I take it that Zugspiel flat-out no longer exists. Am I right?
I know that posting this topic is an overall 2-YEAR dig on the forum overall, but I was just wondering.
If anyone still cares enough about Zugspiel to find this, please say something.
Zugspiel no longer exists, right?
- Plastikman's #1 Fan
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Zugspiel no longer exists, right?
DO NOT FEED THE GENIUS!
Murphy was an optimist.
Plastikman Rules! All Hail the North American Cargo Pack!
Murphy was an optimist.
Plastikman Rules! All Hail the North American Cargo Pack!
Re: Zugspiel no longer exists, right?
Why don't you do a little research yourself instead of asking other people to do it for you? Surprise me with some facts.Plastikman's #1 Fan wrote:I take it that Zugspiel flat-out no longer exists. Am I right?
I know that posting this topic is an overall 2-YEAR dig on the forum overall, but I was just wondering.
If anyone still cares enough about Zugspiel to find this, please say something.
- Plastikman's #1 Fan
- Traffic Manager
- Posts: 209
- Joined: 12 Feb 2010 01:05
- Location: Behind the camera at Horseshoe Curve
Re: Zugspiel no longer exists, right?
It appears that the poll spoke for itself and did so for me.
Now I have to find out what Zugspiel is...
Now I have to find out what Zugspiel is...
DO NOT FEED THE GENIUS!
Murphy was an optimist.
Plastikman Rules! All Hail the North American Cargo Pack!
Murphy was an optimist.
Plastikman Rules! All Hail the North American Cargo Pack!
Re: Zugspiel no longer exists, right?
Has no one with some coding skills looked at carrying the project on?
I didn't notice till today that the code is available....
I didn't notice till today that the code is available....
01. Feb - source.tgz The Zugspiel Source. It compiles under Linux on both of my machines (Mandrake and Suse) To make it compile with win changes are needet. Required libs are: fltk toolkit and pthreads
Anyone who wants to participate is welcome but I'd advise you to take a good look at the existing source so far before you start working. The strange look of the code is due to the rather unusual history of development. At first I only wantet to support the "Transport Empire" Project ftom the www.tt-forums.net and did a Node-System for train-pathfinding. To debug it I had to have some sort of testing enviroment from what I thought it would never show up in the actual game. Since "Transport Empire" appeared to be death or at least on hold Zugspiel is now on its own and I'm planing to develop it to some playabel state during the next months.
Please Note that Zugspiel is still pre-alpha and not realy playable. The Unserinterface will change a lot and not stay that "keyboard-shortcut"-way.
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