32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
Re: [32bpp] Extra zoom levels Graphics
I recommend you test with the last nighlty r31 http://bundles.openttdcoop.org/32bpp-extra/
Re: [32bpp] Extra zoom levels Graphics
I see a r0 revision, I do use a r30 version, that should be a bit better
They can be found here: http://bundles.openttdcoop.org/32bpp-extra/nightlies/
Edit: Szvengar was faster..
They can be found here: http://bundles.openttdcoop.org/32bpp-extra/nightlies/
Edit: Szvengar was faster..
-
- Transport Coordinator
- Posts: 282
- Joined: 02 Apr 2009 21:57
Re: [32bpp] Extra zoom levels Graphics
Yes, you're right..with the last version the problem disappears...thank you guys!
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have finished the Oil pumps ground. It's finished, with all zoom levels and no lines version.
About pumps: Do You think that They needs z1 and z2 sprites?
The Arctic sprites could be done with a modification of the temperate tiles, but I prefer to wait for a "official" Arctic landscape. I think that the current Arctic landscape are too yellow. A script of GIMP or Photoshop could convert all temperate tiles into Arctic tiles easily, and some BAT scripts can renumber all sprites in few seconds.
EDIT: Yes, the pumps needs z1 and z2 sprites, because They don't have the same position in all animation stages. I have updated it.
About pumps: Do You think that They needs z1 and z2 sprites?
The Arctic sprites could be done with a modification of the temperate tiles, but I prefer to wait for a "official" Arctic landscape. I think that the current Arctic landscape are too yellow. A script of GIMP or Photoshop could convert all temperate tiles into Arctic tiles easily, and some BAT scripts can renumber all sprites in few seconds.
EDIT: Yes, the pumps needs z1 and z2 sprites, because They don't have the same position in all animation stages. I have updated it.
- Attachments
-
- Oil_pumps_ground.zip
- Source files for grounds and PNG files without lines. These PNG files will be added in the TAR file without lines.
- (271.13 KiB) Downloaded 351 times
-
- oil_preview.tar
- TAR file, with all zoom levels.
- (515.5 KiB) Downloaded 507 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Looking very nice Do you think the animation looks good?
Re: [32bpp] Extra zoom levels Graphics
Unless I'm missing something, everything needs z1 and z2 sprites...maquinista wrote:About pumps: Do You think that They needs z1 and z2 sprites?
#################
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
Yes It looks good. I think that this industry is finished.Zephyris wrote:Looking very nice Do you think the animation looks good?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
The game automatically scales z0 sprites when you zoom out. The problem is that the contrast gets too low sometimes as many details just get blurry. Also, semi-transparent parts of the sprite tend to look weird, so trees and such should always have z1 and z2 as well.Jupix wrote:Unless I'm missing something, everything needs z1 and z2 sprites...
Re: [32bpp] Extra zoom levels Graphics
I know, I was just making a joke there. Because of the degrading quality I've written everywhere of relevance (dev documents, repo guidelines, etc.) about the necessity of renders for all zoom levels. I don't consider anything a completed all-zooms release if some sprites need to be scaled on the fly by the game client.
#################
Re: [32bpp] Extra zoom levels Graphics
Whoops...! My bad.Jupix wrote:I know, I was just making a joke there. Because of the degrading quality I've written everywhere of relevance (dev documents, repo guidelines, etc.) about the necessity of renders for all zoom levels. I don't consider anything a completed all-zooms release if some sprites need to be scaled on the fly by the game client.
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
It would be nice something to rescale the sprites without need of add the offsets. Doing it by hand needs too many work.Jupix wrote:I know, I was just making a joke there. Because of the degrading quality I've written everywhere of relevance (dev documents, repo guidelines, etc.) about the necessity of renders for all zoom levels. I don't consider anything a completed all-zooms release if some sprites need to be scaled on the fly by the game client.
