No tunnels; no changing of terrain

Talk about a game by JoWooD Productions, Transport Giant.
Post Reply
User avatar
John Clark
Engineer
Engineer
Posts: 31
Joined: 13 Apr 2003 09:39
Location: Frankfurt, Germany
Contact:

No tunnels; no changing of terrain

Post by John Clark »

The worst thing is they won't develop tunnels and no tools for changing terrain(height). I read it on the offical forum. (I understood it on this way.)

John

Note: I will look after the URL later.

UPDATE: There will be bridges! A reason to buy it! ... What are you thinking of?
Last edited by John Clark on 25 Jun 2003 14:10, edited 1 time in total.
User avatar
John Clark
Engineer
Engineer
Posts: 31
Joined: 13 Apr 2003 09:39
Location: Frankfurt, Germany
Contact:

Post by John Clark »

SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

the terrain will be flat, but I heard that there will be tunnels and bridges
what are you looking at? it's a signature!
User avatar
John Clark
Engineer
Engineer
Posts: 31
Joined: 13 Apr 2003 09:39
Location: Frankfurt, Germany
Contact:

Post by John Clark »

really? MMMhhhh... The more the better!
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

Yes, tunnels through mountains will be possible, but very expensive
Well, back to work, lot's of it in the near future
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

spaceman-spiff wrote:Yes, tunnels through mountains will be possible, but very expensive
what mountains ?!
what are you looking at? it's a signature!
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

Originally posted by Hans Schilcher
Canyons will be the most common obstacles. Mountains will be obstacles as well, but you can use (expensive!) tunnels.

How big is the canyon? Honestly ... about one screen :D

We have a plan, what we want to show with certain screenshots. For this reason, most of the time we have to design a small part of the map exactly to fit this special scene. Such a map will never be used for playing the game, it's more a scenary map.

At the moment we do have one special map, that contains parts for about ten screenshots. And we have backuped this map I think about ten times and in various places. Because we really would cry if it get lost ;)

Of course, on final maps canyons can become very long. Otherwise they wouldn't make so much sense.
Well, back to work, lot's of it in the near future
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

right , now everything is clear enough ... and tommorow ... NEW UPDATE !!!
what are you looking at? it's a signature!
User avatar
John Clark
Engineer
Engineer
Posts: 31
Joined: 13 Apr 2003 09:39
Location: Frankfurt, Germany
Contact:

Post by John Clark »

I don't know somethin' about this! :P Hey! You had not asked me first! :wink:


Ok. I've not seen this at the forum. Well.

John
Mediocrity knows nothing higher than itself, but talent instantly recognizes genius.

Sir Arthur Conan Doyle
Post Reply

Return to “Transport Giant”

Who is online

Users browsing this forum: Majestic-12 [Bot] and 19 guests