FISH is Ships! - v0.9.2 released 31 July [OTTD]

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neob
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by neob »

andythenorth wrote:
Voyager1 wrote:It's very illogical that it can carry 360 passengers, while a small ferry can carry only 218 passengers.
Well the Island Trader does have quite a big cabin area. There is a way to change capacity on refit. I haven't done it yet because I wonder if it's confusing to players if the capacity changes when refitting?
only 360, now try to fit it with illegals and you'll get capacity of 1440 :roll:
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by FooBar »

I don't think there's illegals in OTTD, because the concept of "countries" is unknown in the game. No countries, no illegals, right?
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neob
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by neob »

ooohh i can think about few more groups that dont mind doubling over :twisted:
when i was little we did manged to double up two family's in a minicar on our way to the sea :D and now i have my own car :bow:


anyway, any chance for FISH in 32Bpp?
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by maquinista »

neob wrote:anyway, any chance for FISH in 32Bpp?
Only if someone models the boats, renders them and codes them.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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neob
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by neob »

Big please ?
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Rick D
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Rick D »

great ships, thanks to the creator for the hard work.

One problem, the sounds doesnt seem to work for me, when the ship leaves port, i get the sound of a port / depot / buoy being placed on water??? Any ideas

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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by andythenorth »

Rick D wrote:great ships, thanks to the creator for the hard work. One problem, the sounds doesnt seem to work for me, when the ship leaves port, i get the sound of a port / depot / buoy being placed on water???
Interesting. I haven't done anything to modify sound. Perhaps I've left out an action 0 property to enable correct sound ?(
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neob
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by neob »

maquinista wrote:
neob wrote:anyway, any chance for FISH in 32Bpp?
Only if someone models the boats, renders them and codes them.
anyone knows if importing 3d sketches from google 3D warehouse is a viable option ?

if so i got part of the job for you

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just about few hundred of 32models ready to download over there...
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Voyager One »

andythenorth wrote:
Rick D wrote:great ships, thanks to the creator for the hard work. One problem, the sounds doesnt seem to work for me, when the ship leaves port, i get the sound of a port / depot / buoy being placed on water???
Interesting. I haven't done anything to modify sound. Perhaps I've left out an action 0 property to enable correct sound ?(
I also get this kind of sound. I didn't know... This is a bug??? I thought it was supposed to be like this. ?(
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by PikkaBird »

andythenorth wrote:Interesting. I haven't done anything to modify sound. Perhaps I've left out an action 0 property to enable correct sound ?(
Property 0x10, to be precise. If you're using extended IDs it will default to sound effect 0, which is the "splat" sound.
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Sensation Lover »

i thought too that the sound suposed to be that way :oops: . Sounded strange, i never thought it was a bug :roll: , and even the monorail trains make that "splat" sound when leaving the stations (but that i think it's a conflict because of many grfs i use -doesn't bother me)
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by PikkaBird »

I should cook up some tasty maritime sounds for andy when I get home, perhaps... :P Maybe including some swearing for the riverboats; when my parents were in the UK last year they took a hilarious video of a couple failing to get a narrowboat into a lock... ;)
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Sensation Lover »

PikkaBird wrote:I should cook up some tasty maritime sounds for andy when I get home, perhaps... :P
That "sounds" "delicious" :lol: it would (here in italy we say) the cherry on the cake :P
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by el koeno »

PikkaBird wrote:I should cook up some tasty maritime sounds for andy when I get home, perhaps... :P Maybe including some swearing for the riverboats; when my parents were in the UK last year they took a hilarious video of a couple failing to get a narrowboat into a lock... ;)
Maybe some "Arrrr", "Shiver me timbers" and "Ahoy there, mateys"?
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Voyager One »

When you're all in the mood for jokes... Andy, why don't you add a cargo submarine that could also sink opponent ships? :twisted:
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by petert »

I must say, andy, the GRF looks beautiful with station GRFs!

Nice work!
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Sensation Lover
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Sensation Lover »

sorry for the off-topic. petert, what is that factory with the busses?
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Timmaexx »

I'm not Petert, but i can help you, too! ;)
It's the factory from the ECS Industrie Set.
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