FIRS Industry Replacement Set - releases
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Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
I just updated the Cargo Flow Chart, I hope it's satisfying. Perhaps if something is not proper English you can tell me since I'm no native english speaker. And I have two other questions:
How much does delivery of engineering supplies and farm supplies increase the productivity of the industries which they are delivered to?
How does conversion of cargo at the Machine Shop work? 8 tons of metal are transformed into 4 tons of engineering supplies and 4 tons of farm supplies? Is this valid for the delivery of petrol to a Machine Shop too? And does the Metal Foundry behave like this too?
How much does delivery of engineering supplies and farm supplies increase the productivity of the industries which they are delivered to?
How does conversion of cargo at the Machine Shop work? 8 tons of metal are transformed into 4 tons of engineering supplies and 4 tons of farm supplies? Is this valid for the delivery of petrol to a Machine Shop too? And does the Metal Foundry behave like this too?
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Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
isn't it OTTD or what does OTT mean?
Edit: also maybe you can reflect the industry color from the minimap?
Edit2: something else than white background is a bit toner waste for printing.
Edit: also maybe you can reflect the industry color from the minimap?
Edit2: something else than white background is a bit toner waste for printing.
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- andythenorth
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Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
Thanks for doing this
8t metal => 4 tons of engineering supplies + 4 tons of farm supplies.
8t petrol => 4 tons of engineering supplies + 4 tons of farm supplies.
8t metal + 8t petrol => 8 tons of engineering supplies + 8 tons of farm supplies.
You've probably noticed that some other industries process more efficiently if a combination of cargos is delivered?
At the end of each month, if supplies have been delivered, there is a 1 in 4 chance of a production increase.Fry3k wrote:How much does delivery of engineering supplies and farm supplies increase the productivity of the industries which they are delivered to?
Yes:How does conversion of cargo at the Machine Shop work? 8 tons of metal are transformed into 4 tons of engineering supplies and 4 tons of farm supplies? Is this valid for the delivery of petrol to a Machine Shop too? And does the Metal Foundry behave like this too?
8t metal => 4 tons of engineering supplies + 4 tons of farm supplies.
8t petrol => 4 tons of engineering supplies + 4 tons of farm supplies.
8t metal + 8t petrol => 8 tons of engineering supplies + 8 tons of farm supplies.
You've probably noticed that some other industries process more efficiently if a combination of cargos is delivered?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
Looking great!Fry3k wrote:I just updated the Cargo Flow Chart, I hope it's satisfying. Perhaps if something is not proper English you can tell me since I'm no native english speaker.
- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
Ive just started playing again. I notice that there is no warning any more of secondary industry closure?
- andythenorth
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Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
By default, FIRS secondary industries don't close. There's a param to enable that if you wish (but there's no warnings other than the in-game news message). Check the readme file for parameter instructionsBob_Mackenzie wrote:Ive just started playing again. I notice that there is no warning any more of secondary industry closure?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
FIRS 0.5.4 released - Bananas, first page of thread.
*0.5.4* Changes the following:
- Small amounts of delivered cargo no longer 'lost' at secondary industries
- Additional layouts for Biorefinery
- Additional layouts for Lumber Yard
- Fixed wrong characters in Serbian translation
*0.5.4* Changes the following:
- Small amounts of delivered cargo no longer 'lost' at secondary industries
- Additional layouts for Biorefinery
- Additional layouts for Lumber Yard
- Fixed wrong characters in Serbian translation
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
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- Posts: 823
- Joined: 25 Mar 2010 13:36
Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
Thanks - the parameter is set. I was then shocked to see industries disappear with no warning - I'm sure there used to be a warning?andythenorth wrote:By default, FIRS secondary industries don't close. There's a param to enable that if you wish (but there's no warnings other than the in-game news message). Check the readme file for parameter instructionsBob_Mackenzie wrote:Ive just started playing again. I notice that there is no warning any more of secondary industry closure?
Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
I like that feature with small production even without delivery.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- andythenorth
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Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
I don't You just found quite a serious bugKogut wrote:I like that feature with small production even without delivery.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
Is it possible to keep it with option to enable it?andythenorth wrote:I don't You just found quite a serious bugKogut wrote:I like that feature with small production even without delivery.
Hmm. Second thing - maybe it is second part of bug - production in secondaries seems to be smaller than before.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- andythenorth
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Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
Not as a parameter - sorry. The reason is testing. Here's some equationsKogut wrote:Is it possible to keep it with option to enable it?
Code: Select all
Number of test games that need to be played = number of parameters for production code
It makes bug reporting + testing harder too.
I could make it an easy switch for people who are prepared to compile FIRS themselves (unsupported).
Could be a bug. Can you do me a favour and compare same industry and delivery amounts for FIRS 0.5.3 and 0.5.4?Hmm. Second thing - maybe it is second part of bug - production in secondaries seems to be smaller than before.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
That warning is a news message, perhaps you have disabled that type of news?Bob_Mackenzie wrote:Thanks - the parameter is set. I was then shocked to see industries disappear with no warning - I'm sure there used to be a warning?andythenorth wrote:By default, FIRS secondary industries don't close. There's a param to enable that if you wish (but there's no warnings other than the in-game news message). Check the readme file for parameter instructions
- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
ProbablyAlberth wrote:That warning is a news message, perhaps you have disabled that type of news?Bob_Mackenzie wrote:Thanks - the parameter is set. I was then shocked to see industries disappear with no warning - I'm sure there used to be a warning?andythenorth wrote:By default, FIRS secondary industries don't close. There's a param to enable that if you wish (but there's no warnings other than the in-game news message). Check the readme file for parameter instructions
However there used to a warning in the industry window
- andythenorth
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Re: FIRS Industry Replacement Set - v0.5.3 Released 12/11/10
Only for the power plant (removed) and a couple of other 'black hole' industries. There was never a warning in the industry window for secondary industry. However there might be in future.Bob_Mackenzie wrote:However there used to a warning in the industry window
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
Nice cliff hanger
Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
Brewery is completely broken (tested only in 0.5.4 so far): 600 grain delivery, 0 output, 100 grain delivery - 6 output etc. Savegame from r21258.andythenorth wrote:Not as a parameter - sorry. The reason is testing. Here's some equationsKogut wrote:Is it possible to keep it with option to enable it?
Except sometimes parameters have different effects when combined, then number of test games needed is factorialCode: Select all
Number of test games that need to be played = number of parameters for production code
It makes bug reporting + testing harder too.
I could make it an easy switch for people who are prepared to compile FIRS themselves (unsupported).
Could be a bug. Can you do me a favour and compare same industry and delivery amounts for FIRS 0.5.3 and 0.5.4?Hmm. Second thing - maybe it is second part of bug - production in secondaries seems to be smaller than before.
EDIT: Steel mill ignores coal - second position on list have problems?.
EDIT: aluminium plant with chemicals works fine.
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- Hiekkanummi Transport, 3rd Dec 1954.sav
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Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- andythenorth
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- Posts: 5658
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- Location: Lost in Music
Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
Thanks. When I changed the code I was worried I would break something, it's quite complex. I'll have a look what the problems are and do a new release within a few days.Kogut wrote: Brewery is completely broken (tested only in 0.5.4 so far): 600 grain delivery, 0 output, 100 grain delivery - 6 output etc. Savegame from r21258.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
- Chairman
- Posts: 823
- Joined: 25 Mar 2010 13:36
Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
The forge is producing even though I have no deliveries....
- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - v0.5.4 Released 17/11/10
Lime kiln has the same problem
(edit)
And the Lumber Mill
(edit)
And the Lumber Mill
Last edited by Bob_Mackenzie on 21 Nov 2010 18:16, edited 1 time in total.
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