New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread
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Re: New Graphics - Blender ".blend" thread
Yes..thank you very much!
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Re: New Graphics - Blender ".blend" thread
First attempt to replace this building: 

It is very basic...but also the original is basic...suggestions are welcome..
It is very basic...but also the original is basic...suggestions are welcome..
Re: New Graphics - Blender ".blend" thread
The design of that building is indeed very basic, but here are some suggestions:
1. Darken the windows, because now you can see that it is a very small empty building.
2. Add a row of brick like you did below the windows. The transition of the windows to the roof look off.
3. Use a different color/tint for the roof. The color is way too close to the color of the bricks.
4. The angle of the roof is way too steep.
5. Use revolving doors
6. Have open and closed window awnings
7. Add air vents
8. Windows that can be partially opened. Horizontal or vertically.
Of course the location and the amount of details can be varied, but this should get you started. Gl.
1. Darken the windows, because now you can see that it is a very small empty building.
2. Add a row of brick like you did below the windows. The transition of the windows to the roof look off.
3. Use a different color/tint for the roof. The color is way too close to the color of the bricks.
4. The angle of the roof is way too steep.
5. Use revolving doors
6. Have open and closed window awnings
7. Add air vents
8. Windows that can be partially opened. Horizontal or vertically.
Of course the location and the amount of details can be varied, but this should get you started. Gl.
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Re: New Graphics - Blender ".blend" thread
Xand you're a precious resource..it's incedible how many ideas you have every time...thanks...I'll try to add them as much as possible..bye...
Re: New Graphics - Blender ".blend" thread
TBH I don't like the huge-ass square windows. The building appears quite early and a huge-windowed building will not look old in any way. Maybe you could use the rounded-off top and divide the windows in parts. Using simple leaded glass may look great.
And please check the roof tile texture. It doesn't look like a covered roof but more like a stack of ceramic roof tiles to me.
The tranparency is nice, but you'll need to model a bit of an interior this way.
And please check the roof tile texture. It doesn't look like a covered roof but more like a stack of ceramic roof tiles to me.

The tranparency is nice, but you'll need to model a bit of an interior this way.

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Re: New Graphics - Blender ".blend" thread
I've changed something...I have wanted to keep the same color of the roof as in the original building happens.
I've tried to add awnings, but I didn't like the result..so I have deleted them...
I've changed the roof shape, added air vents, 1 row of brick, and I've made more opaque the glass...
I've tried to add awnings, but I didn't like the result..so I have deleted them...
I've changed the roof shape, added air vents, 1 row of brick, and I've made more opaque the glass...
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- shop3.png (122.85 KiB) Viewed 3233 times
Re: New Graphics - Blender ".blend" thread
Yes, there are. I saw this the other day: http://wiki.openttd.org/City_Buildings_ ... raphics%29maquinista wrote:Maybe It's a bug. I will try to find if there are duplicated files in TAR files.
The cinema and the theater are in fact the same building, so we have a duplicate between 32bpp-extra and base set.
Re: New Graphics - Blender ".blend" thread
Nice work Antonio
but I kinda liked your 1st model. Greenish windows adds a nicer look but a bit darker. If you keep the details from the 2nd one.. but the style of the first one + a thicker and smashed roof, I think it'll look much better.
For the roof to me it looks a bit weird.. I think the roof should be like this /--\ but yours is like /-/ in the 1st shot and /-| in the 2nd shot. I think going with a /-\ form in a squere all around will make the building look like an office, cuz right now to me looks like a tall house. Xand makes it clear in #4 diagram, and by adding a darker/dirtier roof will add more detail I think.
Keep up the good work, I'm your fan!!

For the roof to me it looks a bit weird.. I think the roof should be like this /--\ but yours is like /-/ in the 1st shot and /-| in the 2nd shot. I think going with a /-\ form in a squere all around will make the building look like an office, cuz right now to me looks like a tall house. Xand makes it clear in #4 diagram, and by adding a darker/dirtier roof will add more detail I think.
Keep up the good work, I'm your fan!!
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Re: New Graphics - Blender ".blend" thread
Ok I'll try to make a trade-off between the 2 versions...but I don't understand the sppeching about the roof...I've used the same shape on both versions..the second one is only less steep incline...and both versions are inspired by orinal roof's building...what do you mean?
Bye...
Bye...
Re: New Graphics - Blender ".blend" thread
I think this is what the comments about the roof meant, and I agree...
(blend and render attached)
(blend and render attached)
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- Roof.zip
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Re: New Graphics - Blender ".blend" thread
Ok, I have understand...
Tell me if you would change the roof's texture, and if yes how to change it.
Finally please tell me which parameters I have to modify to darken the glass..theese are the actual settings:

Tell me if you would change the roof's texture, and if yes how to change it.
Finally please tell me which parameters I have to modify to darken the glass..theese are the actual settings:
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- shop4.png (124.89 KiB) Viewed 3133 times
Re: New Graphics - Blender ".blend" thread
I'd put a light (as opposed to dark) gravel-like surface on the horizontal surface. Like this: http://www.cgtextures.com/thumbnails/te ... mbhuge.jpg
One other thing, the windows look a bit odd, mainly because they are not that much darker in the shadow side, and also I think they might be improved by giving them a slight blue tint.
One other thing, the windows look a bit odd, mainly because they are not that much darker in the shadow side, and also I think they might be improved by giving them a slight blue tint.
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Re: New Graphics - Blender ".blend" thread
You mean to put gravel here?Jupix wrote:I'd put a light (as opposed to dark) gravel-like surface on the horizontal surface. Like this: http://www.cgtextures.com/thumbnails/te ... mbhuge.jpg
Do you know which parameter I have to change for the glass of the windows?
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Re: New Graphics - Blender ".blend" thread
Yes, exactlyAntonio1984 wrote: You mean to put gravel here?
Sorry - haven't ever used Blender so can't help.Do you know which parameter I have to change for the glass of the windows?
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Re: New Graphics - Blender ".blend" thread
Gravel on roof? I think that it is rather bad idea.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: New Graphics - Blender ".blend" thread
Well not actual gravel, but a dark asphalt matting/concrete-like texture.Kogut wrote:Gravel on roof? I think that it is rather bad idea.
For the windows turn down the "RayMir" setting to a low value (~0.25?) and make the texture colour a darker blue. This should make the windows look better. Alternatively you can download one of my .blends from the repo and use the window texture from that.
Re: New Graphics - Blender ".blend" thread
Roof is now OK, gravel-like things may look strange, chimneys (like in original) may be a better thing to add.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: New Graphics - Blender ".blend" thread
For your information, gravel is often used on roofs in real life, and not only in homes, but in large office buildings, supermarkets and such as well.Kogut wrote:Gravel on roof? I think that it is rather bad idea.
The point in the case of this model is to apply a light material that looks believable. Doesn't matter whether it's actually gravel, since you can't see the detail in game anyway. I think the roof looks silly when it's all the same material and would look ugly with a dark material. (Not only ugly, either, but also confusing in that dark materials make it harder to see shapes because of the way shadows would be close to the color and brightness of the material itself.)
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Re: New Graphics - Blender ".blend" thread
I like the suggestions put forward by Jupix. I think they will add to your already nice design!Jupix wrote:I'd put a light (as opposed to dark) gravel-like surface on the horizontal surface. Like this: http://www.cgtextures.com/thumbnails/te ... mbhuge.jpg
One other thing, the windows look a bit odd, mainly because they are not that much darker in the shadow side, and also I think they might be improved by giving them a slight blue tint.
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