Modern Tram Set [R3]
Moderator: Graphics Moderators
Re: Modern Tram Set [R3]
Hi again.
Is there anyone who would/could fix the alignment on turns? i have tried but its really difficult and last time i really f***ed up
or maybe give me hints on fixing it.
Thanks in advance
Is there anyone who would/could fix the alignment on turns? i have tried but its really difficult and last time i really f***ed up
or maybe give me hints on fixing it.
Thanks in advance
Projects: Modern Tram Set (Topic)
Re: Modern Tram Set [R3]
Yes, that is pretty difficult and consumes a lot of time! Here's the procedure I usually follow:
- Open new game with GRF enabled.
- Place a vehicle in the position so that you can see what needs to be adjusted (stop vehicle or pause game).
- Open up the NFO and find the sprite that needs adjusting.
- (*) Adjust sprite depending on what you see in-game [0].
- Re-codec GRF and copy to game directory [2].
- Reapply/reload GRF in game to see changes [3].
- Repeat from (*) until satisfied.
[0] A TFT screen is really useful here; when looking closely, you should be able to count single pixels [1].
[1] You could also boot up the old magnifying glass; really helpful here [4].
[2] I use a batch script to do all this [4].
[3] This is possible in OTTD, don't know for TTDP.
[4] You could've guessed that I'm a Windows user here
- Open new game with GRF enabled.
- Place a vehicle in the position so that you can see what needs to be adjusted (stop vehicle or pause game).
- Open up the NFO and find the sprite that needs adjusting.
- (*) Adjust sprite depending on what you see in-game [0].
- Re-codec GRF and copy to game directory [2].
- Reapply/reload GRF in game to see changes [3].
- Repeat from (*) until satisfied.
[0] A TFT screen is really useful here; when looking closely, you should be able to count single pixels [1].
[1] You could also boot up the old magnifying glass; really helpful here [4].
[2] I use a batch script to do all this [4].
[3] This is possible in OTTD, don't know for TTDP.
[4] You could've guessed that I'm a Windows user here
Re: Modern Tram Set [R3]
It should also be noted that with TTDpatch you can open the newgrf window, select the grf and ctrl-click the description to open an sprite offset editor, allowing you align things in real time.
Please note that this doesn't save the changes to the grf file though.
~ Lakie
Please note that this doesn't save the changes to the grf file though.
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Modern Tram Set [R3]
Hmm that trams looks really nice, however there are some problems with my openttd version (i use some cargodest branch but it does the same thing with stable build):
- All the trams have '1920' for introduce years
- They all runs at 69km/h
- All have the same prices and the same lifeyear.
The only thing that change is the reliability and the capacity. Why do i have this bug ?
Thanks,
H.
- All the trams have '1920' for introduce years
- They all runs at 69km/h
- All have the same prices and the same lifeyear.
The only thing that change is the reliability and the capacity. Why do i have this bug ?
Thanks,
H.
- Attachments
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- moderntram bug.png
- (336.87 KiB) Downloaded 193 times
Re: Modern Tram Set [R3]
Have you considered that this might be a 'feature' and not a bug? Unfortunately, this set is not actively developed any more.
Re: Modern Tram Set [R3]
Even though it's not developed, the set is quite complete and playable as it is. That prices are all the same is not a big problem; but the lack of introduction years is a pity, as it gives an unrealistic availability of fast/high-capacity/modern-looking trams early in the game. It would not be too difficult to change that, would it? It wouldn't cost too much time (although I don't have any at the moment) to draw up a list of introduction dates for these trams.
PS FooBar, the link to the metro tracks in your sig is out of order, apparently.
PS FooBar, the link to the metro tracks in your sig is out of order, apparently.
Re: Modern Tram Set [R3]
No, changing the stats of a vehicle isn't too much of a problem. Figuring out what those stats should be is a bigger problem.MJS wrote:It would not be too difficult to change that, would it?
@Metrotracks:
DJ Nekkid's server seems to be offline...
- trainboy2004
- Director
- Posts: 572
- Joined: 10 Aug 2005 10:18
- Location: Sittard, The Netherlands
- Contact:
Re: Modern Tram Set [R3]
Statshunter present.FooBar wrote:Figuring out what those stats should be is a bigger problem.
Re: Modern Tram Set [R3]
Hmm nice, so will you try to update this wonderful set with real stats ? youpiii
Re: Modern Tram Set [R3]
As soon as the stats are done, I'm willing to do the rest of the coding, unless karlneil shows up again and likes to do it himself
- trainboy2004
- Director
- Posts: 572
- Joined: 10 Aug 2005 10:18
- Location: Sittard, The Netherlands
- Contact:
Re: Modern Tram Set [R3]
Which trams are or will be included in this set. Could someone make a list, so I can start searching.
Atm I have this list:
Trams
Stathunting catagory's
Atm I have this list:
Trams
- Alstom Citadis
Ansaldobreda Sirio
Bombardier K4500
Bombardier Variobahn
Duewag GT 8-100
Siemens R33
Siemens Combino
Volkswagen CarGo
More?
Stathunting catagory's
- - Speed
- Capacity
- Weight
- Power, [kW]?
- Introduction year
- Vehicle life
- Model life
- Purchase cost
- Running cost
Re: Modern Tram Set [R3]
Wouldn't opening the set in the game tell you so? I'm at the office now, so I have little time to figure that out myself right now...trainboy2004 wrote:Which trams are or will be included in this set.
