Simutrans 102.2.2

Discuss the free TT-like game Simutrans.
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prissi
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Simutrans 102.2.2

Post by prissi »

This is the latest stable of the 102.x series. I recommend this version for long term gaming. It has two minor well-know bugs, but is the most bug-free version since a long time due to a very long feature freeze. For installation either unzip into any directory and start it. MS Windows user chould use the
Online-Installer which also install pak-sets directly.

If you want to download manually, you will need an executable and a pak-set.

Executables
Windows native (new) (you may need unicows.dll for Win9x)
Window with SDL (new)
32bit Intel Linux with SDL and SDL_mixer (new)
Haiku with SDL (new)
Mac OSX/Intel with SDL (new)
Mac OSX/PowerPC with SDL (new)

Pak64
pak64 Basics (new)
64pak food chain

Pak64.german
pak64 german

Pak64.HAJO
pak64 HAJO for 102.0

Pak96.comic
pak96.comic

Pak128
pak128 v1.4.6 (new)

Pak128.japan
Pak128 JAPAN for 101.0

Pak128.britain (alpha)
pak128 Britain v0.7 for 102.2 (new)

makeobj 50
Windows
Linux
BeOS/Haiku

Release of 102.2.2 (r3129):

5-Mar-2010:
FIX: connecting upslope to upper way works in sliced mode (r2949)
FIX: longer convoi's name could cause crash when entering depot
FIX: lines were never freed upon deletion
FIX: deleting factories/cities/attractions while those lists were open resulted in CTD
FIX: stop types in station frame sometime painted on top of each other
FIX: delete convoi only in next step if loading and return directly (and step reverse in karte_t)
FIX: walk_city (for stop in towns with AI) was broken (r2990)
FIX: distribute goods also on factories with less than 10 output
FIX: latin2 characters with unicode>255 work again (via hack)
FIX: (VS) do not buy same house twice
FIX: (Knightly) only do action when mouse button release also on same button
FIX: (Knightly) prevent pending mouse events when resizing
ADD: support for townhalls with four rotations
ADD: korean glyphs now in cyr.bdf (r2967/r3059)
ADD: reading of bzip2 savegames from trunk
ADD: (Dwachs) starting money per year
FIX: crash when changing schedule after no_route on halt
FIX: presignal before station failed
FIX: wrong clipping of text
FIX: (TurfIt) really empty factories input even in consumption factors not 100%
FIX: stop factory building if more than 10 attempts failed
FIX: (Dwachs) display correct length in depot
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
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ostlandr
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Re: Simutrans 102.2.2

Post by ostlandr »

Just started playing Simutrans again after a long hiatus. Finally managed to make a profit (after tweaking a few settings.) Great work!
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prissi
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Re: Simutrans 102.2.2

Post by prissi »

Thank you for your kind words.
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
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