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PostPosted: Wed Nov 24, 2010 8:06 am 
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The tree is hovering above ground.

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PostPosted: Wed Nov 24, 2010 9:46 am 
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Kogut wrote:
The tree is hovering above ground.


That tree is a part of that building and that building is elevated which might make you think so, or am I missing something?

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PostPosted: Wed Nov 24, 2010 10:48 am 
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Irwe wrote:
Kogut wrote:
The tree is hovering above ground.


That tree is a part of that building and that building is elevated which might make you think so, or am I missing something?


It is also for not-elevated things.

Left: how it is (hovering)
Right: kind of fix (longer trunk, touching ground)
Attachment:
zrzut ekranu2.png
zrzut ekranu2.png [ 3.63 KiB | Viewed 4290 times ]

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PostPosted: Wed Nov 24, 2010 12:56 pm 
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Kogut wrote:
Left: how it is (hovering)
Right: kind of fix (longer trunk, touching ground)


Kogut, I think you're misreading the picture :-)

The trunk is the very thin (1px wide) brown/gray vertical line that already reaches the ground.


Attachments:
tt11.png
tt11.png [ 2.88 KiB | Viewed 4273 times ]

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PostPosted: Wed Nov 24, 2010 5:28 pm 
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AndersI wrote:
Kogut wrote:
Left: how it is (hovering)
Right: kind of fix (longer trunk, touching ground)


Kogut, I think you're misreading the picture :-)

The trunk is the very thin (1px wide) brown/gray vertical line that already reaches the ground.

I always thought that trunk is wider near ground, not on the top. So that pointed thing is a dead branch?

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PostPosted: Fri Nov 26, 2010 1:32 pm 
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Kogut wrote:
I always thought that trunk is wider near ground, not on the top. So that pointed thing is a dead branch?


I guess that depends on what kind of tree it is.

Anyway here are some more shops & flats (Landshövdingehus). Corners will come!


Attachments:
shops & flats.PNG
shops & flats.PNG [ 23.64 KiB | Viewed 4186 times ]

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PostPosted: Fri Nov 26, 2010 1:48 pm 
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It looks great! What about ive covered house (it may be very hard to drawn...): http://www.google.pl/images?q=house+ivy ... 66&bih=573 ?

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PostPosted: Sat Nov 27, 2010 12:49 pm 
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Kogut wrote:
It looks great! What about ive covered house (it may be very hard to drawn...): http://www.google.pl/images?q=house+ivy ... 66&bih=573 ?


One or two of my old houses from early versions had ivy growing on it but those houses were scraped in later versions. Havn't really though on adding more ivy covered houses but I might do. Not really common in Sweden with ivy growing everywhere.

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PostPosted: Sat Nov 27, 2010 2:34 pm 
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And I think that variant or two for park would be great.

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PostPosted: Sat Nov 27, 2010 3:07 pm 
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Kogut wrote:
And I think that variant or two for park would be great.


Indeed, more parks and I think 1 or 2 more squares couldn't hurt.

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PostPosted: Thu Mar 31, 2011 10:35 pm 
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Sorry for the long silence...

Anyway, here is a new version of Swedish houses:
Attachment:
Swehouses.png
Swehouses.png [ 18.97 KiB | Viewed 3957 times ]

1.4.2011 1.1.1

Changelog:

* Support for action 14
* fixed incorrect recolor callback that caused wrong colors to be displayed sometimes
* fixed incorrect house subtitute type for some some multitile houses
* updated graphics for several houses
* slightly reduced propability of high office buildings

Version requirements:
OpenTTD 1.0 or newer (1.1 is needed for the parameter gui)
or
TTDPatch nightly r2334 or newer

As you can see from changelog this is mainly just a small bugfix release, so different town types and other fancy new features discussed in this thread are not included yet. The new graphics that are mentioned can be seen at the picture above.

Download at this post(will be removed once Irwe updates the first post) or from Bananarama.

Source files for this and all the old versions are available at: viewtopic.php?p=939048#p939048


Attachments:
Swehouses.zip [704.77 KiB]
Downloaded 251 times

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PostPosted: Thu Mar 31, 2011 11:55 pm 
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Looking good! :))

And good to see this project is still alive...

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PostPosted: Fri Apr 01, 2011 4:54 am 
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Great thing to see this project alive!

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PostPosted: Thu Apr 07, 2011 5:01 pm 
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Nice to see this update for support with action14.

Something goes wrong somewhere, though (only this set loaded):
Code:
dbg: [sprite] Tried to load character sprite #15 as a recolour sprite. Probable cause: NewGRF interference


Also, if you like (German translation):
Code:
Swedish Houses Set (Schwedische Häuser) 1.1.1" 00 "Grafik "
    "und Design von Alexander Irwe" 0D "Programmierung "
    "von Antti Silventoinen" 0D "Zusätzliche "
    "Grafiken von George, SAC, Zimmlock "
    "und den Entwicklern vom Industrial Stations Renewal - Set "
    0D "Das Swedish Houses - NewGRF ist "
    "unter der GNU General Public "
    "License version 2.0 lizensiert. Weitere Informationen:"
    "siehe die Datei 'COPYING'."