The main problem is that if the sprite has a odd offset, it needs to add a extra pixel in the border. I will explain this with a graphic, I have seen this problem in some Spainset EMUs. The wagons with pantograph sometimes looks at a different level (a single pixel, but noticeable) than wagons without it, at z2 zoom level.
I have tried to scale the bridges with this trick, so they looks better. Other wise, It would be seen subpixel displacements.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have updated the default station GRF with z1 and z2 zoom level sprites:
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=129
I think that It's a lot of work to convert the sprites one by one. I have spent some hours in these sprites.
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=129
I think that It's a lot of work to convert the sprites one by one. I have spent some hours in these sprites.
- Attachments
-
- Screenshot.
- station_z1.jpg (86.36 KiB) Viewed 9192 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Sorry maquinista, I'm slightly confused. The sprites are 24-43 but my sprite list says that the station is 1069-1086! Clarification please?
Also that file needs sources and to be in the 'standard tar' format before it can be releaed.
Also that file needs sources and to be in the 'standard tar' format before it can be releaed.
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
It's a TAR+GRF file. It solves the problem of the station over the grass.Wasila wrote:Sorry maquinista, I'm slightly confused. The sprites are 24-43 but my sprite list says that the station is 1069-1086! Clarification please?
Also that file needs sources and to be in the 'standard tar' format before it can be releaed.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
Where is the specification for this tar+grf format?
#################
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
It's just a TAR file with a GRF file and some PNGs inside.Jupix wrote:Where is the specification for this tar+grf format?
I can try to include the default sprites that doesn't match with the GRF sprites. The other sprites (roofs) should be added with link files.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have updated the file with Spain set trains:
http://rapidshare.com/files/386117881/S ... 8_rev2.zip
http://www.mediafire.com/download.php?53jnytjtzz4
I will add some screenshots and links.
The shadows are very light, I will try to change them.
I have updated the locomotive 260 and I have added some passenger wagons, the locomotive class 333 and class 281.
ed2k://|file|Spainset-0_28_rev2.zip|23231595|462E33CF9289506BF29BDBA1B21A4AA9|h=HIHB57WLKBLHQD5XGRJYWTN76HUCQ7HE|/
http://rapidshare.com/files/386117881/S ... 8_rev2.zip
http://www.mediafire.com/download.php?53jnytjtzz4
I will add some screenshots and links.
The shadows are very light, I will try to change them.
I have updated the locomotive 260 and I have added some passenger wagons, the locomotive class 333 and class 281.
ed2k://|file|Spainset-0_28_rev2.zip|23231595|462E33CF9289506BF29BDBA1B21A4AA9|h=HIHB57WLKBLHQD5XGRJYWTN76HUCQ7HE|/
- Attachments
-
- Screenshot. The small hopper and livestock wagon are in the previous versions.
- trains_2.jpg (149.97 KiB) Viewed 8894 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have finished the z1 and z2 zoom levels of the industry. The files are in the repository:
- Attachments
-
- Screenshot.
- factory.JPEG (100.79 KiB) Viewed 8731 times
Last edited by maquinista on 16 May 2010 03:03, edited 1 time in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have fixed the forest ground (the random color pixels) and I have added two zoom levels. I have used the interpolation sinc (Lanzos 3) and applying a sharpening filter.
- Attachments
-
- forest_ground.zip
- ZIP file with ground tiles.
- (59.3 KiB) Downloaded 270 times
-
- z2 zoom level.
- forest2.jpg (53.24 KiB) Viewed 8700 times
-
- z0 zoom level.
- forest1.jpg (128.5 KiB) Viewed 8700 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
-
- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
I have updated the ground airport sprites with z1 and z2 levels for ground tiles, with lines and without them.
- Attachments
-
- Preview with z2 sprites and without them. This animation is based in APNG standard.
- animation_airport.png (50.04 KiB) Viewed 8617 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Who is online
Users browsing this forum: No registered users and 26 guests