MedievalAI (v3)
Moderator: OpenTTD Developers
Re: MedievalAI (v3)
OK, releasing version 3! Now with less (read: hopefully nothing major) bugs and crashes!
Download here or content server.
Next version should hopefully have:
*Better handling of errors
*Better handling of truck stops
*Bridge (maybe tunnel) support
Sir Bob
Download here or content server.
Next version should hopefully have:
*Better handling of errors
*Better handling of truck stops
*Bridge (maybe tunnel) support
Sir Bob
- Attachments
-
- medievalai.tar
- MedievalAI v3
- (192.5 KiB) Downloaded 214 times
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Re: MedievalAI (v3)
Using # on BaNaNaS might not be the best representation of the number '3', although keyboard wise it is very close Look over your form before uploading stuff on BaNaNaS, how hard can that be? In this case I fixed the problem for you, but just a reminder for next time
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: MedievalAI (v3)
Yes, unfortunately I noticed that a bit late, and couldn't change it.
Thanks for fixing it
Thanks for fixing it
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Re: MedievalAI (v3)
Hey ! Your AI is nice (even if it build some ..strange roads ). It defend very well against admiralAI !
Can you set up an option to desactive debug panels ingame ? (like Yexo did with his AI). Medieval stick panels everywhere like he could forget what to do !
Thanks
Can you set up an option to desactive debug panels ingame ? (like Yexo did with his AI). Medieval stick panels everywhere like he could forget what to do !
Thanks
- Attachments
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- medievalinaction.png
- (413.02 KiB) Downloaded 105 times
-
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Re: MedievalAI (v3)
I'm afraid I found a little bug while actually testing my own AI
dbg: [ai] [4] Your script made an error: parameter 1 has an invalid type 'null' ; expected: 'string'
dbg: [ai] [4]
dbg: [ai] [4] *FUNCTION [AddVehiclesToRoute()] ~/.openttd/content_download/ai/MedievalAI._.tar/medievalai._/Vehicles.nut line [34]
dbg: [ai] [4] *FUNCTION [BuildTruckRoute()] ~/.openttd/content_download/ai/MedievalAI._.tar/medievalai._/Trucks.nut line [99]
dbg: [ai] [4] *FUNCTION [Start()] ~/.openttd/content_download/ai/MedievalAI._.tar/medievalai._/main.nut line [104]
dbg: [ai] [4]
dbg: [ai] [4] [vehicleList] INSTANCE
dbg: [ai] [4] [secondStation] INSTANCE
dbg: [ai] [4] [firstStation] INSTANCE
dbg: [ai] [4] [fakeSecondStation] INSTANCE
dbg: [ai] [4] [S] [fakeFirstStation] INSTANCE
dbg: [ai] [4] [S] [depot] 172826
dbg: [ai] [4] [S] [cargo] 7
dbg: [ai] [4] [S] [this] INSTANCE
dbg: [ai] [4] [S] [depot] 172826
dbg: [ai] [4] [S] [endStation] INSTANCE
dbg: [ai] [4] [S] [startStation] INSTANCE
dbg: [ai] [4] [S] [industry] 177
dbg: [ai] [4] [S] [acceptingIndustryList] INSTANCE
dbg: [ai] [4] [S] [startTile] 170259
dbg: [ai] [4] [S] [cargoInUse] 7
dbg: [ai] [4] [S] [cargoList] INSTANCE
dbg: [ai] [4] [S] [secondaryIndustryTypes] INSTANCE
dbg: [ai] [4] [S] [rawIndustryTypes] INSTANCE
dbg: [ai] [4] [S] [rawIndustryList] INSTANCE
dbg: [ai] [4] [S] [this] INSTANCE
dbg: [ai] [4] [S] [maxLoan] 100000
dbg: [ai] [4] [S] [loan] 100000
dbg: [ai] [4] [S] [balance] 34415
dbg: [ai] [4] [S] [gameSettings] INSTANCE
dbg: [ai] [4] [S] [date] 707279
dbg: [ai] [4] [S] [loanNeeded] true
dbg: [ai] [4] [S] [maxLoan] 100000
dbg: [ai] [4] [S] [loan] 100000
dbg: [ai] [4] [S] [balance] 100000
dbg: [ai] [4] [S] [this] INSTANCE
dbg: [ai] The AI died unexpectedly.
