The problem is, I ended up with this:
I searched the wiki but didn't find the answer to this, so what is the limit of newgrf files? can this limit be increased?FATAL: too many NewGRFs are loaded.
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I searched the wiki but didn't find the answer to this, so what is the limit of newgrf files? can this limit be increased?FATAL: too many NewGRFs are loaded.
Take some NewGRFs off and other NewGRFs that do the same thing as another current one does. Even better, show the load order and then i can be more helpful on what to keep and what not.cmoiromain wrote:I tried launching a game with many newgrfs, many vehicle sets (wanna try out the new feature), but also other newgrf such as stations, terrain etc...
The problem is, I ended up with this:
I searched the wiki but didn't find the answer to this, so what is the limit of newgrf files? can this limit be increased?FATAL: too many NewGRFs are loaded.
That is not your patch's fault. I have the same thing in a recent unmodified nightly.muzzy wrote: 1. For some reason warning message is in blue color. Currently I do not know how to change it to white
Then why haven't I seen that issue on the bug tracker yet?Emperor Jake wrote:That is not your patch's fault. I have the same thing in a recent unmodified nightly.
yesMarctraider wrote:Is there a technical limitation on network games or just the reason rubi mentioned?
Then you never saw how many NewGRFs I have loaded.Marctraider wrote:Gotcha. Was just curious. Personally I dont really see much situations where more than 60 GRF's are favorable anyway.
As far as I see, the main reason for the limit is the network packet size, thus in principle they could be exempt from that limit.Eddy Arfik wrote:Currently static-loaded GRFs are counted towards the multiplayer limit, even though there is no need to send this information to other network clients AFAIK. Would it be safe to modify the code so that static GRFs are not counted, or should I run a dedicated server with a different config file?
In other words it's safe to load the maximum 58 GRFs on a dedicated server and still have several "action A only" GRFs loaded client side?planetmaker wrote: static NewGRFs make absolutely no sense for a *dedicated* server as they may only change the visual appearence of sprites which are not drawn anyway.
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