[Patch] Departure boards, 24h clock + binary 25 (r27452)
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Re: [Patch] Departure boards, 24h clock (+ binary)
Wasila, Could you post the binary to a different site? I really don't trust rapidshare.
Something goes here, hell if I know.
Re: [Patch] Departure boards, 24h clock (+ binary)
Why don't you trust them?
Re: [Patch] Departure boards, 24h clock (+ binary)
departureboards has been updated - see the first post of the thread (http://www.tt-forums.net/viewtopic.php?f=33&t=49956#p901728).
Showing the company name struck me as being rather pointless in a single player game (or one without industry sharing), so now you can choose whether to display vehicle name, company name, both or neither. The ability to show vehicle names was added because doing so was quite simple.
Enjoy! Feedback is appreciated
Showing the company name struck me as being rather pointless in a single player game (or one without industry sharing), so now you can choose whether to display vehicle name, company name, both or neither. The ability to show vehicle names was added because doing so was quite simple.
Enjoy! Feedback is appreciated
Last edited by hthhs on 13 Sep 2010 11:02, edited 1 time in total.
Re: [Patch] Departure boards, 24h clock (+ binary)
looks great so how i apply diff - cause i put the combined one but didn't show the options
Re: [Patch] Departure boards, 24h clock (+ binary)
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: [Patch] Departure boards, 24h clock (+ binary)
thanks - i got figured out nowLord Aro wrote:http://wiki.openttd.org/compiling
or, download the binary that is somewhere in this topic
edit - i don't see any change - the departure board is blank just with text on top with link - no train or bus info on it so hoiw i need enable it?
(screenshot attached)
- Attachments
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- Minstock Heath Transport, 12_54 Day 504.png
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Re: [Patch] Departure boards, 24h clock (+ binary)
Hey,edit - i don't see any change - the departure board is blank just with text on top with link - no train or bus info on it so hoiw i need enable it?
(screenshot attached
are you sure that your vehicles have timetables?
Re: [Patch] Departure boards, 24h clock (+ binary)
wallclock has been updated - see the first post of the thread (http://www.tt-forums.net/viewtopic.php?f=33&t=49956#p901728).
I have implemented bwong's request of being able to hide the day number.
I will try to make a windows binary and post it later today.
Enjoy! Feedback is appreciated
EDIT
Go to http://www.tt-forums.net/viewtopic.php?f=33&t=49956&p=903274#p903274 for an up-to-date binary.
I have implemented bwong's request of being able to hide the day number.
I will try to make a windows binary and post it later today.
Enjoy! Feedback is appreciated
EDIT
Go to http://www.tt-forums.net/viewtopic.php?f=33&t=49956&p=903274#p903274 for an up-to-date binary.
- Attachments
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- openttd-departureboards0.8rc-wallclock0.3rc-r20762.zip
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Last edited by hthhs on 13 Sep 2010 16:21, edited 2 times in total.
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Re: [Patch] Departure boards, 24h clock (+ binary)
Hey,
are you planning any further changes so far? Because I can't patch my cargodist-game every two days... It always takes me a while
And I think it would be nice to adjust the minutes / days relation in the settings (e.g. I would prefer 1 day = 3 min)
And again... .I really like your patch ... and the new possibility to show the train's name
are you planning any further changes so far? Because I can't patch my cargodist-game every two days... It always takes me a while
And I think it would be nice to adjust the minutes / days relation in the settings (e.g. I would prefer 1 day = 3 min)
And again... .I really like your patch ... and the new possibility to show the train's name
Re: [Patch] Departure boards, 24h clock (+ binary)
Dwight_K._Schrute wrote:Hey,edit - i don't see any change - the departure board is blank just with text on top with link - no train or bus info on it so hoiw i need enable it?
(screenshot attached
are you sure that your vehicles have timetables?
i found out that i didn't set timetables so once that set its worked - but text on board was small so i wanted know if there big text to read?
Re: [Patch] Departure boards, 24h clock (+ binary)
departureboards has been updated - see the first post of the thread (http://www.tt-forums.net/viewtopic.php?f=33&t=49956#p901728).
Another thing I'll consider adding in the future is an alternative (i.e. allowing the player able to choose between it and the original) appearance for the departure boards, based on the ones depicted in http://www.bbc.co.uk/northyorkshire/content/images/2007/11/16/paris_gallery_1_353x470.jpg and http://www.flickr.com/photos/moley75/2546023423/. If I do add this, it won't happen for a while as I'm quite busy with other things at the moment.
