91 wrote:Also, road types could be a while before it is implemented, right? Also, a roadtype, what would your vehicle be? Pedestrians?
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Re: TARS New Objects
Why does a road type have to have vehicles on it at all? There is nothing to say it does, it could be implemented as a way to lay pavement and such things, roadtypes will be usable in whatever way people can dream up to exploit that feature, much like with newobjects. Whoever thought you'd be able to make a motorway using newobjects, but Foobar has managed it.
Think outside the box
Think outside the box
- SwissFan91
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Re: TARS New Objects
Should Foobar not have waited to make motorways a roadtype, then?Leanden wrote:Why does a road type have to have vehicles on it at all? There is nothing to say it does, it could be implemented as a way to lay pavement and such things, roadtypes will be usable in whatever way people can dream up to exploit that feature, much like with newobjects. Whoever thought you'd be able to make a motorway using newobjects, but Foobar has managed it.
Think outside the box
Re: TARS New Objects
I think road types will most probably be limited to 2 lanes so noSwissFan91 wrote:Should Foobar not have waited to make motorways a roadtype, then?Leanden wrote:Why does a road type have to have vehicles on it at all? There is nothing to say it does, it could be implemented as a way to lay pavement and such things, roadtypes will be usable in whatever way people can dream up to exploit that feature, much like with newobjects. Whoever thought you'd be able to make a motorway using newobjects, but Foobar has managed it.
Think outside the box
- planetmaker
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Re: TARS New Objects
Road types should not be confused with with multi-tile wide roads or more road lanes per tile. That's something entirely different (and at least as complicated).lawton27 wrote:I think road types will most probably be limited to 2 lanes so noSwissFan91 wrote:Should Foobar not have waited to make motorways a roadtype, then?Leanden wrote:Why does a road type have to have vehicles on it at all? There is nothing to say it does, it could be implemented as a way to lay pavement and such things, roadtypes will be usable in whatever way people can dream up to exploit that feature, much like with newobjects. Whoever thought you'd be able to make a motorway using newobjects, but Foobar has managed it.
Think outside the box
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