NOAI comp with basecost
Moderator: OpenTTD Developers
- Hamilton2007
- Transport Coordinator
- Posts: 289
- Joined: 16 Nov 2008 10:57
- Location: Belgium
NOAI comp with basecost
Is there an NoAI that is compatible with basecostmod.grf, cause the company's in my game keeps going bankrupt.
Re: NOAI comp with basecost
Where is the base cost GRF? I've never used it before.
I can't speak for the others, but I'll see if there is something I can do to make PathZilla work with it.
I can't speak for the others, but I'll see if there is something I can do to make PathZilla work with it.
PathZilla - A networking AI - Now with tram support.
- Hamilton2007
- Transport Coordinator
- Posts: 289
- Joined: 16 Nov 2008 10:57
- Location: Belgium
Re: NOAI comp with basecost
You can find it here:
http://www.openttdcoop.org/wiki/index.php/Basecosts.grf
I always use it, it's more challenging.
http://www.openttdcoop.org/wiki/index.php/Basecosts.grf
I always use it, it's more challenging.
Re: NOAI comp with basecost
Agreee .. many AIs just can't finish the path they've found due to high costit's more challenging.
Edit: Deleted my post before
Re: NOAI comp with basecost
I like this mod, seems to give OpenTTD a more relaxed feel to it as AIs don't bloat the map with connections. I've tested this mod with NoCAB and while it doesn't go bankrupt I do notice that it fails on more than one occasion to complete a route due to the costs. I'm wondering how this can be, since I do simulate the construction prior to actually building it - although there could be many years / months between the two - so many it's a function of inflation but I doubt that.
Thanks for this great addition, this gives me (and other developers as well , a good platform to do some testing on!
Bram
Thanks for this great addition, this gives me (and other developers as well , a good platform to do some testing on!
Bram
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