Test game

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Kogut
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Test game

Post by Kogut »

Rules: vanilia stable build
modification in default cfg:
- disabled breakdowns
- 14 competitors [respawning allowed]
- realistic train acceleration)

AIs:
AIAI
AdmiralAI
ChooChoo (with 20 cargolines)
MogulAI
CluelessPlus
Convoy
NoCAB
OtviAI
Trans
PAXLink
RoadRunner (aggresive competition)
Rondje
SimpleAI
trAIns

seed: 1

Edit: Ooops. I am switching to nightly [NoCAB v496 requires nightly]
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Zuu
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Re: Test game

Post by Zuu »

It's a hard and though battle. Here only nine months into the game ChooChoo killed an OTVI bus.
Unnamed, 12th Aug 1950.png
Unnamed, 12th Aug 1950.png (82.59 KiB) Viewed 1949 times

Edit: And SimpleAI though that was an interesting way to try to beat it's competitors, so three months later it killed a MogulAI truck.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)

Kogut
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Re: Test game

Post by Kogut »

:P
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Kogut
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Re: Test game

Post by Kogut »

MogulAI is better in statue planting than AIAI what is visible in graphs:
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Kogut
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Re: Test game

Post by Kogut »

Statues are key in that stage: drop in OTVI results, advance of AIAI and MogulAI are result of statue planting performed by that AIs.
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Kogut
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Re: Test game

Post by Kogut »

Year 1998.
AIAI crashed in 1977 with 9 trains 423 RV and 7 aircrafts.
AIAI: 9/423/7
Admiral: 8/500/16
ChooChoo: 2/1/0
MogulAI: 0/499/0
Clueless: 0/189/0
Convoy 0/26/0
NoCAB: 7/500/1
OTVI: 2/183/2
Trans 0/89/50 <-yes, 50 planes!
Chopper: 0/0/3
RoadRunner 0/499/0
Rondje 0/194/0
SimpleAI 23/199/0
TrainsAI 6/0/0
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AIAI - AI for OpenTTD

Kogut
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Re: Test game

Post by Kogut »

I restarted computer and following loading crashed Rondje (anyway it switched mainly to buses).

From new projects - AdmirailAI opened airports, OTVI new buslines and NoCAB with SimpleAI new train lines. Other AIs - nothing or only new vehicles.
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Kogut
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Re: Test game

Post by Kogut »

jam time!
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Zuu
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Re: Test game

Post by Zuu »

Solution: Fine the company owing the RV that cause the jam based on the number of vehicles in queue. That will make good jam prevention is necessary. :-)
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)

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Michiel
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Re: Test game

Post by Michiel »

Zuu wrote:It's a hard and though battle. Here only nine months into the game ChooChoo killed an OTVI bus.
Sorry :P

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