New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread
Great work on the buildings everyone...
One minor critique on LiquidLogic's building, I think the scale may be a bit off. The building is 13 floors where other buildings of the same height are 8 floors.
One minor critique on LiquidLogic's building, I think the scale may be a bit off. The building is 13 floors where other buildings of the same height are 8 floors.
Re: New Graphics - Blender ".blend" thread
Not true actually, wherever you are in the world if you point your solar panels at the sun then the angle of incidence of sunlight is zero degrees and the energy collected is the same. The reason is actually because of the increased light absorbance by a longer path through the atmosphere and increased cloud cover at higher latitudes...Eddi wrote:it only takes simple physics to explain that the angle of sun input gets worse the more you go away from the equator, so solar energy gets increasingly inefficient in arctic areas.Grolsch wrote:Why? Don't they have sunshine in arctic regions?Dimme wrote:@LiquidLogic and northstar:
Maybe drop the solar panels in arctic?
Re: New Graphics - Blender ".blend" thread
Definitely true. Also, the power consumption in arctic areas is far higher in winter, when the sun is only up a few hours a day, or even not at all. Here in Norway, electricity prices drop to almost nothing in summer, due to overfilling of water reservoirs. Only solar power enthusiasts put up solar panels here.
There are some few exceptions: cabins in the mountains, and small navigation lights (lighthouses) by the sea. Both are far from the grid and uses little power.
There are some few exceptions: cabins in the mountains, and small navigation lights (lighthouses) by the sea. Both are far from the grid and uses little power.
- northstar2
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Re: New Graphics - Blender ".blend" thread
it's an other model i wanted to do for a long time,but in this case too i have real problems to imaginate how to render it.
i'm not really convinced about it that's why i search all advices.
(original model is already very strange).if you think the model doesn't fit with the arctic shop, i will try to make it by an other way.
all the comments will be welcome.
i'm not really convinced about it that's why i search all advices.
(original model is already very strange).if you think the model doesn't fit with the arctic shop, i will try to make it by an other way.
all the comments will be welcome.
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- test arctic shop.png (153.68 KiB) Viewed 4907 times
- cmoiromain
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Re: New Graphics - Blender ".blend" thread
I agree it looks kind of weird with those large white pannels at the front... But since that's the way it was originally drawn, it's not a problem.
The only thing that should be removed IMO is the advert on the roof (it looks like an advert to me) because it is really small and doesn't look good, and also because once another building is placed next to it it will look pretty stupid to have that up there when no one can see it...
The only thing that should be removed IMO is the advert on the roof (it looks like an advert to me) because it is really small and doesn't look good, and also because once another building is placed next to it it will look pretty stupid to have that up there when no one can see it...
I am little, ugly, and nasty. How do you do?
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Re: New Graphics - Blender ".blend" thread
About solar pannels:
These sprites are used in tropic and arctic climates. The sprites are the same.
About new arctic model by northstar2:
I like it. This building needs the finished model, two construction stages, and a model covered with snow.
About LiquidLogic's building:
I think that It has two half windows in every floor instead of one big window. This building only have 7 floors.
About the future model by LiquidLogic (1x1 flats #3):
This building is like others. It has two construction stages, finished building and finished building with snow.
These sprites are used in tropic and arctic climates. The sprites are the same.
About new arctic model by northstar2:
I like it. This building needs the finished model, two construction stages, and a model covered with snow.
About LiquidLogic's building:
I think that It has two half windows in every floor instead of one big window. This building only have 7 floors.
About the future model by LiquidLogic (1x1 flats #3):
This building is like others. It has two construction stages, finished building and finished building with snow.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
You could make up a big logo to put on the white panel halfway up. There's something there on the original graphic.
Re: New Graphics - Blender ".blend" thread
northstar2 wrote:it's an other model i wanted to do for a long time,but in this case too i have real problems to imaginate how to render it.
i'm not really convinced about it that's why i search all advices.
