FREE COOL STUFF! [not anymore...]
FREE COOL STUFF! [not anymore...]
Now that I got your attention...
Remember the thread on my simulation game? I'm not gonna call it a tt-clone so don't. Anyway I think I've figured out how to get the isometrics working, but I need some isometric graphics before I can continue. These are:
Flat land; grass
Bridge pieces; I say pieces because they're not needed for bridges but for something else, just the up, middle and down They should have grass on them, not road/rail or anything
Houses; the more the better
Rail pieces; same types as in TTD (with no background)
Rail stations (NO DEPOTS!!!)
All these should be the same size/shape as the TTD ones, but I don't just want to get them all out of the grf file because I want unique ones, also the rails have backrounds and I'm a bit out of practice with using GRFCodec.
Oh, and if anyone actually wanted free cool stuff, http://projects.bobxp.cjb.net. HAH!
Remember the thread on my simulation game? I'm not gonna call it a tt-clone so don't. Anyway I think I've figured out how to get the isometrics working, but I need some isometric graphics before I can continue. These are:
Flat land; grass
Bridge pieces; I say pieces because they're not needed for bridges but for something else, just the up, middle and down They should have grass on them, not road/rail or anything
Houses; the more the better
Rail pieces; same types as in TTD (with no background)
Rail stations (NO DEPOTS!!!)
All these should be the same size/shape as the TTD ones, but I don't just want to get them all out of the grf file because I want unique ones, also the rails have backrounds and I'm a bit out of practice with using GRFCodec.
Oh, and if anyone actually wanted free cool stuff, http://projects.bobxp.cjb.net. HAH!
Last edited by BobXP on 21 Jul 2003 21:11, edited 1 time in total.
Ok, forget everything I've said on the subject so far.
I'm going to release a 3d-vector-drawing-program in a few weeks/months/years (delete as appropriate ) to create buildings and stuff for WC. What's the point of this? Well, while rethinking about how WC's going to work, I discovered that the water and land would look pretty crappy and unrealistic. So, I've decided to make WC a vector driven program rather than sprite driven.
So why vector driven?
Smooth rivers and any gradient land.
Better coloring.
Easier to make your own buildings and the like.
There are a few disadvantages though:
More time needed to make the engine.
Requires the vector graphics to be saved in a compatible format, rather than just ordinary sprites.
I'm going to release a 3d-vector-drawing-program in a few weeks/months/years (delete as appropriate ) to create buildings and stuff for WC. What's the point of this? Well, while rethinking about how WC's going to work, I discovered that the water and land would look pretty crappy and unrealistic. So, I've decided to make WC a vector driven program rather than sprite driven.
So why vector driven?
Smooth rivers and any gradient land.
Better coloring.
Easier to make your own buildings and the like.
There are a few disadvantages though:
More time needed to make the engine.
Requires the vector graphics to be saved in a compatible format, rather than just ordinary sprites.
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