Title game for OpenTTD's 1.0 series
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Re: Title game for OpenTTD's 1.0 series
I wasn't talking competition... at all. I meant that the original_windows graphics don't look as good as the OpenGFX ones.
Re: Title game for OpenTTD's 1.0 series
You should turn of the station signs etc. since they are not shown on the title screen. Apart from that I don't see how this looks "much less clean" than with OpenGFX other than the differences that are between the styles of the two graphic sets? I mean, the two sets have two different styles, that is not something that a title screen can do anything about.petert wrote:Sadly, original_windows graphics make it look much less... "clean".
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Re: Title game for OpenTTD's 1.0 series
I tend to disagree. Why not show multiple companies in the title screen? After all, it's a fundamental feature of OpenTTD (be it against other humans in multiplayer, or an AI).Wasila wrote:Also petert - we're not trying to show off competition. It probably looks cleaner without so many different companies everywhere.
Re: Title game for OpenTTD's 1.0 series
yes but iirc by default the OTTD 1.0.0 comes without an AI ... so i am not sure its going to work, otherwise i would agree with you.Roujin wrote:I tend to disagree. Why not show multiple companies in the title screen? After all, it's a fundamental feature of OpenTTD (be it against other humans in multiplayer, or an AI).Wasila wrote:Also petert - we're not trying to show off competition. It probably looks cleaner without so many different companies everywhere.
Last edited by neob on 11 Jan 2010 13:08, edited 1 time in total.
Re: Title game for OpenTTD's 1.0 series
I vote for multiple companies, it looks cooler
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Re: Title game for OpenTTD's 1.0 series
I do agree, it looks much better. And OpenTTD comes by default with a multi-player optionZephyris wrote:I vote for multiple companies, it looks cooler
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Re: Title game for OpenTTD's 1.0 series
Not that it would be quite the same, but couldn't you just use different colours for different vehicle types? I presume that would work in the title and to someone who has never played the game before (or not noticed that feature) the effect would be much the same.
Re: Title game for OpenTTD's 1.0 series
Figured I'd give a shot at it too. Here's a screenie, the opntitle.dat and the actual .sav.
- Attachments
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- opntitle.dat
- (107.78 KiB) Downloaded 84 times
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- opntitle.sav
- (107.78 KiB) Downloaded 102 times
Re: Title game for OpenTTD's 1.0 series
You don't need to upload the opntitle.dat and opentitle.sav, they are the same (just different extensions).
Re: Title game for OpenTTD's 1.0 series
Mark0291:
All the interesting stuff seems to be at the right part of the screen.
Users with smaller screens won't see that part.
For testing, select a small window from the game options(?), and check how you like your screen then.
All the interesting stuff seems to be at the right part of the screen.
Users with smaller screens won't see that part.
For testing, select a small window from the game options(?), and check how you like your screen then.
Re: Title game for OpenTTD's 1.0 series
i like the bus stops & rail station in the right corner, nice touch with peer and you got all of the transportsMark0291 wrote:Figured I'd give a shot at it too. Here's a screenie, the opntitle.dat and the actual .sav.
btw did you try it in 640x480 ?
Re: Title game for OpenTTD's 1.0 series
Hey, now when i can see you all have different preferred climates.
Would it be possible to give every climate a .dat file, and then give them 10 sec. for an example. That would show the different climates, and give a more varied title game!
But is it possible to code btw?
Would it be possible to give every climate a .dat file, and then give them 10 sec. for an example. That would show the different climates, and give a more varied title game!
But is it possible to code btw?
Re: Title game for OpenTTD's 1.0 series
It's possible, but if we implement that without a massive rewrite you'll get all windows in the introgame get closed every 10 seconds as loading a savegame reinitialises the whole window subsystem.
Ofcourse one can do the rewrite, but... that's likely going to end up with lots of initial bugs and lots of extra complexity. For something that doesn't really add much to OpenTTD.
Ofcourse one can do the rewrite, but... that's likely going to end up with lots of initial bugs and lots of extra complexity. For something that doesn't really add much to OpenTTD.
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Re: Title game for OpenTTD's 1.0 series
It'd be nice if code could be added in the final release to have it so that you can have multiple title screen show for a few seconds at a time like in locomotion, all you would have to do is move the title screens to your data folder and name it like "opntitle1.dat" "opntitle2.dat" etc so it will cycle through all the title games
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Re: Title game for OpenTTD's 1.0 series
Would you please look further than the "Post reply" button before writing such a suggestion? Especially when it has been asked two posts before yours and answered one post before yours.NekoMaster wrote:It'd be nice if code could be added in the final release to have it so that you can have multiple title screen show for a few seconds at a time like in locomotion, all you would have to do is move the title screens to your data folder and name it like "opntitle1.dat" "opntitle2.dat" etc so it will cycle through all the title games
Re: Title game for OpenTTD's 1.0 series
Here is my contribution.
It has ships, planes, trains, trucks, busses, more ships, planes, trucks and busses
That way you see an other title every time you start the game, or return to the title screen
It has ships, planes, trains, trucks, busses, more ships, planes, trucks and busses
You could random load one of the .dat files.Rubidium wrote:It's possible, but if we implement that without a massive rewrite you'll get all windows in the introgame get closed every 10 seconds as loading a savegame reinitialises the whole window subsystem.
Ofcourse one can do the rewrite, but... that's likely going to end up with lots of initial bugs and lots of extra complexity. For something that doesn't really add much to OpenTTD.
That way you see an other title every time you start the game, or return to the title screen
Re: Title game for OpenTTD's 1.0 series
My contribution... A "fully functional" (but loss making) game on a small mountainous map in the arctic climate...
*edit* the numbered signs were for the moving view patch... ignore them!
*edit* the numbered signs were for the moving view patch... ignore them!
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- TitleScreenZephyris.sav
- (46.69 KiB) Downloaded 98 times
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Re: Title game for OpenTTD's 1.0 series
That's the best yet.Zephyris wrote:My contribution... A "fully functional" (but loss making) game on a small mountainous map in the arctic climate...
Could you just make the town look a little more like a town, not just several buildings near a road?
Re: Title game for OpenTTD's 1.0 series
Now with more town...
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- TitleScreenZephyris2.sav
- (47.43 KiB) Downloaded 95 times
Re: Title game for OpenTTD's 1.0 series
Excellent - I tried to make sth like this, but I failed
Upgraded version - with multiple industries and PBS.
And withou stupid-bridge-builded-by-town (no road building by stupid people)
There is one problem - what with smaller resolutions?
Upgraded version - with multiple industries and PBS.
And withou stupid-bridge-builded-by-town (no road building by stupid people)
There is one problem - what with smaller resolutions?
- Attachments
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- TitleScreenZephyris2++.sav
- (51.05 KiB) Downloaded 87 times
Last edited by Kogut on 16 Jan 2010 14:56, edited 4 times in total.
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