(original model is already very strange).if you think the model doesn't fit with the arctic shop, i will try to make it by an other way.
all the comments will be welcome.
I always thought that it was a hospital due to the red "plus" symbol in the middle. Or at least a poorly rendered version of one.
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Re: New Graphics - Blender ".blend" thread
I have "unWIPed" some models from Aracirion because They was abandoned and They didn't have construction stages. If You want, You can model others, and use them as reference:
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: New Graphics - Blender ".blend" thread
Found on my HDD
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Last edited by Katran on 20 Apr 2009 16:36, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread
Thanks, but It hasn't construction stages.Katran wrote:Found in their HDD
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- Church.
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Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
I have only one file
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Re: New Graphics - Blender ".blend" thread
It can't replace the current church, but... It could be used as a new house, without construction stages. And placed only in new cities in the scenario editor if Aracirion allows it.Katran wrote:I have only one file
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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- northstar2
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Re: New Graphics - Blender ".blend" thread
i post the sprites for the arctic shop all steps with masks uncoded.
i have removed the panel on the roof and added a logo in the middle panel.
if the models are ok,i will continue with the church and then the 1x1 office block(with elevator and snow).
they have a design more classic.
hope you will like.
i have removed the panel on the roof and added a logo in the middle panel.
if the models are ok,i will continue with the church and then the 1x1 office block(with elevator and snow).
they have a design more classic.
hope you will like.
- Attachments
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- 4479_z0.png (95.58 KiB) Viewed 3971 times
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- arctic shop.zip
- (487.66 KiB) Downloaded 136 times
Re: New Graphics - Blender ".blend" thread
This is really nice. I love the detail.northstar2 wrote:i post the sprites for the arctic shop all steps with masks uncoded.
i have removed the panel on the roof and added a logo in the middle panel.
if the models are ok,i will continue with the church and then the 1x1 office block(with elevator and snow).
they have a design more classic.
hope you will like.
PathZilla - A networking AI - Now with tram support.
Re: New Graphics - Blender ".blend" thread
From the 8bpp image I was thinking the 'red decorations' were all (bright pink) neon lights. I was thinking it would be a disco, night club, or so. Both wouldn't have that many windows though.northstar2 wrote:i post the sprites for the arctic shop all steps with masks uncoded.
i have removed the panel on the roof and added a logo in the middle panel.
if the models are ok,i will continue with the church and then the 1x1 office block(with elevator and snow).
they have a design more classic.
hope you will like.
It looks just a bit dull to me, with the darker red decorations you made of it.
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Re: New Graphics - Blender ".blend" thread
i have no clue what they are supposed to be, so i think they are fine, looks great keep it up:)
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Re: New Graphics - Blender ".blend" thread
(http://www.tt-forums.net/viewtopic.php?p=683921#p683921)
I only have the GRF file, and I will code the 32 bits GRFs now. It doesn't work very well, It doesn't produce paper in temperate, and It's named as "forest", because I have used this industry properties.
I have coded this industry as 8 bpp. My idea is adding it as a single new GRF. Also, It can be released in other new industry GRF sets (ECS, FIRS...).BerberJesus wrote:Hi,
I worked on my Papermill. So here is the final version
I only have the GRF file, and I will code the 32 bits GRFs now. It doesn't work very well, It doesn't produce paper in temperate, and It's named as "forest", because I have used this industry properties.
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- papelera.grf
- GRF file.
- (50.57 KiB) Downloaded 106 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
I have updated the papermill modeled by BerberJesus, and I have coded the 32 bpp sprtes.
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- papelera.grf
- GRF file
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- papermill.tar
- TAR file
- (1.71 MiB) Downloaded 149 times
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- papelera.zip
- Sourcecode, It's under BSD license.
- (35.1 KiB) Downloaded 97 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
quicky inventorisation, how much % of all sprites has been modelled/created already? and what are most needed sprites to get done, might be usefull to have some sort of "priority" list....
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