(OpenTTD) North American Road Vehicle Set (NARVS)
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- NekoMaster
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
To the poster above me, one of your images isn't working and something you posted is slowing my browser down so you might wanna fix it.
Also, this set is ment to bring North American road vehicles to the game, if its a industrial tram that was used in North America we might put it in if we see fit. Otherwise, anything not used in North America will not be included
Also, this set is ment to bring North American road vehicles to the game, if its a industrial tram that was used in North America we might put it in if we see fit. Otherwise, anything not used in North America will not be included
Proud Canadian
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Besides, there's HEQS. We'll keep it in mind though.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
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- NekoMaster
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Well HEQS has industrial trams from other places, I know there are a few trams around in the 1800's and early 1900's. Though we could look into adding some tram line based light rail vehicles, since there are some systems that run on tram lines like trams but have higher speeds and capacities like smaller commuter trainsoberhümer wrote:Besides, there's HEQS. We'll keep it in mind though.
Proud Canadian
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
the nsl 100 from the link to the musuem website was used in Maine as a light rail freight engine. The Mack was built in Allentown, Pa in 1926. The others I don't know too much about, however I'm sure that variations of the woody existed in real life, and it would make for a great freight "tram" as it doesn't need to pull cars to haul cargo. (It could haul mail, goods, wood, paper) in small quantities.
- andythenorth
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
@neko - the trucks are looking nice.
It's worth figuring out the templates - makes things much easier
It's worth figuring out the templates - makes things much easier
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- NekoMaster
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
I was just thinking, some cities had interurbans that where made to run on tram rails, maybe we could have a tram type interurban in the early 1900's as one of the early light rail\tram vehicles?
Proud Canadian
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Started Work on a 1950's Mack LJ
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- Mack 1950 LJ Truck
- Mack-1950-LJ.PNG (958 Bytes) Viewed 2025 times
Proud Canadian
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- Tycoon
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
A tip: the vertical views are a full eight pixels wide, not just six.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
- NekoMaster
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
1) Its articulatedoberhümer wrote:A tip: the vertical views are a full eight pixels wide, not just six.
2) I didn't have time to finish anyways
EDIT : a bit more work done to the side views and front and back views
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- Mack - 1950 LJ.png (1.55 KiB) Viewed 1977 times
Proud Canadian
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Hellaluya! I finished the 1991 International Paystar 5000 (triple tandem) which I started back in August 2010
EDIT : Finished the dumper sprites
EDIT : Finished the dumper sprites
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- 1991 International PayStar 5000.png (6.7 KiB) Viewed 1898 times
Proud Canadian
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
wow, looks great!
- NekoMaster
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Thanks, I can't wait to see it in game :3Elcamo wrote:wow, looks great!
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
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- Tycoon
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Yay, more work for me
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Have fun :3 I hope that sprite sheet works for you.oberhümer wrote:Yay, more work for me
Dark Grey = Coal
Light Grey = Stone, Gravel, Limestone
Light Brown\Yellow = Grain, Wheat, Cereal, Sand, Sugar Cane
Brown\Red = Iron Ore, Copper Ore, Bauxite
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Yay, I attempted to finished the 1950 Mack LJ (Tractor Trailer)
If it needs work could anyone try their hand at it? I've tried as hard as I can to make it look good but the LJ is a older design and is slightly smaller then modern tractors
Also, what do you guys think? Should this hual a standard 2cc trailer or how about the 1950's Stainless Steel Trailer?
If it needs work could anyone try their hand at it? I've tried as hard as I can to make it look good but the LJ is a older design and is slightly smaller then modern tractors
Also, what do you guys think? Should this hual a standard 2cc trailer or how about the 1950's Stainless Steel Trailer?
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- Mack - 1950 LJ.png (1.92 KiB) Viewed 1872 times
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- andythenorth
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Looks good. You should draw more.NekoMaster wrote:Also, what do you guys think?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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- Tycoon
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
It's not shaded though. I might fix that.
And the Paystar isn't using the standard template... what do you start from anyway? It would help if you could send it to me.
And the Paystar isn't using the standard template... what do you start from anyway? It would help if you could send it to me.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
- NekoMaster
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Im using the template that was used for the Ford F9000 and the FleetStar, as well as the WorkStaroberhümer wrote:It's not shaded though. I might fix that.
And the Paystar isn't using the standard template... what do you start from anyway? It would help if you could send it to me.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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- Tycoon
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
So. I'm trying to pretty much automate coding, and I've run into a problem.
Basically, it's this.
Then, when this shows up:
it doesn't turn out as "something_switch" but still as "NAME_switch".
Is there any way to fix this besides having a separate definition?
Basically, it's this.
Code: Select all
#define NAME something
Code: Select all
NAME_switch
Is there any way to fix this besides having a separate definition?
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
Re: (OpenTTD) North American Road Vehicle Set (NARVS)
I imagine you'd have to use a macro rule, I can't remember them off my head, but maybe "#define switch_name(name) name ## _switch", might work?
Obviously using the macro as the switch name, might also need a second define encase it chooses not to initially resolve 'name'...
~ Lakie
Obviously using the macro as the switch name, might also need a second define encase it chooses not to initially resolve 'name'...
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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