Jakeie wrote:what would you suggest to expand into now?
I don't think you are done with the current subject 'signals'. A point-to-point double track to terminus stations with two platforms is about the simplest layout. There are many other forms, eg getting trains from several sources all visit the same station, and leaving to different directions after the visit. Use of a roro station versus a terminus station.
However, these subjects are closely related your next question....
Jakeie wrote:Should I connect that line up to my other lines to make a network or keep it seperate?
The nice thing about the game is that both (and more) are valid options. There is no single 'right' way to play the game.
Some players like big networks, other players prefer more loosely coupled networks.
Some of the players prefer 'realistic' networks, that is build like in the real world. Others simply flatten the map to make room for the train networks.
Some players play with breakdowns disabled, some also have servicing disabled. Others (like me) play with breakdowns and servicing enabled.
Some players like to play for the highest possible score, others compete against each other. Also you can compete with each other.
I suggest you try playing styles at your own machine, or at a server together with other people, and see what you like and dislike. Also visit the screenshots and save games forums to get inspiration.
The bad news is of course, is that you have a to play a lot of OpenTTD. I hope you don't mind too much
Is passenger and mail travel cost effective on this map?
I have no idea, you need to connect bigger towns, some distance from each other, and do good servicing. 1913 may be too early.
On the other hand, did you try it?
