Water Tunnels
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Water Tunnels
I always get to a point where i have to build bridges over large lakes/rivers, but i have water traffic going through it, meaning i have to stay with the bridges, and the rails get clogged up, but with a Water Tunnel, which would allow boats down this tunnel, could make it A LOT easier!!!!
- Chemical T
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Re: Water Tunnels
As in this Wiki page, people already suggested it. People are working on it, as you can see in this thread. A lot has been done already. Hopefully for us it's a matter of waiting.
Edit; the boats go in that tunnel? Oh okay. I tried rereading the sentence and honestly I don't exactly understand it. Try printscreening and posting the problem.
You mean a tunnel for boats that goes through land? A tunnel for trains that goes through water (which would be my original post)? Or a tunnel for boats through water (which seems awkward)?
Edit; the boats go in that tunnel? Oh okay. I tried rereading the sentence and honestly I don't exactly understand it. Try printscreening and posting the problem.
You mean a tunnel for boats that goes through land? A tunnel for trains that goes through water (which would be my original post)? Or a tunnel for boats through water (which seems awkward)?
Big thanks go out to Purno, DJ Nekkid, Hyronymus and all the other developers for the lovely Dutch stuff in OpenTTD, keep it coming!
- SwissFan91
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Re: Water Tunnels
He means a tunnel for boats that goes through land, I think.
Re: Water Tunnels
It is something completely unrealistic and redundant. You can build canals.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: Water Tunnels
Quite so when on flat land. But if you want to "cross a mountain" it might be a nice feature. But as far as I know it doesn't happen in reality either so I wonder how desirable it is to include this in OpenTTD.Kogut wrote:It is something completely unrealistic and redundant. You can build canals.
- cmoiromain
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Re: Water Tunnels
It does:Hyronymus wrote:as far as I know it doesn't happen in reality
http://www.thepotteries.org/location/di ... horse4.htm
http://www.americancanals.org/Union%20C ... 20boat.jpg
http://www.ajacob.com/events/Wedding_20 ... tunnel.jpg
And realism is no criterium to include a feature or not (ask Belugas ). I think it could be interesting, especially on mountain landscapes, where locks are extremely difficult to place.
I am little, ugly, and nasty. How do you do?
Re: Water Tunnels
A major problem with water tunnels is glitches when ships go into tunnels. The kind where 25 percent of the ship is shown in the mountain, 20 percent is in the tunnel entrance and 55 percent is outside of the tunnel.
These glitches aren't fixable, so you are asking us to add something that we are already 100% certain of is glitchy, broken by design and a major cause of bug reports.
These glitches aren't fixable, so you are asking us to add something that we are already 100% certain of is glitchy, broken by design and a major cause of bug reports.
Re: Water Tunnels
Realism isn't a criteria per se but can indicate how much a feature is core to the game.
Re: Water Tunnels
Thanks for amazing photos!cmoiromain wrote:It does:Hyronymus wrote:as far as I know it doesn't happen in reality
http://www.thepotteries.org/location/di ... horse4.htm
http://www.americancanals.org/Union%20C ... 20boat.jpg
http://www.ajacob.com/events/Wedding_20 ... tunnel.jpg
And realism is no criterium to include a feature or not (ask Belugas ). I think it could be interesting, especially on mountain landscapes, where locks are extremely difficult to place.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- CommanderZ
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Re: Water Tunnels
That's not exactly the scale feasible for OTTD shipsKogut wrote:Thanks for amazing photos!cmoiromain wrote:It does:Hyronymus wrote:as far as I know it doesn't happen in reality
http://www.thepotteries.org/location/di ... horse4.htm
http://www.americancanals.org/Union%20C ... 20boat.jpg
http://www.ajacob.com/events/Wedding_20 ... tunnel.jpg
And realism is no criterium to include a feature or not (ask Belugas ). I think it could be interesting, especially on mountain landscapes, where locks are extremely difficult to place.
Now show me a tunnel which can fit tanker into it
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Re: Water Tunnels
This may not be nessessarly realistic, but i mean A LOT of features you find in the game are unrealistic, i dont see why this 1 thing would change it all
Re: Water Tunnels
Rubidium wrote:A major problem with water tunnels is glitches when ships go into tunnels. The kind where 25 percent of the ship is shown in the mountain, 20 percent is in the tunnel entrance and 55 percent is outside of the tunnel.
These glitches aren't fixable, so you are asking us to add something that we are already 100% certain of is glitchy, broken by design and a major cause of bug reports.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: Water Tunnels
Real-world oil tankers carry millions of cubic metres of oil. The largest tanker in TTD carries 350 cubic metres. Perhaps the scale problem is with the ship graphics, not with the tunnel idea...CommanderZ wrote:That's not exactly the scale feasible for OTTD ships
Now show me a tunnel which can fit tanker into it
- cmoiromain
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Re: Water Tunnels
Rubidium:
If the glitches were not taken into account, how difficult would it be to code? There are many glitches in, for example, LV4, but that does not stop it from being very interesting to play with.
As for the problem of implementing it to the pathfinder, maybe the ships should ignore it, unless being explicitly told to use it (like a kind of buoy, it has to be in their orders).
If the glitches were not taken into account, how difficult would it be to code? There are many glitches in, for example, LV4, but that does not stop it from being very interesting to play with.
As for the problem of implementing it to the pathfinder, maybe the ships should ignore it, unless being explicitly told to use it (like a kind of buoy, it has to be in their orders).
I am little, ugly, and nasty. How do you do?
Re: Water Tunnels
It's relatively simple; tunnels and bridges are very alike.
Re: Water Tunnels
Hoi cmoiromain,
If my memory serves me right the patch in the link below has functional canal tunnels ( != underwatertunnels).
I tested it long time ago and also shows the glitches mentioned by Rubidium before.
http://www.tt-forums.net/viewtopic.php? ... +in+tunnel
If my memory serves me right the patch in the link below has functional canal tunnels ( != underwatertunnels).
I tested it long time ago and also shows the glitches mentioned by Rubidium before.
http://www.tt-forums.net/viewtopic.php? ... +in+tunnel
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
- cmoiromain
- Chief Executive
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Re: Water Tunnels
Nice! Thanks for the link!
Maybe a (partial) solution to these glitches would be to have a tunnel entrance using the whole tile:
One question I have, though: is there a way of drawing the ship sprite after the tunnel one, rather than the contrary? It would prevent the ship from being cut in two (using the idea I just illustrated). The ship would still overlap the land a little, but it would be IMO less annoying.
Maybe a (partial) solution to these glitches would be to have a tunnel entrance using the whole tile:
One question I have, though: is there a way of drawing the ship sprite after the tunnel one, rather than the contrary? It would prevent the ship from being cut in two (using the idea I just illustrated). The ship would still overlap the land a little, but it would be IMO less annoying.
I am little, ugly, and nasty. How do you do?
Re: Water Tunnels
There are ship tunnels in the UK, I should mention they are actually tunnels for canals, meaning narrowboats.
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Re: Water Tunnels
cmoiromain wrote:It does:Hyronymus wrote:as far as I know it doesn't happen in reality
http://www.thepotteries.org/location/di ... horse4.htm
http://www.americancanals.org/Union%20C ... 20boat.jpg
http://www.ajacob.com/events/Wedding_20 ... tunnel.jpg
And realism is no criterium to include a feature or not (ask Belugas ). I think it could be interesting, especially on mountain landscapes, where locks are extremely difficult to place.
i really liked the 3rd photo
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