Current engine status

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orudge
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Current engine status

Post by orudge »

I know some people may think this doesn't need a new topic, but I'm the admin, so tough! :P

What is the current status of the engine?
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spaceman-spiff
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Post by spaceman-spiff »

Getting restless? :P
Well, back to work, lot's of it in the near future
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Arathorn
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Post by Arathorn »

Areen't we all? It's been some time since the latest news.
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Post by Hellfire »

I have a code snapshot of march 27th over here, to optimize the map drawing code.

As far as I can see, this isn't much more than a lot of code for drawing a landscape on the screen.

But I don't know how far rein is at this moment.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)

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+------------Oo.------+
| Transport Empire -> |
+---------------------+
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
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rein
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Post by rein »

ok, it would be quite difficult to specify the status

what seems to be done:
- general game structure
- map structure / simple loading from uncompressed file / heightmap generating and loading(unused right now)
- ini file loading system
- objects classes, loading parameters from the ini files
- some other classes like GUI which now need improving or developing


things that are being worked on currently:
- map drawing
- handling whole player's input
- object's meshes loading and rendering
- improving the general engine core structure (windows/dx handlers)


next step:
- player interaction with the environment (building/modifying the landscape)
- vehicles/buildings/other active objects


with a bigger team:
- algorythms for vehicles, AI...
- transporting/earning money threads
- porting the engine/source to other platforms/systems
- things that i'm unable to predict now...

because i'm not hot on OpenGL, the visual part i've left to other future (or present - Hellfire) coders. I'l try to make a highlighted places in appropriate classes/functions to fill up with the rendering or graphic loading stuff.
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Post by ChrisCF »

Can we check something into CVS already? Just something. Anything. Even a simple readme, or a copy of the latest design document. It doesn't have to be working - that's part of the point of CVS ;)

Posting stuff on CVS means that (1) it's viewable on the web (thanks to SourceForge's cvs2web gateway) and (2) if you've made some horrible change, you can go back as far as you need. In fact, it's entirely possible to post a file, make a hundred revisions (all of which were committed to CVS), and still revert to the original file.
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Post by mikeya »

rein.. I know your very busy.. don't have a lot time and such evil things ;). But its such an exitement for me. I mean, lmao can't wait till you finish the "BASICS" of the engine.
Can you supply us with a date or can't you? :oops:
Mike,
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spaceman-spiff
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Post by spaceman-spiff »

:lol:

When it's done :P
Well, back to work, lot's of it in the near future
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Post by mikeya »

spaceman-spiff wrote::lol:

When it's done :P
Don't like that dateformat :D
Mike,
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Arathorn
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Post by Arathorn »

It's the best format there is. Rushing never leads to good work.
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way_2_fun
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Post by way_2_fun »

Yes, let him work at his pace so the game works properly. :D
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ChrisCF
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Post by ChrisCF »

mikeya wrote:
spaceman-spiff wrote::lol:

When it's done :P
Don't like that dateformat :D
It's certainly not RFC2324-compliant.

Topic locked, really old moot (12112006).
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