    "Original TTD Houses"
ursprüngliche Häuser
    "Roadside trees style"
Typ der Bäume am Straßenrand
    "Swedish houses"
Schwedische Häuser
    "Original TTD"
Original
    "Flags"
Flaggen
    "Swedish flags"
schwedisch
    "No flags"
keine

Mind that "orignal TTD" actually should read "base set" or along that line. It depends on that and possible static grfs which modify it.


    9 * 14    04 07 82 01 01 "‹Hütte" 00
   10 * 12    04 07 82 01 02 "‹Haus" 00
   11 * 20    04 07 82 01 03 "‹Laden" 00
   12 * 26    04 07 82 01 04 "‹Modernes Bürogebäude" 00
   13 * 22    04 07 82 01 05 "‹Altes Stadthaus" 00
   14 * 13    04 07 82 01 06 "‹Unbenutzt" 00
   15 * 12    04 07 82 01 07 "‹Wohnungen" 00
   16 * 26    04 07 82 01 08 "‹Hotel Gothia Towers" 00
   17 * 24    04 07 82 01 09 "‹Läden und Büros" 00
   18 * 31    04 07 82 01 0A "‹Moderne Läden und Büros" 00
   19 * 24    04 07 82 01 0B "‹Hoher Büroturm" 00
   20 * 13    04 07 82 01 0C "‹Kirche" 00
   21 * 21    04 07 82 01 0D "‹Stufenhaus" 00
   22 * 19    04 07 82 01 0E "‹Bürogebäude" 00
   23 * 18    04 07 82 01 0F "‹Tankstelle" 00
   24 * 14    04 07 82 01 10 "‹Stadium" 00
   25 * 15    04 07 82 01 11 "‹Krankenhaus" 00
   26 * 13    04 07 82 01 12 "‹Kino" 00
   27 * 19    04 07 82 01 13 "‹Kleiner Platz" 00
   28 * 11    04 07 82 01 14 "‹Park" 00
   29 * 20    04 07 82 01 15 "‹Einkaufsmeile" 00
   30 * 19    04 07 82 01 16 "‹Großer Platz" 00
   31 * 11    04 07 82 01 17 "‹Bank" 00
   32 * 17    04 07 82 01 18 "‹Spielplatz" 00
   33 * 15    04 07 82 01 01 "–Hinterhof" 00


Cheers,
pm

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Last edited by planetmaker on Fri Apr 08, 2011 3:32 pm, edited 1 time in total.

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PostPosted: Fri Apr 08, 2011 3:23 pm 
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Thank you for the translation, it will be in the next version. We had some plans to ask for translations before 1.0 was released, but that never happened. And I agree about the "original TTD" issue, it might be better to just change it to on/off type setting, and not mention anything about base graphics. In general I am not fully satisfied with with setting texts, but I have been unable to come up with anything better so far.

I'll try to find what causes the error message. Most likely there is still something wrong with recolor callbacks, they were all wrong in the previous version, it is possible that I have missed something while fixing them.

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PostPosted: Sun Apr 10, 2011 4:30 pm 
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default = whatever baseset

original = TTD graphics

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PostPosted: Mon Apr 11, 2011 9:20 pm 
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I've improved the general store used in FIRS, which Irwe drew originally.

The contrast is raised quite a bit. I also shifted some windows to purple, and fixed the roof shading.

Unfortunately, deep in the depths of time, someone wrote on the TTDP wiki that 'the light in TTD comes from the right', which isn't quite true. It comes from bottom right, and high up. This means most of FIRS and my other sets have been drawn with wrong shading. It also means I gave Irwe mistaken advice about Swedish Houses (sorry) :(

I've been correcting this slowly, and the store is one of those corrections :)

Attachment:
generalstore.png
generalstore.png [ 1.66 KiB | Viewed 3535 times ]


cheers,

Andy

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PostPosted: Thu Jun 30, 2011 12:40 pm 
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A small bugreport:

If I set the first parameter to 1, allowing original houses, then no Swedish houses are ever created before 1930 neither in the scenario editor when placing towns nor upon starting a new game. If I choose 1930 or later it works correctly, if I choose 1929 or earlier only original houses show up.

Though I'm not entirely sure that this is a Swedish Houses related bug and not a general OTTD bug or limitation. I seem to recall having similar issues with other house sets as well before but I wouldn't swear on it.


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PostPosted: Sat Jul 02, 2011 7:38 pm 
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Thank you for the report. I tested with ttrs and same thing happens with it too. As they both used to work correctly something must have changed in OTTD code. I suspect this might be OTTD bug (possibly related to r22299 or r22389), but I have to test more before making bug report.

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PostPosted: Thu Nov 10, 2011 3:50 am 
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G'day, if I could make a friendly suggestion, just wondering if in your next version it is possible to make the lifespan for town buildings longer, like 10 or 20 years?


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