Japan Set Development

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dandan
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Re: Japan Set Development

Post by dandan »

krtaylor wrote:Oho. Is it perhaps a coding error? I mean, are there drawn slope-terraces that show water in them, that either aren't coded yet or weren't coded to appear in the correct phase?
No, it's just one large block of sprite replacements, nothing fancy. If you look at the sprites on the project page, you can see that all the slopes only have water on the non-sloped part.
krtaylor wrote: If not, it should be fairly easy to put water in the slope-terraces, then everything would look correct. I do think something along those lines should be done.
I am neutral on the question of the bright water; it doesn't really offend me. I think if we fix the slope-terraces so it all matches, then it will all look good without changing the water.
I still think the water could be improved but I wouldn't know exactly how, so I won't complain. The slopes are the only thing that really matters.
krtaylor wrote: Regarding the bridges, if it's really just the TBRS, do we have permission to post it separately under our own name and schema? We'd need a new Readme for it in any case.
Yes, we do, that is why I said twice that we have thgergo's permission. But I would not call it "Japanese Bridges" and I would not try too hard to pretend that it is part of our project. I think it should be called "Total Bridge Renewal for Japan Set", which is the current name of the grf. As for the readme, the original TBRS has this picture for documentation. I suggest we either include that or link to it.
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Ammler
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Re: Japan Set Development

Post by Ammler »

I'd like to show you a shinkansen track glitch:
skinkansenglitch.png
skinkansenglitch.png (31.92 KiB) Viewed 15548 times
Japanese Train Set v2 beta8

Greets
Ammler
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missing_gui_icon.png
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dandan
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Re: Japan Set Development

Post by dandan »

The missing icon is a problem I am aware of. I haven't bothered fixing it so far, since Shinkansen tracks still have problems in OpenTTD anyway (wrong strings and missing catenary). We are all waiting for the railtypes feature to come along.

I can't reproduce the problem with the wrong ground sprites in the upper screenshot. Please provide a list of the the grfs you are using, the version of OpenTTD and/or a savegame.
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planetmaker
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Re: Japan Set Development

Post by planetmaker »

Hi,

we currently have a big Japanese theme game on our PublicServer. It really rocks.
Right now I got an OpenTTD error message (related to the trainset, 2beta8) which kinda is "wtf?":
error message
error message
Japan Railways Group, 06-10-2092.png (7.75 KiB) Viewed 15498 times
My translation:
(NewGRF delivers wrong information: cargo / replacement information for "485 series EMU (Kirishima and Hyuuga)" deviate from the purchase list after being bought. This may lead to the fact that refit while using automatic replacement or renewal doesn't work correctly"
NewGRF list
NewGRF list
Japan Railways Group, 30-10-2092.png (7.86 KiB) Viewed 15494 times
dandan
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Re: Japan Set Development

Post by dandan »

Thanks for reporting, planetmaker. This probably won't cause any trouble, but it is of course annoying. Will get fixed in the next release.
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planetmaker
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Re: Japan Set Development

Post by planetmaker »

dandan wrote:I can't reproduce the problem with the wrong ground sprites in the upper screenshot. Please provide a list of the the grfs you are using, the version of OpenTTD and/or a savegame.
It's from the same game which my report is take from, thus same NewGRF. Currently it's on the server and you get saves from http://ps.openttdcoop.org/public/save/autosave later you'll find a save as PublicServer game #151 in our archives (see my signature: #openttdcoop wiki -> archive). We run OpenTTD r16782 (but it looks the same in recent trunk).
dandan
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Re: Japan Set Development

Post by dandan »

The version of the Japanese Landscape Set that is included with the ottdc-patchpack has the wrong GRF ID and is therefore not recognized by the train set. I am not sure where that version comes from at the moment, but if you replace it with the one available from the Japan Set website or Bananas you should be fine.
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planetmaker
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Re: Japan Set Development

Post by planetmaker »

Not really. I just started a new game to test this. Before so, I checked whether I could update anything from bananas. All of the Japanese newgrf now come from my download folder except the name grf. But the different colour for the sloped tracks persists:
Shinkansen tracks
Shinkansen tracks
Bad Potsdam Transport, 20-03-2030.png (61.6 KiB) Viewed 15449 times
dandan
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Re: Japan Set Development

Post by dandan »

Maybe we were talking about a different problem all along. Ammler's screenshot had the default ground tiles under the Shinkansen tracks rather than the Japanese ones. I guess you mean the tracks themselves, not the ground sprite. The rails are a little dark on the slopes. I'm afraid that's a glitch with the sprites that has always been there *cough*. I never thought of this as much of a problem but now that you pointed it out, I keep staring at it and find it rather ugly. :( Unfortunately, Sanchimaru doesn't seem to be around currently to take care of this, but hopefully it will get fixed some time in the future.
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planetmaker
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Re: Japan Set Development

Post by planetmaker »

You're right. It's two different issues. To me the track difference was more prominently visible than the ground tile difference :-)
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Ammler
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Re: Japan Set Development

Post by Ammler »

Well, I meant the tracks itself too, for me, it looks like they are 1px misaligned.
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tracks_width.png
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dandan
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Re: Japan Set Development

Post by dandan »

Time for a major update to the buildings.

What's new?
===========

1) Included a lot of new buildings, sprites taken from TTRS3. Many are unmodified, others have been changed to look a bit more Japanese. Many thanks to the guys from TTRS for making their sprites available for everybody to use. That's the spirit!

2) Some changes to existing buildings, especially colors for the early years.

3) Updated readme.

I think the set looks a lot more complete now. The earlier years remain somewhat lacking. So here is what's missing most:

a) More historic Japanese buildings
b) Parks and statues
c) Old stadium, old police/fire station, old hospital

EDIT: files removed. Newer version below.
Last edited by dandan on 30 Aug 2009 13:20, edited 1 time in total.
dandan
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Re: Japan Set Development

Post by dandan »

Also updated the landscape set to include Zimmlock's roads from TTRS to replace the current ones in the years up to 1950. I also put the arctic roads back in that Stevenh had already coded (I had accidentally used an old version last time so that these were missing). I haven't fixed the slopes on the rice fields yet, but I am getting used to them :-)

EDIT: files removed. Newer version below
Last edited by dandan on 30 Aug 2009 13:20, edited 1 time in total.
dandan
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Re: Japan Set Development

Post by dandan »

Some screenies.
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1920
1920
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1950
1950
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dandan
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Re: Japan Set Development

Post by dandan »

And two more.
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1980
1980
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2010
2010
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krtaylor
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Re: Japan Set Development

Post by krtaylor »

Those look great! Thanks!

Are there any buildings left on the tracking table that are not yet coded? If not, I'll clean out the table.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
dandan
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Re: Japan Set Development

Post by dandan »

All coded, except the following:

1) Steven's early houses (someone should arrange those nicely, I'll code them then.)
2) the banks
3) the electronics factory
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stevenh
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Re: Japan Set Development

Post by stevenh »

dandan,
You've done such a great job again, it's nearly time to start a new japan multiplayer map... is my server even still running? :)
I'll throw these up on BABABANANSNS.
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ISA
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Re: Japan Set Development

Post by ISA »

I got the build2.grf some spirit error. As I'm in hurry right now I cant send the error message. Ill do it in the evening!
Edit: Ok its here!
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DaleStan
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Re: Japan Set Development

Post by DaleStan »

And you are using what versions of TTDPatch and jpbuild2?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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