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PostPosted: Mon Dec 31, 2007 11:59 am 
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It looks like you have activated the dos version of the .grf as opposed to the windows version or vice versa.

re: Enhanced Tunnels. These are not available in any of the releases of OTTD, only in TTDP.

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PostPosted: Mon Dec 31, 2007 12:00 pm 
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Ahhh, that'd make sense.

Thanks for the help. =)

Edit: And yep, seems as if that's what I did. Idiot me, as usual. :roll:


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PostPosted: Mon Dec 31, 2007 5:02 pm 
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Castaras wrote:
(I think, from what I read from searching, it's only a TTD Patch feature...But could I have confirmation? <.< >.>)
Correct. Patch-only.

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PostPosted: Thu Jun 18, 2009 7:06 pm 
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I have made a version of BK tunnels that is compitable with "Alpine climate.grf" and "Temperate snow tiles".
Can I upload it here?

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PostPosted: Thu Jun 18, 2009 7:45 pm 
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This newgrf is a good example for choosing free licenses (e.g. GPL or CC-whatever, but excluding CC-NC-ND): I tried to contact this author last autumn by all means I could establish (found the same nick in a few forums, but no e-mail - I didn't try MSN contact as on his user page, though) At least I didn't get on any of my contact attempts any reply - thus this work is lost.

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PostPosted: Thu Jun 18, 2009 8:21 pm 
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Well, at least the coder, OzTransLtd is around...

Maybe he could give you permission...

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PostPosted: Thu Jun 18, 2009 8:23 pm 
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I shall PM him then.

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Last edited by Benny on Tue Jun 15, 2010 10:04 am, edited 1 time in total.

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PostPosted: Thu Jun 18, 2009 9:23 pm 
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Personally I haven't managed to make contact with Ben_K for a long time despite numerous attempts via MSN and e-mail. As for what you decide to do, I'm not going to go and give permission but on your head be it, really.

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PostPosted: Sat Jun 20, 2009 3:14 am 
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Update of BK Enhanced Tunnels v1.0 (21 June 2009) ...

What is new ?

. added 4th parameter to enable forcing temperate or arctic terrain regardless of climate being played. It allows to get temperate terrain tunnels in an arctic game (for players of the Alpine Climate Set), or get arctic terrain tunnels in a temperate game (if that is what you want). This parameter does not affect a sub-tropical game. If not specified, nothing changes and players not wanting to switch terrain do not need to update.

Note : If using parameter 4, then you may want to set parameter 1 or 2 too; to get the desired 'material' for the tunnel walls.

. bumped release from v0.3b to v1.0.

. changed Graphics ID (so that I can update GRFCrawler); change of GRFID has no effect on saved games or game play; just ignore any messages you may get.

4th parameter settings (or see quick set up guide) :

0 - [default] feature disabled; i.e. a temperate game will display temperate terrain, an arctic game will display arctic terrain (just as it has done before).
1 - force temperate terrain, regardless of climate being played.
2 - force arctic terrain, regardless of climate being played.

Note : This parameter does not affect a sub-tropical game.

Download : see below, includes Windows and DOS version and Quick Set Up Guide; enjoy ....

@Ameecher : you seem to be the manager of “http://users.tt-forums.net/ameecher/ben_k_tunnel.html”; could you please upload/update the set on that website.

Could a moderator, please, update the topic title to : “BK Enhanced Tunnel Set v1.0 (21-Jun-2009) [update]”

and move/update this download to/on the first post, as well as update any references from v0.3b to v1.0.

Thank you.


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PostPosted: Sat Jun 20, 2009 4:07 am 
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I've updated the title, minorly adjusted parts of the text and attached a copy of the v1.0 zip to the first post of the thread.

Hope that helps,
~ Lakie

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PostPosted: Sat Jun 20, 2009 11:42 am 
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It works in OpenTTD, any chance of it being uploaded to BaNaNaS?

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PostPosted: Sat Jun 20, 2009 5:20 pm 
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OzTransLtd wrote:
@Ameecher : you seem to be the manager of “http://users.tt-forums.net/ameecher/ben_k_tunnel.html”; could you please upload/update the set on that website.

Duly noted and I will upload in due course.

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PostPosted: Sun Jun 21, 2009 12:55 am 
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Lakie wrote:
I've updated the title, ...

It's perfect ... thank you.

welshdragon wrote:
It works in OpenTTD, any chance of it being uploaded to BaNaNaS?

Not at the moment ...


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PostPosted: Sat Feb 27, 2010 9:20 pm 
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*cough cough*
*Brushes the dust off of his tt-forum account*


Hello again everyone!
I'm very sorry that I kind of disappeared without a word but RealLife™ took over and I had to run to keep up with it. For anyone who may care (and I am certainly not assuming there is anyone!), I apologise for this! Especially to those of you who wanted to use my work, I'm very honoured and I actually hope you used it anyway! 8)

Anywho, I probably won't be on here a great amount still but I will try to pop in now and again to keep up with what's going on with Open nowadays. I've updated my email address to my current one, so I am contactable and will be notified of PMs once again!


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PostPosted: Sat Feb 27, 2010 11:46 pm 
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Glad to have you back Ben.

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PostPosted: Sun Feb 28, 2010 12:43 am 
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Ben_K wrote:
*cough cough*
*Brushes the dust off of his tt-forum account*


Hello again everyone!
I'm very sorry that I kind of disappeared without a word but RealLife™ took over and I had to run to keep up with it. For anyone who may care (and I am certainly not assuming there is anyone!), I apologise for this! Especially to those of you who wanted to use my work, I'm very honoured and I actually hope you used it anyway! 8)

Anywho, I probably won't be on here a great amount still but I will try to pop in now and again to keep up with what's going on with Open nowadays. I've updated my email address to my current one, so I am contactable and will be notified of PMs once again!
You woke me up for this? :x

zzzzzZZZZZzzzzzzZZZzzz

:mrgreen: :lol: :bow:

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PostPosted: Sun Feb 28, 2010 3:21 am 
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Ben_K wrote:
Hello again everyone! ...
Nice, that you pay us a visit once in a while ... I'll be in touch before you disappear again ...


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PostPosted: Sun Feb 28, 2010 9:27 am 
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wallyweb wrote:
You woke me up for this? :x
zzzzzZZZZZzzzzzzZZZzzz
Oh Wally, I'm terribly sorry! :lol:

OzTransLtd wrote:
Nice, that you pay us a visit once in a while ... I'll be in touch before you disappear again ...
Do that OzTransLtd! I've updated all my details so I will be notified of any communications from now on. :)


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 Post subject: Monorail/Maglev
PostPosted: Tue Jun 15, 2010 9:50 am 
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Any chance of updating this excellent newgrf so that it support monorail and maglev? Please? Pretty please?

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 Post subject: Re: Monorail/Maglev
PostPosted: Wed Jun 16, 2010 2:25 am 
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kamnet wrote:
Any chance of updating this excellent newgrf so that it supports monorail and maglev? ...
It has been coded. However, due to some graphical issues in a sub-tropical game, BKTunnel is back with Ben_K to get them sorted out.


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