jake.grimshaw wrote:I think the best bet is to ignore the junctions, it would be of relatively little sacfrice. I am glad to see there is interest in this set

I am quite interested in this. It could also work as an
aerial cableway for cargo (see the film Get Carter for a good reference). However whilst hacking it on existing trams is really the only route available right now, I think it's not going to have great results - too many flaky elements to deal with
Good luck though! Might as well see what it looks like.
A solution would be some kind of closed loop or 'line' system for aerial cableways; this would:
- permit corners
- not permit junctions
- permit stations and depot(s)
Vehicles could be added to this 'line' in a depot.
- All vehicles would travel at a constant speed. Vehicles would stop in stations (detach from traction rope).
- Vehicles wouldn't be routed by the player, they would just follow the line all the way around the closed loop. At a code level they would be pathfinding, but the player would have no control.
- Breakdowns would need considering.
This is considerably more involved than the trams hack. From what little I know of the code I _think_ it would be possible, but it might be fairly abusive of features like shared orders, so might not be desirable!
cheers,
Andy