Crazy Production

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Hayman
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Crazy Production

Post by Hayman »

OMG 936 tons of wood per month!!!! :shock:

And i used 40 yate's cargo ships to transport it!!!!LOL :o

I GOT 20k PER TURN!!!
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OMG 936 tons of wood per month!!!
OMG 936 tons of wood per month!!!
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Rob
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Re: Crazy Production

Post by Rob »

That's nice, but mine has even a bit more. :mrgreen:
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JGR
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Re: Crazy Production

Post by JGR »

Heh, amateurs!
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There's more where that came from n'all...
There's more where that came from n'all...
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Lakie
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Re: Crazy Production

Post by Lakie »

I find getting forests up to 1,000~ is fairly easy, not sure how JGR managed to get 2,000~ even with 98~% transported I can't get them any higher though. :(

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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JGR
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Re: Crazy Production

Post by JGR »

This one might give you a clue as to one of my methods... ;)
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Lakie
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Re: Crazy Production

Post by Lakie »

Ah, I see, using a signcht, didn't even know that one existed. I assume industries won't go over 1000~ in stock TTD then?

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Rob
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Re: Crazy Production

Post by Rob »

Lakie wrote:Ah, I see, using a signcht, didn't even know that one existed. I assume industries won't go over 1000~ in stock TTD then?

~ Lakie
Mine aren't altered, other than just being serviced perfectly. 8)
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SirkoZ
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Re: Crazy Production

Post by SirkoZ »

Lakie wrote:Ah, I see, using a signcht, didn't even know that one existed. I assume industries won't go over 1000~ in stock TTD then?

~ Lakie
Indeed they won't. In stock TTD industries' maximums are:
768 or 864 (8x or 9x 96) for Wells
960 or 1080 / 1024 or 1152 (8x or 9x 120 / 128) for Coal Mine and Oil Rig
640 or 720 / 768 or 864 (8x or 9x 80 / 96) for Iron, Copper Mines, Farms
others somewhere inbetween those.
For forests there is an additional 10x prod_rate per month, so max. = either 1040 or 1120 (1x decreased from starting production (= 117) and then increased) or 1280 (2x decreased from starting production (= 117) and then increased.
jump2limits
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Re: Crazy Production

Post by jump2limits »

wow,

how can that happennnn?

most industries give only 100 or so??
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Lakie
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Re: Crazy Production

Post by Lakie »

Generally good servicing of an industry, having roughly 80% transported per month will increase the chances of the industry's production rising.
To get over 90% you will generally require 2 stations servicing the industry.

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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SirkoZ
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Re: Crazy Production

Post by SirkoZ »

Lakie wrote:Generally good servicing of an industry, having roughly 80% transported per month will increase the chances of the industry's production rising.
Nah, not that strict. ;-)
Anything over 60% with default economy will double the chance of increase over decrease.
Of course quality transport = train not waiting over a month at the station, ideally picking up and going - industries really like that.
Lakie wrote:To get over 90% you will generally require 2 stations servicing the industry.
Wha?
You need one simple station being frequently visited by vehicles that go around or faster than 241 km/h (150mph), with town statue built in company's honour (will yield you over 90% transported).
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Lakie
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Re: Crazy Production

Post by Lakie »

I'm pretty sure with TTDpatch >90% is only achievable with 2 stations, something to do with division of cargo between stations, and it keeping some back with only one station. I could be wrong though.

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Csaboka
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Re: Crazy Production

Post by Csaboka »

TTD uses a different cargo distribution algorithm when there is only one station that accepts the cargo.

When you have only one station, it gets as many percents of the total cargo as its rating. If it has 60% rating, it will get 60% of the total cargo, and 40% goes to waste.

When there are more stations, it chooses the two with the best ratings, and distributes all the cargo between them according to the ratio of their ratings. So, if you have a station with 30% rating and another one with 20% rating, 60% of the cargo will go to the first and 40% will go to the second, even though they both have pretty poor ratings.

I don't understand why Chris Sawyer implemented it this way, it doesn't seem to make much sense to me. Nevertheless, if you have two stations, you can get all the cargo (or a little less because of rounding errors) no matter how poor the service is.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
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