[media] Towns and industry

Discussions pertaining to the development of graphics for Transport Empire.

Moderator: Transport Empire Moderators

Post Reply
User avatar
uzurpator
Transport Empire Moderator
Transport Empire Moderator
Posts: 2178
Joined: 10 Jan 2003 12:21
Location: Katowice, Poland

[media] Towns and industry

Post by uzurpator »

This topic is for the work on industries, commerical and residendal buildings of Transport Empire.

Current theme - european buildings, all industries from TTD temprate climate.

If you want to submit media content for TE which follows this theme - please do this here.

Media might include - textures, models, sounds etc.
General rules:

- Higher polycount and resolution is better then lower polycount and resolution
- Format is irrelevant as long as it is relatively common or can be converted to a common format (blender, maya, 3d studio etc).
- The content posted here is considered under GPL license. Therefore if you post, your work automatically becomes GPLd.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
User avatar
uzurpator
Transport Empire Moderator
Transport Empire Moderator
Posts: 2178
Joined: 10 Jan 2003 12:21
Location: Katowice, Poland

Post by uzurpator »

I'll start here :)

There is an open 32 bit conversion going on in OTTD.
http://www.tt-forums.net/viewtopic.php? ... start=2560

I would like to ask someone to try to grab as many models from there :) and post them here, if their authors agree.
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
User avatar
m3henry
Tycoon
Tycoon
Posts: 1985
Joined: 15 Feb 2006 12:00
Location: Hampshire

Re: [media] Towns and industry

Post by m3henry »

I thought I should get something down, so here is a little 10' x 15' hut. (i did use triangles)
other files may come later.
Attachments
small hut.zip
wee hut
(25.33 KiB) Downloaded 1381 times
The occasional look back at your past can teach you a great many things...
ohlidalp
Engineer
Engineer
Posts: 98
Joined: 27 Aug 2007 18:46
Location: mapy.cz/?query=rajhrad
Contact:

Re: [media] Towns and industry

Post by ohlidalp »

Well, there are building foundations available in TE, but no houses to place upon them.
So, I tried to make one in blender using photos of a real building.
Worked out pretty well, huh?
This comes directly from OGRE!
This comes directly from OGRE!
anoobis_house_mesh.jpg (20.77 KiB) Viewed 138726 times
As you can see, I also exported it to OGRE format. The attachment of this post is a self-contained zip-resource file. Just download, add it to resources.cfg and run the engine!
56 polys, all textures have power-of-two dimensions.

There's just one little issue: the scale. I don't yet know how big (in OGRE units) is a tile, so I can't scale the house properly. Need to ask Uzurpator about it.
Also, the material names are not organized, which could cause bumps between models. I'll fix it for the final version.

~An00biS
Attachments
House_HolasiceOrange.zip
(156.93 KiB) Downloaded 1248 times
Rigs of Rods maintainer.
maquinista
Tycoon
Tycoon
Posts: 1828
Joined: 10 Jul 2006 00:43
Location: Spain

Re: [media] Towns and industry

Post by maquinista »

It would be interesting to see some screenshots with these new buildings.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
User avatar
Desert-Fox
Engineer
Engineer
Posts: 2
Joined: 28 Sep 2008 09:56

Re: [media] Towns and industry

Post by Desert-Fox »

Here's a telegraph pole that I made in around 30 mins. It comes with the texture in the picture. I hope you like it and I also hope that it fits with the European theme! :S I should have read the guidelines before going off and making a model.
The model itself is in 3ds. format. and has a moderate poly-count.
Attachments
TelegraphPole.jpg
TelegraphPole.jpg (4.1 KiB) Viewed 137514 times
Telegraph Pole.zip
(521.44 KiB) Downloaded 1179 times
Helicopters are vehicles too!
Tacker
Engineer
Engineer
Posts: 2
Joined: 23 Jan 2011 10:13

Re: [media] Towns and industry

Post by Tacker »

Is this thread still valid? Cause I'm currently working on a European style 3d model house.

Image
ohlidalp
Engineer
Engineer
Posts: 98
Joined: 27 Aug 2007 18:46
Location: mapy.cz/?query=rajhrad
Contact:

Re: [media] Towns and industry

Post by ohlidalp »

Tacker wrote:Is this thread still valid?
Hello.
I like the model and appreciate your interest in TE.
Unfortunately, the game isn't capable of loading and displaying houses yet, though it's the current development topic.
Rigs of Rods maintainer.
Post Reply

Return to “Transport Empire Graphics”

Who is online

Users browsing this forum: No registered users and 0 guests