Finished graphics (Archived Posts)
Moderator: Graphics Moderators
No, the dbset and tempset will never be loaded at the same time. Whichever is loaded first wins, and the other turns itself off. This is built into the .grf files though, so at the moment only those two do that.
Once the USSR set is released, the arcticset will have to be modified to turn itself off when the USSR set is released, and vice versa.
Once the USSR set is released, the arcticset will have to be modified to turn itself off when the USSR set is released, and vice versa.
And then if you go back to the saved game, it remembers which GRFs to use and loads them up? Great!
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Which are the defaults, I think, or at least the advised settings. Sounds great to me. The only improvement would be a switcher in the game, at the start screen, to select from the available choices. Is there any liberty in programming the start screen?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Actually loadallgraphics is on by default, so that people can get the new graphics into existing games by default. I'm not actually sure if that's a good idea now... but my reasoning was that the people who would switch graphics from one game to the next would know what they're doing anyway.
I'm still thinking about how to implement an in-game selection of graphics, but that's one of the toughest things that can be done... making a new user interface is extremely difficult.
I'm still thinking about how to implement an in-game selection of graphics, but that's one of the toughest things that can be done... making a new user interface is extremely difficult.
You shouldn't waste time in that. Why someone would wwant to chage graphics while runing game? Graphics should be enabled and disabled with the GRF Manager only. (Until TTDX Configurator adds such feature... )Patchman wrote: I'm still thinking about how to implement an in-game selection of graphics, but that's one of the toughest things that can be done... making a new user interface is extremely difficult.
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- Tycoon
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oh no , why can't you add even direct link to zip to download it, and a menu Tools that allow user to have 'shortcuts' from TTDXC to other programs (liek GM, TTDAlter, TTDXedit, etc)Andrex wrote:You shouldn't waste time in that. Why someone would wwant to chage graphics while runing game? Graphics should be enabled and disabled with the GRF Manager only. (Until TTDX Configurator adds such feature... )Patchman wrote: I'm still thinking about how to implement an in-game selection of graphics, but that's one of the toughest things that can be done... making a new user interface is extremely difficult.
what are you looking at? it's a signature!
Andrex wrote: ....
Graphics should be enabled and disabled with the GRF Manager only
.....
You forgot the simplest enabler/disabler: wordpad ^_^ It's what I use...
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
No, no... the idea here is to fix it so that it is easy to use and doesn't require understanding of the technical details, and so that it SEEMS like one game rather than a whole bunch of different utilities. Mybe the right way to do it is to kind of build the GRF Manager into the Patch, so when you start the game using the Patch, you get an extended GRF Manager that looks kind of like a large startup screen - where you can directly select a saved game (which will automatically load whatever GRFs it needs), or for a new game, select an environment (from the original 4, or new ones like Night, Mars, etc) and whatever apporpriate trainsets for it there may be (DB or MB Temperate for Temperate, USSR or MB Arctic for Arctic, etc.). From dropdowns, with new entries added to the dropdowns as they're added to newgrfs.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
It totally disagree. Such feature will create more possibilities for the patch to crash, and the patch developers should keep working in stabilizing the current beta versions, and release a stable one with the actual features. I must add that since the graphic sets are updated more or less frequently, this will make very hard to track and fix errors in the patch. And I still use the alpha 1.9.1, another reason why I dislike the addition of new features in the latests betas.krtaylor wrote:No, no... the idea here is to fix it so that it is easy to use and doesn't require understanding of the technical details, and so that it SEEMS like one game rather than a whole bunch of different utilities. Mybe the right way to do it is to kind of build the GRF Manager into the Patch, so when you start the game using the Patch, you get an extended GRF Manager that looks kind of like a large startup screen - where you can directly select a saved game (which will automatically load whatever GRFs it needs), or for a new game, select an environment (from the original 4, or new ones like Night, Mars, etc) and whatever apporpriate trainsets for it there may be (DB or MB Temperate for Temperate, USSR or MB Arctic for Arctic, etc.). From dropdowns, with new entries added to the dropdowns as they're added to newgrfs.
Well, that's why this is a Forum - everybody can say what they think. Of course whatever the Patch developers do, we will be grateful for.
What I like about making new graphics easier, is because it lets more people contribute. Very few people have the skills necessary to work on the Patch. More have the ability to work on trainsets or other vehicles, and such. You are right that additional flexibility would add more bug potential, but it would seem not to be too great - after all, the Patch is already able to handle new graphics, and with the latest version, deal with savegames that have differing graphics requirements. All that's left is an integrated way to pick them, which basically the GM program does, it's just tying it into the startup is all I think.
What I like about making new graphics easier, is because it lets more people contribute. Very few people have the skills necessary to work on the Patch. More have the ability to work on trainsets or other vehicles, and such. You are right that additional flexibility would add more bug potential, but it would seem not to be too great - after all, the Patch is already able to handle new graphics, and with the latest version, deal with savegames that have differing graphics requirements. All that's left is an integrated way to pick them, which basically the GM program does, it's just tying it into the startup is all I think.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
I still see the old site, can't get the new server to work, maybe it takes a while before everything is changed...Endre wrote:Has anyone seen what Dinges'/Marcel's site is showing? It says it's down...What's the new site?
Right now I'm uploading the site at another server, if it is done I'll send you the adress
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
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