
Custom Bridgeheads
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Re: Custom Bridgeheads
Maybe that exact usage didn't make it (yet) to the English language, but in this context it's a synonym for "cool" 

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Re: Custom Bridgeheads
Well that makes sense. Meanwhile, non native English speakers should be aware of http://en.wiktionary.org/wiki/porno before they start using it too much
Actually looking at that page, it seems many other European languages use the word for similar meanings. Why this is becoming a synonym for cool escapes me.

- belugas
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Re: Custom Bridgeheads
Possible explanation : a teenager (or even earlier) discovering porno for the first time would say "Cool"
I doubt it is the official explanation, though... just.. an attempt
I doubt it is the official explanation, though... just.. an attempt

If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
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OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
Re: Custom Bridgeheads
i wonder if that interpretation has anything to do with the german word "geil", which can either mean "cool" or "horny", depending on context.
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Re: Custom Bridgeheads
The thing is "porno" is a noun, using it as an adjective makes little sense.
Re: Custom Bridgeheads
I've heard it used almost this way here in Norway. In the military, meaning "perfect" (we were asked to wash our cars until they were "porno"). Not very common, though.
- Toni Babelony
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Re: Custom Bridgeheads
Oh my, such a discussion emerged from my reaction.
Anyways, my English isn't perfect, though I know the meaning of the word perfectly well and IIRC it can also be used to express one's feelings towards something that is attractive to the person in question. I used it in this context. At least in the Netherlands, Germany and on some places on the intarwebs it's used in this context within the English language (yes, places where the Oxford dictionary has no rule over people
). Maybe it's something European, which I'm almost certain of viewing the reactions of non-Europeans towards this issue.
However, enough bickering on language! Continue on developing please as in the eyes of many this discussion is purely off-topic.
Anyways, my English isn't perfect, though I know the meaning of the word perfectly well and IIRC it can also be used to express one's feelings towards something that is attractive to the person in question. I used it in this context. At least in the Netherlands, Germany and on some places on the intarwebs it's used in this context within the English language (yes, places where the Oxford dictionary has no rule over people

However, enough bickering on language! Continue on developing please as in the eyes of many this discussion is purely off-topic.
Retired JapanSet developer and creator of TIAS.
Re: Custom Bridgeheads
I'd say we use this expression a lot, for example:"For ei porno t-shorte" (translates to something like:"That t-shirt is real porn", when we mean "that is a really cool t-shirt", hence porn(o) might be a adjective as wellDimme wrote: Stuff about porno in norwegian

Re: Custom Bridgeheads
Instead we say "cbh will be orgasmic if implemented, couldn't wait for it
"

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Re: Custom Bridgeheads
it doesn't sound that absurd 

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Re: Custom Bridgeheads
superduper bump from the land of the death:
is there a download for a patch that supports the TTDP-like behaviour (previous links went dead) and/or is there anyone here that might be able to revive this SUPERB feature for road-sets (mainly)
is there a download for a patch that supports the TTDP-like behaviour (previous links went dead) and/or is there anyone here that might be able to revive this SUPERB feature for road-sets (mainly)
Re: Custom Bridgeheads
There's TTD patch, which works quite the same as TTDP! There's also a patch on page 2 (it even seems to support PBS!).
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Re: Custom Bridgeheads
i was sorta hoping against a newer trunk, and for OTTD XD
- cmoiromain
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Re: Custom Bridgeheads
If there was one, it would have been posted. But I agree this would be a really cool feature.
I am little, ugly, and nasty. How do you do?
Re: Custom Bridgeheads
The newest code was last merged against trunk r8038, which puts it over ten thousand revisions behind. Any attempt at a manual merge would amount to a re-implementation, given how much has changed since then. The old code did compile fine though
.

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Re: Custom Bridgeheads
like i said, i fail to see why we dont have this feature yet/anymore as its is one of the better ones in my personal opinion, and i dont wanna swap to TTDP just for that XD
so would it be hard to update it over 10k revisions or did the code change to much?
and if at all, would any of our main developpers shed some light on what they think of the Custom Bridgeheads at this moment
so would it be hard to update it over 10k revisions or did the code change to much?
and if at all, would any of our main developpers shed some light on what they think of the Custom Bridgeheads at this moment
Re: Custom Bridgeheads
I fail to see why you haven't created a patch for it yet then.ZxBiohazardZx wrote:like i said, i fail to see why we dont have this feature yet/anymore as its is one of the better ones in my personal opinion, and i dont wanna swap to TTDP just for that XD
Yes, as already said it would be more like a rewriteso would it be hard to update it over 10k revisions
Yesor did the code change to much?
A nice feature, why did nobody write a (good) patch for it yet?and if at all, would any of our main developpers shed some light on what they think of the Custom Bridgeheads at this moment
Re: Custom Bridgeheads
Looking back over the posts in this topic, I think there are two reasons this patch wasn't maintained:
1) Its primary maintainer is inactive.
2) The assumption was that the forthcoming new map array would force a rewrite anyway.
The map array, IIRC, is in development hell now. A number of fundamental things have changed since the initial write, including the C to Cpp migration. I think YAPF was introduced after the fact, or around the same time. I'm playing with the source code now but I'm not that familiar with it. It's (almost certainly) not a quick fix, else someone would have done it by now.
1) Its primary maintainer is inactive.
2) The assumption was that the forthcoming new map array would force a rewrite anyway.
The map array, IIRC, is in development hell now. A number of fundamental things have changed since the initial write, including the C to Cpp migration. I think YAPF was introduced after the fact, or around the same time. I'm playing with the source code now but I'm not that familiar with it. It's (almost certainly) not a quick fix, else someone would have done it by now.
Re: Custom Bridgeheads
that's nonsense, the cpp migration was CAUSED by this patch, and development of this patch was halted when an unsurmountable problem with signals appeared, which, to my knowledge, still has not been solved
Re: Custom Bridgeheads
I stand corrected.Eddi wrote:that's nonsense, the cpp migration was CAUSED by this patch, and development of this patch was halted when an unsurmountable problem with signals appeared, which, to my knowledge, still has not been solved

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