Total Bridge Renewal Set: version 1.12
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Re: Total Bridge Renewal Set: version 1.12
Hmm, I see. And what about the UK roadset or Combined Roadset? Are they supported?
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Re: Total Bridge Renewal Set: version 1.12
Are you by any chance using TBRS 1.11 for TTRSv3 ?
Re: Total Bridge Renewal Set: version 1.12
Yes, I am.blitzkrieg wrote: Are you by any chance using TBRS 1.11 for TTRSv3 ?
Re: Total Bridge Renewal Set: version 1.12
As far as I know only the TTRS modern roads and the US Set modern roads are supported by versions 1.11 as released by smaug. Smaug's release was a derivative of the original work done by thgergo. The original final release version 1.12 only supported the original roads. We will have to wait and see what the future will bring now that thgergo has been poking around the grf once more.
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Re: Total Bridge Renewal Set: version 1.12
Well the default road graphics have been replaced with TTRS roads but without the timeline change. So you will get only modern road graphics on bridges with this version.Hyronymus wrote:Yes, I am.blitzkrieg wrote: Are you by any chance using TBRS 1.11 for TTRSv3 ?
IMO its a small price for using this set with TTRS!!
Re: Total Bridge Renewal Set: version 1.12
True, but I was planning on starting a game in the 1850's. And then it's quite a mismatch. Too bad the Combined Roadset isn't supported anymore too, I took quite some effort to enable Purno's bridges in my Combined Roadset v0.10.
Re: Total Bridge Renewal Set: version 1.12
Indeed, there are at the noment no proper support for custom road surfaces within TBRS. There are only photoshopped derivatives with altered surfaces are exist.
The problem is, without the ability to make a road surface overlay, I had to detect, and paint the surfaces within TBRS. In the result, TBRS would most contain more graphic about the corresponding grf, as the original roadset grf..., not mention the boring work with detecting every roadset... I would be more simple integrate the whole roadset, rather than detecting it...
By the way, with OTTD new custom railtypes, this overlaying problem is at least solved:)
Hint : try switching TBRS, and TTRS in the newgrf loading list. So TBRS will overwrite the TTRS ones this time.
It would be possible that, TTRS bridges cant be disabled with its parameters. Even with disabling the TTRS bridges, if you use the TTRS road surfaces, bridges will be replaced because its rod surfaces... Im not sure in that, I havent explored that newgrf too much.
The problem is, without the ability to make a road surface overlay, I had to detect, and paint the surfaces within TBRS. In the result, TBRS would most contain more graphic about the corresponding grf, as the original roadset grf..., not mention the boring work with detecting every roadset... I would be more simple integrate the whole roadset, rather than detecting it...
By the way, with OTTD new custom railtypes, this overlaying problem is at least solved:)
It seems TBRS bridges accidently have been overwritten by TTRS ones.Hyronymus wrote:That's what I figured and then the result is as shown below. Surely I don't need to apply a parameter to TBRS?
Hint : try switching TBRS, and TTRS in the newgrf loading list. So TBRS will overwrite the TTRS ones this time.
It would be possible that, TTRS bridges cant be disabled with its parameters. Even with disabling the TTRS bridges, if you use the TTRS road surfaces, bridges will be replaced because its rod surfaces... Im not sure in that, I havent explored that newgrf too much.
Re: Total Bridge Renewal Set: version 1.12
I have revisited the chain bridge recently, here is the result:
It still lacks of the other orientation. I also plan unique bridgeheads for it.
It still lacks of the other orientation. I also plan unique bridgeheads for it.
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- colossal404
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Re: Total Bridge Renewal Set: version 1.12
Looks good!
But shouldn't be more space between the pillars? For example the chain should be 4 tiles long, that ould looks more like the real bridge.
But shouldn't be more space between the pillars? For example the chain should be 4 tiles long, that ould looks more like the real bridge.
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Re: Total Bridge Renewal Set: version 1.12
I'd make the pillars one or two pixels narrower.
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Re: Total Bridge Renewal Set: version 1.12
I rather like the heroic pillars
Re: Total Bridge Renewal Set: version 1.12
It doesnt possible unless a complete rewrite in bridge newgrf specscolossal404 wrote:Looks good!
But shouldn't be more space between the pillars? For example the chain should be 4 tiles long, that ould looks more like the real bridge.
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Re: Total Bridge Renewal Set: version 1.12
Then how the long arch bridge works?thgergo wrote: It doesnt possible unless a complete rewrite in bridge newgrf specs
Re: Total Bridge Renewal Set: version 1.12
The length of that bridge is very limited, that does the magic. I can define only 6 unique tiles per tile + bridgeheads, this prohibits more detailed bridges to code. The tied arch uses all of these sprites. And the layout cant be changed, its only suspension style repeating pattern.colossal404 wrote:Then how the long arch bridge works?thgergo wrote: It doesnt possible unless a complete rewrite in bridge newgrf specs
Code: Select all
_0(23)253(23)1_
Also I have changed the width of the pillars:
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Re: Total Bridge Renewal Set: version 1.12
something i find ever so annoying is the missing white dashes on the ramp of the brick/suspension bridge
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Re: Total Bridge Renewal Set: version 1.12
yes and it doesnt even really work with original roads in temperate climateEddi wrote:something i find ever so annoying is the missing white dashes on the ramp of the brick/suspension bridge
anyway, the pillar bridge is absolutely awesome!
Re: Total Bridge Renewal Set: version 1.12
Thanks The missing dashes can be painted easily, I just haven't paid enough attention to fix those in Pikkabird's viaduct sprites.V453000 :) wrote:yes and it doesnt even really work with original roads in temperate climateEddi wrote:something i find ever so annoying is the missing white dashes on the ramp of the brick/suspension bridge
anyway, the pillar bridge is absolutely awesome!
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Re: Total Bridge Renewal Set: version 1.12
Oh and one more thing ... (I hope this thread is also related to the japanese version of TBRS 1.12)
When adding the bridges to japanese train v2.1 set loaded, it refuses to work with japanese train set having 1st parameter on value 4 (switching shinkansen to maglev).
But when I add v2 beta8 where shinkansens are on maglev, the bridges work just fine.
Would it be possible to make it work?
Cheers! V.
When adding the bridges to japanese train v2.1 set loaded, it refuses to work with japanese train set having 1st parameter on value 4 (switching shinkansen to maglev).
But when I add v2 beta8 where shinkansens are on maglev, the bridges work just fine.
Would it be possible to make it work?
Cheers! V.
Re: Total Bridge Renewal Set: version 1.12
I haven't participated doing that extension, so I don't know how should that feature behave...V453000 :) wrote:Oh and one more thing ... (I hope this thread is also related to the japanese version of TBRS 1.12)
When adding the bridges to japanese train v2.1 set loaded, it refuses to work with japanese train set having 1st parameter on value 4 (switching shinkansen to maglev).
But when I add v2 beta8 where shinkansens are on maglev, the bridges work just fine.
Would it be possible to make it work?
Cheers! V.
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