New 4-way junction invented
Moderator: OpenTTD Developers
New 4-way junction invented
Hi all,
I came with this new 4-way junction. I am inspired by 'Ultimate 3-way junction' in Wiki Junctions
Advantages:
Tracks divert before merge.
Easy to build
Not much turning means faster
Disadvantages:
Takes up a large space
As said by the forum Users
I came with this new 4-way junction. I am inspired by 'Ultimate 3-way junction' in Wiki Junctions
Advantages:
Tracks divert before merge.
Easy to build
Not much turning means faster
Disadvantages:
Takes up a large space
As said by the forum Users
- Attachments
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- New 4-way junction
- Funley Transport, 18th Jan 1966.png (94.5 KiB) Viewed 2343 times
Good day building rails
Re: New 4-way junction invented
You have four short 45° turns in there - how much do you expect the top speed to be in there?
It's only 88km/h for railway...
It's only 88km/h for railway...
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: New 4-way junction invented
SirkoZ wrote:You have four short 45° turns in there - how much do you expect the top speed to be in there?
It's only 88km/h for railway...
that is easy fixable
nice work!
Re: New 4-way junction invented
That is not the point.Tvel wrote:SirkoZ wrote:You have four short 45° turns in there - how much do you expect the top speed to be in there?
It's only 88km/h for railway...
that is easy fixable
nice work!
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: New 4-way junction invented
I think those are part of the CS rail set.
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- Engineer
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- Joined: 06 Sep 2008 12:41
- Location: Hamburg, Germany
Re: New 4-way junction invented
And what do you think about this one?
Advantages:
Just 2 turns for direction change with enough space between them.
Branch before merge
Easy to build
Disadvantages:
Branches have different length?
Takes up large amount of space
Advantages:
Just 2 turns for direction change with enough space between them.
Branch before merge
Easy to build
Disadvantages:
Branches have different length?
Takes up large amount of space
- Attachments
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- Condhattan Transport, 26th Jul 1951.png (60.08 KiB) Viewed 1568 times
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- Engineer
- Posts: 28
- Joined: 18 Jun 2007 19:06
Re: New 4-way junction invented
That's the basic design I almost always use, but with tunnels instead of bridges.deepblue2k8 wrote:And what do you think about this one?
Advantages:
Just 2 turns for direction change with enough space between them.
Branch before merge
Easy to build
Disadvantages:
Branches have different length?
Takes up large amount of space
Re: New 4-way junction invented
This one is really nice, deepblue2k8. That only "problem" is its size in some instances.deepblue2k8 wrote:And what do you think about this one?
...
A game or two ago (on the internet servers) I tried to make a really compact one. For the basis I took the old most basic cloverleaf design and inverted it so it would be jam-proof (splits before joins).
Here's what I came up with:
EDIT: It doesn't matter which side you place signals on - trains will always split before they join.
- Attachments
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- scheme
- compact_4xLR_crossing.png (17.88 KiB) Viewed 8642 times
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- in game - symmetrical
- compact_4xLR_crossing_symmetrical.png (34.71 KiB) Viewed 8648 times
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- as compact as I could squeeze it with only 2 short turns - only after a long bridge
- compact_4xLR_crossing_really_compact.png (75.88 KiB) Viewed 8661 times
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: New 4-way junction invented
The long bridges are very bad since we can't have signals on bridges
Re: New 4-way junction invented
Hey - whatever floats your boat. Just make it bigger then with shorter bridges and longer turns.LordAzamath wrote:The long bridges are very bad since we can't have signals on bridges
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: New 4-way junction invented
try makeing something like that, with LL RR, and not more then 4 tiles unsignaled (i.e. a 2 tile bridge or tunnel + heads/entrances) :)
Re: New 4-way junction invented
Well - I have just the thing.
I have found this crossing in an old game that frfourg ([fr4g]) and I used. I have tidied up so it doesn't have the slow turns anymore and that it can be put together by combining 4 same quarters of it.
I'll post the copy-paste saved template here and you can tell me if you'd rather it I posted the whole thing.
I have found this crossing in an old game that frfourg ([fr4g]) and I used. I have tidied up so it doesn't have the slow turns anymore and that it can be put together by combining 4 same quarters of it.
I'll post the copy-paste saved template here and you can tell me if you'd rather it I posted the whole thing.
- Attachments
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- copypaste_crossing_X_4xLLRR_one-fourth.zip
- copy-paste patch template
- (563 Bytes) Downloaded 336 times
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
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- Engineer
- Posts: 44
- Joined: 06 Sep 2008 12:41
- Location: Hamburg, Germany
Re: New 4-way junction invented
Here is a piece of art that I built some time ago. It looks pretty complicated and has some sharp turns in it. So it won't be that good
- Attachments
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- Woodstock Transport, 28th Jul 2048.png
- (163.79 KiB) Downloaded 234 times
- Renzokuken
- Engineer
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- Joined: 08 Jan 2007 18:05
- Location: Milan, Italy
Re: New 4-way junction invented
eheh, behold!
of course, pros: very compact and "branch before merge"; cons: slow as hell
of course, pros: very compact and "branch before merge"; cons: slow as hell
I'm in IT. I'm not paid enough to be nice with you.
Re: New 4-way junction invented
*squints* Isn't that a compacted Star Junction?
- CommanderZ
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Re: New 4-way junction invented
I love star junctions Btw, make it just two tiles on eax axis larger and the sharp turns should be gone.Renzokuken wrote:eheh, behold!
of course, pros: very compact and "branch before merge"; cons: slow as hell
- Renzokuken
- Engineer
- Posts: 19
- Joined: 08 Jan 2007 18:05
- Location: Milan, Italy
Re: New 4-way junction invented
probably yes, looking at the link, it was just something I created at the moment. don't think it's new , now that i think about it I recall seeing something similar on the forum sometime ago...Circeus wrote:*squints* Isn't that a compacted Star Junction?
I'm in IT. I'm not paid enough to be nice with you.
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- Engineer
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- Joined: 26 Feb 2019 12:28
Re: New 4-way junction invented
Hi there, I was investigating where to post a screen of my revised spaghetti junction
Separating the flux has some good effect on the junction, but it still does have slow turns, but no more U-turn on lanes.
Also, the down-pass has a lot of gap in signalling, so it has to be on a "secondary" lane.
What pays back is the compactness.
If you like it, I can explain how to easily and fast build it
Separating the flux has some good effect on the junction, but it still does have slow turns, but no more U-turn on lanes.
Also, the down-pass has a lot of gap in signalling, so it has to be on a "secondary" lane.
What pays back is the compactness.
If you like it, I can explain how to easily and fast build it
- Attachments
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- Scorpioprise.PNG
- (2.63 MiB) Not downloaded yet
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