- trainboy2004
- Director
- Posts: 572
- Joined: 10 Aug 2005 10:18
- Location: Sittard, The Netherlands
- Contact:
Re: Modern Tram Set [R3]
Well there are more trams in this topic (K4000 and K5000), which hasn't been coded and included in the grf.
But for the trams which are included in the grf. Here are the stats:
Alstom Citadis
- Speed: 70 km/h
- Capacity: 145 pax
- Power: 720 kW Regiocitadis
- Accel: 1.1 m/s^2 Regiocitadis
- Weight: 58 ton Regiocitadis
- Introduction year: 1999
Ansaldobreda Sirio
- Speed: 70 km/h
- Capacity: 197 pax
- Power: 420 kW
- Weight: 41 ton
- Accel: 1.1 m/s^2
- Introduction year: 2002
Bombardier K4500
- Speed: 80 km/h
- Capacity: 183 pax
- Power: 480 kW
- Weight: 38 ton
- Introduction year: 2005
Bombardier Variobahn
- Speed: 70 km/h
- Capacity: 200 pax
- Power: 360 kW
- Weight: 36 ton
- Introduction year: 1998
Duewag GT 8-100
- Speed: 95 km/h
- Capacity: 95 seats
- Power: 560 kW
- Accel: 0.85 m/s^2
- Weight: 58.6 ton
- Introduction year: 1991
Siemens R3.3
- Speed: 70 km/h
- Capacity: 218 pax
- Power: 480 kW
- Weight: 40.8 ton
- Introduction year: 1999
Siemens Combino
This tram is a fictional configuration, a Combino Supra divided by 2. Advise: use the stats of the Amsterdam Combino in your set.
Volkswagen CarGo
Use these stats: http://uwe.s2000.ws/ttdx/germanrv/trams ... hp?lang=en
Have fun
But for the trams which are included in the grf. Here are the stats:
Alstom Citadis
- Speed: 70 km/h
- Capacity: 145 pax
- Power: 720 kW Regiocitadis
- Accel: 1.1 m/s^2 Regiocitadis
- Weight: 58 ton Regiocitadis
- Introduction year: 1999
Ansaldobreda Sirio
- Speed: 70 km/h
- Capacity: 197 pax
- Power: 420 kW
- Weight: 41 ton
- Accel: 1.1 m/s^2
- Introduction year: 2002
Bombardier K4500
- Speed: 80 km/h
- Capacity: 183 pax
- Power: 480 kW
- Weight: 38 ton
- Introduction year: 2005
Bombardier Variobahn
- Speed: 70 km/h
- Capacity: 200 pax
- Power: 360 kW
- Weight: 36 ton
- Introduction year: 1998
Duewag GT 8-100
- Speed: 95 km/h
- Capacity: 95 seats
- Power: 560 kW
- Accel: 0.85 m/s^2
- Weight: 58.6 ton
- Introduction year: 1991
Siemens R3.3
- Speed: 70 km/h
- Capacity: 218 pax
- Power: 480 kW
- Weight: 40.8 ton
- Introduction year: 1999
Siemens Combino
This tram is a fictional configuration, a Combino Supra divided by 2. Advise: use the stats of the Amsterdam Combino in your set.
Volkswagen CarGo
Use these stats: http://uwe.s2000.ws/ttdx/germanrv/trams ... hp?lang=en
Have fun
Re: Modern Tram Set [R3]
You're a beast. When I do not look for a few hours, you've gathered everything I need!
Expect a new version in the next few days.
Expect a new version in the next few days.
Re: Modern Tram Set [R3]
now its up again, isnt it?FooBar wrote:@Metrotracks:
DJ Nekkid's server seems to be offline...
Re: Modern Tram Set [R3]
I updated the set with the new stats. It ain't pretty code-wise (because I just appended the new stats to the file), but it does the trick.
If you want to introduce all vehicles in 1920, you'll have to set the parameter to the value of 1. Otherwise, vehicles will be introduced somewhere around the year 2000 (different dates per vehicle).
This set could be even more improved by adding refit options and reviewing costs and such, but unfortunately I'm too busy to do that any time soon.
Well, here you go
If you want to introduce all vehicles in 1920, you'll have to set the parameter to the value of 1. Otherwise, vehicles will be introduced somewhere around the year 2000 (different dates per vehicle).
This set could be even more improved by adding refit options and reviewing costs and such, but unfortunately I'm too busy to do that any time soon.
Well, here you go
- Attachments
-
- motraset_r3.1.grf
- (60.9 KiB) Downloaded 364 times
Re: Modern Tram Set [R3]
as stated in the 2cc thread, ive ordred a raid-card and 2x1TB diska, so if you, or anyone, needs some (o)ttd(p) related webspace i'll have some availabile soon(tm). As my wife (omfg, im old!!(27)) wanted a new webcam, as the base of the old one got ... destroyed ... i got an unconfirmed order of the 27th this month, so somewhere after we turn october...
Re: Modern Tram Set [R3]
I just gave the aRV / Trams another try. Again, building them, they come up as single unit vehicles. How do I get them articulated? Holding some special key (like ctrl)? Or do I have to set parameters to the grf-file when starting up the patch?
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