[OTTD] OpenGFX+ Airports
Moderator: Graphics Moderators
[OTTD] OpenGFX+ Airports
Primary goal of this project is to make all airports snow/desert aware. For this I'm using the OpenGFX graphics as base. Later it might be extended with alternative airport graphics like in Combined Airport Set V0.5 but that is only if somebody else draws the graphics. I'll code this set and if nobody else wants to help I'm going to draw it, but I'm not very good with graphics and I know there are several people here that can make a lot better graphics then I can, so I'd like some help there. The set will be licensed as GPL v2.
First nightly can be found here: http://bundles.openttdcoop.org/airports ... ly-r10.zip
Only the small airport is done, the small buildings don't have snow on there roofs yet and the building on the intercontinental (=copy from small airport) is bugged.
If someone wants to create 32bpp (extra zoom level) graphics then I'm willing to code these too, but in that case only if all graphics for one airport in all climates are completed.
Thanks to openttdcoop for provinding the reposity, devzone link: http://dev.openttdcoop.org/projects/airportsplus
https://bundles.openttdcoop.org/airportsplus/
First nightly can be found here: http://bundles.openttdcoop.org/airports ... ly-r10.zip
Only the small airport is done, the small buildings don't have snow on there roofs yet and the building on the intercontinental (=copy from small airport) is bugged.
If someone wants to create 32bpp (extra zoom level) graphics then I'm willing to code these too, but in that case only if all graphics for one airport in all climates are completed.
Thanks to openttdcoop for provinding the reposity, devzone link: http://dev.openttdcoop.org/projects/airportsplus
https://bundles.openttdcoop.org/airportsplus/
Last edited by Yexo on 18 Jun 2011 17:30, edited 1 time in total.
Re: [OTTD] Climate dependant airports
The first release (0.1.0) is now available via bananas, you need at least nightly 19206 to use it, 1.0.0-RC2 doesn't work.
Current status:
Small airport completely done
Ground tiles from all other airports done
All buildings (except those from the small airport) don't have snow yet in arctic above the snowline.
Help with creating snow covered buildings for the other airports is greatly appreciated.
Current status:
Small airport completely done
Ground tiles from all other airports done
All buildings (except those from the small airport) don't have snow yet in arctic above the snowline.
Help with creating snow covered buildings for the other airports is greatly appreciated.
Re: [OTTD] Climate dependant airports
Looks really good
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Re: [OTTD] Climate dependant airports
we are trying to complete them too but latter its will be only a matter of few seconds changing the texture to a "snowy" onesYexo wrote:If someone wants to create 32bpp (extra zoom level) graphics then I'm willing to code these too, but in that case only if all graphics for one airport in all climates are completed.
btw i hope you working on this doesnt mean you abandoning the newgrf airports project as i had big hopes for it
Re: [OTTD] Climate dependant airports
What's in r19206 that is necessary to use the GRF?Yexo wrote:you need at least nightly 19206 to use it
Re: [OTTD] Climate dependant airports
support for newgrf airporttiles, which will not be part of 1.0.0 [major new feature]
Re: [OTTD] Climate dependant airports
That's good to know, as i said before I'm willing to code (=pngencode) those sprites and rename them so they work correctly with this grf, just let me know when you have a complete airport done, preferable in multiple climates.neob wrote:we are trying to complete them too but latter its will be only a matter of few seconds changing the texture to a "snowy" onesYexo wrote:If someone wants to create 32bpp (extra zoom level) graphics then I'm willing to code these too, but in that case only if all graphics for one airport in all climates are completed.
Not at all.btw i hope you working on this doesnt mean you abandoning the newgrf airports project as i had big hopes for it
Airporttiles are not airports, support for newgrf airports is not yet in trunk.neob wrote:finallyEddi wrote:support for newgrf airporttiles
Re: [OTTD] Climate dependant airports
Airporttiles are not airports, support for newgrf airports is not yet in trunk.[/quote]neob wrote:finallyEddi wrote:support for newgrf airporttiles
ahha Airport-tiles... not airporties, like i read it last night...
we have still some time ahead of usYexo wrote:just let me know when you have a complete airport done, preferable in multiple climates.
- zero.eight
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Re: [OTTD] Climate dependant airports
Too bright perhaps?
Last edited by zero.eight on 07 Mar 2010 18:34, edited 1 time in total.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
Re: [OTTD] Climate dependant airports
Maybe you can make the snow a bit darker indeed but it's an awesome start!
If you agree to publish those grahpics under GPL v2 I'd be very happy to include them, but if you prefer to improve them first I'll wait for that.
If you agree to publish those grahpics under GPL v2 I'd be very happy to include them, but if you prefer to improve them first I'll wait for that.
Re: [OTTD] Climate dependant airports
no sure if its going to be any help at all but iirc in photoshop there is a color select option
so creating a simple task and applying it to all the building sprites might save some time.
so creating a simple task and applying it to all the building sprites might save some time.
Re: [OTTD] Climate dependant airports
Warning: there is yellow snow on top of the hangar, please do not eat it.zero.eight wrote:Too bright perhaps?
- zero.eight
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Re: [OTTD] Climate dependant airports
These sprites are slightly darker with a bit of blue to match the recoloured small airport and (most of) the arctic OpenGFX roofs. I'm happy with them as they are, but I don't mind if someone else improves them. Yep, I'm happy to release them under GPL v2.Yexo wrote:Maybe you can make the snow a bit darker indeed but it's an awesome start!
If you agree to publish those grahpics under GPL v2 I'd be very happy to include them, but if you prefer to improve them first I'll wait for that.
Need Photoshop to do thatneob wrote:no sure if its going to be any help at all but iirc in photoshop there is a color select option
so creating a simple task and applying it to all the building sprites might save some time.
EDIT: Do you want the offsets for these sprites? It would not be a problem to provide them.
EDIT2: I should mention that the sprites are derived from OpenGFX.
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OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
Re: [OTTD] Climate dependant airports
Thanks to zero.eight all buildings now have snow on them above the snowline. Some of the bigger airports are somewhat inconsistent with the placement of the fences. See the attached image and let me know what you think. I'm especially unsure on how to work with the intercontinental airport.
Re: [OTTD] Climate dependant airports
yellow lines - why, I think it looks better with fences.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
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Re: [OTTD] Climate dependant airports
Because the intercontinental airport is the only airport with fences before/after the landing strip. Another option is of course to also include fences in those spots for all other airports.Kogut wrote:yellow lines - why, I think it looks better with fences.
Re: [OTTD] Climate dependant airports
But why it is wrong to have temperate airport without fences and arctic with? Maybe arctic airports are slippery.
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- SwissFan91
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Re: [OTTD] Climate dependant airports
I agree with Yexo, there shouldn't be fences at the end of runways. Full stop.
Re: [OTTD] Climate dependant airports
Those fences have nothing to do with the climate. If I remove or add some fences I'll do that for all climates.Kogut wrote:But why it is wrong to have temperate airport without fences and arctic with? Maybe arctic airports are slippery.
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