Multiple rail types at one station - pls. help

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Lars
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Multiple rail types at one station - pls. help

Post by Lars »

I once used to have multiple rail types in one station, but now that I've changed to the windows version (using newest patch), I can't get it to work. I try for instance to make a station with 4 railroad tracks, and then I try to add some monorail tracks with ctrl+mouse click, and then I place the station....having only monorail tracks. Dooooh! Pls. advise.

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Lars VJ
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Post by spaceman-spiff »

Hi Lars, can you post your ttdpatch.cfg file ?
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Post by Lilman424 »

Maybe it has to do with the manualconversion switch?
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Post by spaceman-spiff »

I've just tried it and it works in the windows version, I can add a new station part in another railtype, perhaps a switch that isn't right
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Post by Rob »

Don't use the ctrl-button.
Just place a new part of the station, with the same length as the already build ones, next to it.
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Post by SHADOW-XIII »

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Post by Lilman424 »

Rob: Ctrl does nothing in building multiple-type stations
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Post by spaceman-spiff »

Yes, holding down the ctrl button or not doesn't change anything
I wonder what it could be, dos problem perhaps
The latest windows alpha 47 works fine
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Post by eis_os »

ctrl click was used to select a bigger station size in the station build window. If you have enhancegui you don't need it anymore. 8)

You need to select the same lenght as the station already build.
And the maximum Station size is 7x7 all over all.
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Post by Rob »

Lilman424 wrote:Rob: Ctrl does nothing in building multiple-type stations
Don't you people read posts?
It was Lars who said that he couldn't build another station next to his existing ones with ctrl+mouse button.
So I explaind to him not to use the ctrl-button. :roll:
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Post by eis_os »

I have only stated for what the ctrl key is / was used in combination with bigger station, I read your post.

http://www.ttdpatch.net/manual/Longer-S ... forms.html

OK, Topic can be closed, right? spaceman-spiff where are you?
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Post by Rob »

I wasn't referring to you eis_os, but to Lilman and Spiff. :(
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Post by spaceman-spiff »

Why close it ? We haven't heard yet from Lars

And sorry Rob, but I must have misread your post and just noticed the ctrl key somewhere
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Post by Lilman424 »

Rob wrote:
Lilman424 wrote:Rob: Ctrl does nothing in building multiple-type stations
Don't you people read posts?
It was Lars who said that he couldn't build another station next to his existing ones with ctrl+mouse button.
So I explaind to him not to use the ctrl-button. :roll:
But whether or not he was using the ctrl-button, it doesn't matter, because I tested it and nothing changes using ctrl-click to place the stations
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Post by Lars »

Hi, everyone, and thanx for all the quick answers (sorry I didn't get here earlier - I thought I'd be notified by mail(?)).

Oh-well...I'll send out my cfg file
---start file
//
// TTDPatch Configuration File, automatically created by TTDPatch -W filename.
//
// Format for the switches is:
// switchname = switchvalue
//
// The "=" can be omitted, as can the spaces. Case is ignored.
//
// For yes/no [y/n] switches, the value can be one of:
// yes, y, on, 1, no, n, off, 0
// If the value is omitted, a yes/no switch defaults to yes.
//
// For the switches with a value option [v], the range is given in the
// description, as is the default if the value is omitted. The switch can
// be turned off by giving it one of the 'off' values.
//
// Comments are all lines starting with any non-alphabetical character.
//

win2k on


// `ships' (-b) increases the maximum number of ships. Range 1..240. Default 240.
ships 240

// `curves' (-c) makes trains faster in wide curves. Bitcoded two-digit value. Default 13.
curves 13

// `spread' (-e) makes it possible to have stations more spread out. Range 1..255. Default 20.
spread 255

// `trainrefit' (-f) makes it possible to refit train engines.
trainrefit on

// `generalfixes' (-g) fixes various little things, see the docs for more info on what exactly it does.
generalfixes on

// `servint' (-i) allow to change the initial service interval for new engines. Range 1..32000. Default 16000.
servint 32000

// `keepsmallairport' (-k) keeps small airports around forever.
keepsmallairport on

// `largestations' (-l) allows to add more platforms or make a station longer, up to 4x7 or 7x5.
largestations on

// `mountains' (-m) makes trains faster on mountains. Bitcoded two-digit value. Default 13.
mountains 13

// `nonstop' (-n) makes the "Non-stop" switch behave differently.
nonstop on

// `reducedsave' (-o) reduces the number of vehicles in the running game when saving. Range 1..(morevehicles-1).
reducedsave off

// `planes' (-p) increases the maximum number of planes. Range 1..240. Default 240.
planes 240

// `loadtime' (-q) enables a different calculation for load/unload times.
loadtime on

// `roadvehs' (-r) increases the maximum number of road vehicles. Range 1..240. Default 240.
roadvehs 240

// `signcheats' (-s) enables the sign cheats.
signcheats on

// `trains' (-t) increases the maximum number of trains. Range 1..240. Default 240.
trains 240

// `verbose' (-v) shows a summary of the switches before starting TTD.
verbose on

// `presignals' (-w) allows the use of 'pre-signals' to improve station handling.
presignals on
extpresignals on

// `morevehicles' (-x) increases the total number of vehicles to value*850. Range 1..40. Default 1.
morevehicles 40

// `mammothtrains' (-z) allows mammoth trains with up to 126 cars.
mammothtrains on

// `aiboost' (-A) increases the AI recursion by this amount.
aiboost off

// `longbridges' (-B) allows bridges of up to 127 squares length.
longbridges on

// `extradynamite' (-D) allows more things to be removed with dynamite.
extradynamite on

// `fullloadany' (-F) makes a train leave a station if any type of cargo is full.
fullloadany on

// With `selectgoods' (-G) goods arrive only after the service has been inaugurated.
selectgoods on

// `noinflation' (-I) turns off all inflation, both for cost and revenue.
noinflation on

// `moreairports' (-J) allows building more airports than the normal two per city.
moreairports on

// `debtmax' (-L) enables borrowing/repaying the maximum amount by pressing Ctrl.
debtmax on

// `multihead' (-M) allows an arbitrary number of engines on a train. Buy extra engines with 'Ctrl'.
multihead on

// `officefood' (-O) makes office towers accept food (tropic/arctic scenarios).
officefood on

// `enginespersist' (-P) keeps engines around for as long as they are in use.
enginespersist on

// `rvqueueing' (-R) makes road vehicles queue up in front of a station, not turn around.
rvqueueing on

// `lowmemory' (-Z) allows TTDPatch to run with 2.5MB of memory, but reduces the max. value for the extended vehicle array to 2.
lowmemory off

// `cdpath' (no command line switch) sets the CD path.
cdpath

showspeed on

bribe on

signal1waittime 255

newships on

gotodepot on

gradualloading on

moveerrorpopup on

morenews on

diskmenu

autorenew on

forceautorenew on

forcerebuildovl on

// feederservice on
----end file

Thanks again for your support everyone!

Best regards
Lars VJ
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Lars
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Post by Lars »

SHADOW-XIII wrote:like this
Thank you!!! SHADOW-XIII!

That was just what I needed! It works! Now I can go on trying to take over the (TTD) world! :wink:


Best regards
Lars VJ
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