dbg: [ai] [4] Your script made an error: parameter 1 has an invalid type 'null' ; expected: 'string'
dbg: [ai] [4]
dbg: [ai] [4] *FUNCTION [AddVehiclesToRoute()] ~/.openttd/content_download/ai/MedievalAI._.tar/medievalai._/Vehicles.nut line [34]
dbg: [ai] [4] *FUNCTION [BuildTruckRoute()] ~/.openttd/content_download/ai/MedievalAI._.tar/medievalai._/Trucks.nut line [99]
dbg: [ai] [4] *FUNCTION [Start()] ~/.openttd/content_download/ai/MedievalAI._.tar/medievalai._/main.nut line [104]
dbg: [ai] [4]
dbg: [ai] [4] [vehicleList] INSTANCE
dbg: [ai] [4] [secondStation] INSTANCE
dbg: [ai] [4] [firstStation] INSTANCE
dbg: [ai] [4] [fakeSecondStation] INSTANCE
dbg: [ai] [4] [S] [fakeFirstStation] INSTANCE
dbg: [ai] [4] [S] [depot] 172826
dbg: [ai] [4] [S] [cargo] 7
dbg: [ai] [4] [S] [this] INSTANCE
dbg: [ai] [4] [S] [depot] 172826
dbg: [ai] [4] [S] [endStation] INSTANCE
dbg: [ai] [4] [S] [startStation] INSTANCE
dbg: [ai] [4] [S] [industry] 177
dbg: [ai] [4] [S] [acceptingIndustryList] INSTANCE
dbg: [ai] [4] [S] [startTile] 170259
dbg: [ai] [4] [S] [cargoInUse] 7
dbg: [ai] [4] [S] [cargoList] INSTANCE
dbg: [ai] [4] [S] [secondaryIndustryTypes] INSTANCE
dbg: [ai] [4] [S] [rawIndustryTypes] INSTANCE
dbg: [ai] [4] [S] [rawIndustryList] INSTANCE
dbg: [ai] [4] [S] [this] INSTANCE
dbg: [ai] [4] [S] [maxLoan] 100000
dbg: [ai] [4] [S] [loan] 100000
dbg: [ai] [4] [S] [balance] 34415
dbg: [ai] [4] [S] [gameSettings] INSTANCE
dbg: [ai] [4] [S] [date] 707279
dbg: [ai] [4] [S] [loanNeeded] true
dbg: [ai] [4] [S] [maxLoan] 100000
dbg: [ai] [4] [S] [loan] 100000
dbg: [ai] [4] [S] [balance] 100000
dbg: [ai] [4] [S] [this] INSTANCE
dbg: [ai] The AI died unexpectedly.
Re: MedievalAI (v3)
Thanks for the report Maninthebox, I'll look into it.
dbkblk: Sorry, forgot to stop it making signs, it won't do it in the next version.
Sir Bob
dbkblk: Sorry, forgot to stop it making signs, it won't do it in the next version.
Sir Bob
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Re: MedievalAI (v3)
I've problem with this AI. If MedievalAI starts, and I save the game - save is unloadable. Error report is empty
Re: MedievalAI (v3)
I found an error with MedievalAI while playing around with a bunch of AIs.
- Attachments
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- Medieval bug.png
- (220.3 KiB) Downloaded 45 times
Re: MedievalAI (v3)
MedievalAI hasn't been updated to the recent API changes, i.e. it isn't compatible with 0.7.0 yet.
I'm sure Sir Bob will update it when he has time.
I'm sure Sir Bob will update it when he has time.
PathZilla - A networking AI - Now with tram support.
Re: MedievalAI (v3)
I am releasing a new version soon.
Just have to make some final adjustments/fixes.
Sir Bob
Just have to make some final adjustments/fixes.
Sir Bob
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