Read my reply to rsdworker too. Apart from all that, I don't currently plan on adding anything else to the patch.
EDIT
Binary:
Adjusting the number of minutes per original day would be nice, but probably a bit painful as using 1 minute per day allows me to leave most of the code alone, only interfering with the Set Date window for timetabling and intercepting calls to display dates. I'll have a look into it when I have some time but I can't promise to implement it.Dwight_K._Schrute wrote:Hey,
are you planning any further changes so far? Because I can't patch my cargodist-game every two days... It always takes me a while
And I think it would be nice to adjust the minutes / days relation in the settings (e.g. I would prefer 1 day = 3 min)
And again... .I really like your patch ... and the new possibility to show the train's name
Another thing I'll consider adding in the future is an alternative (i.e. allowing the player able to choose between it and the original) appearance for the departure boards, based on the ones depicted in http://www.bbc.co.uk/northyorkshire/content/images/2007/11/16/paris_gallery_1_353x470.jpg and http://www.flickr.com/photos/moley75/2546023423/. If I do add this, it won't happen for a while as I'm quite busy with other things at the moment.
Read my reply to rsdworker too. Apart from all that, I don't currently plan on adding anything else to the patch.
I'll look into adding a setting to make the text size larger.rsdworker wrote:Dwight_K._Schrute wrote:Hey,edit - i don't see any change - the departure board is blank just with text on top with link - no train or bus info on it so hoiw i need enable it?
(screenshot attached
are you sure that your vehicles have timetables?
i found out that i didn't set timetables so once that set its worked - but text on board was small so i wanted know if there big text to read?
EDIT
Binary:
Re: [Patch] Departure boards, 24h clock (+ binary)
THANK YOU! (I need to learn how to compile on my machine.>_<)
Something goes here, hell if I know.
Re: [Patch] Departure boards, 24h clock (+ binary)
Variable minute's length has been done already. If you are going to make a minute's length variable, you might find this http://www.tt-forums.net/viewtopic.php?f=33&t=49799 helpful.hthhs wrote: Adjusting the number of minutes per original day would be nice, but probably a bit painful as using 1 minute per day allows me to leave most of the code alone, only interfering with the Set Date window for timetabling and intercepting calls to display dates. I'll have a look into it when I have some time but I can't promise to implement it.
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Re: [Patch] Departure boards, 24h clock (+ binary)
This looks intersting, too. I'll try to combine departure boards and virtual time.... That could be a milestone (for me)
Re: [Patch] Departure boards, 24h clock (+ binary)
thanks - its better now
Re: [Patch] Departure boards, 24h clock (+ binary)
One Question. Does this mess up vehicle invention date? Or the year you pick in the start new game menu?
EDIT And it does.
EDIT And it does.
Something goes here, hell if I know.
Re: [Patch] Departure boards, 24h clock (+ binary)
wouldnt you need permission from them both...?Dwight_K._Schrute wrote:This looks intersting, too. I'll try to combine departure boards and virtual time.... That could be a milestone (for me)
Check out some of my work
Re: [Patch] Departure boards, 24h clock (+ binary)
No, OpenTTD is liscenced under the GPL license. When you write a patch and post a binary. The code used to make the binary is also open source. See COPYING.txtbwong wrote: wouldnt you need permission from them both...?
However it is nice to give credit where credit is due.
Also writing a patch for an open source project and then protecting your source does no make sense.
As an author, if you do not like the modifications that are done by someone else, don't use them in your "official" patch and make the modifier create his own thread if he is posting in your thread.
Yes, there are severs that do not provide source code but as they do not post binaries and clients join with vanilla OpenTTD they are not required to provide the source. (I speak for myself when I say I will not go near such a server.)
On topic,
hthhs,
When the departure tables are empty you have put a redirect to openttd.org. Lol, they are not there either, I checked.
Would it not be better to give a more relevant message? eg. "The departure times are not calculated yet. Are you using timetables?" or something alike?
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: [Patch] Departure boards, 24h clock (+ binary)
Why? I didn't want to make a combined patch or post a binary... I only wanted to compile my own version with these patches... that's allbwong wrote:wouldnt you need permission from them both...?Dwight_K._Schrute wrote:This looks intersting, too. I'll try to combine departure boards and virtual time.... That could be a milestone (for me)
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