Schools

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Washu
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Schools

Post by Washu »

Just popped into my head, why not add a new "industry" that being schools, you could have bus stops or stations collect the "resource" from smaller rural villages/towns and take them to cities/larger towns that have schools. This would require a new resource being created, coding for the amount that resource being generated per town/village/etc and the "drop off" after the children have been "taught" and thus go out into the big wide world.

Just an idea..doubt it actually be practical mind! :wink:
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Re: Schools

Post by Batti5 »

why not? but it may be a little dificult to create it.
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Re: Schools

Post by XeryusTC »

Make a industries newgrf, and also make town buildings generate children then, that would sure get you what you want.
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Washu
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Re: Schools

Post by Washu »

XeryusTC wrote:Make a industries newgrf, and also make town buildings generate children then, that would sure get you what you want.
Sorry to be a pain, how do I go about doing that, what applications/programs should I use them?
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Re: Schools

Post by DaleStan »

The ones that the wiki says to use.
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Re: Schools

Post by emjay »

You could have towns/cities create "children" which are taken to schools, which produce teenagers, to go to high schools and then undergraduates which are taken to universities...

Also, perhaps supplying universities could hasten the development of new technologies?

This is a big supply chain I know, but could be interesting to play around with.
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Re: Schools

Post by Yexo »

emjay wrote:You could have towns/cities create "children" which are taken to schools, which produce teenagers, to go to high schools and then undergraduates which are taken to universities...


This is a big supply chain I know, but could be interesting to play around with.
You can create a grf that supplies exactly this cahin.
Also, perhaps supplying universities could hasten the development of new technologies?
I don't think this is possible without a patch.
Fuzzyman
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Re: Schools

Post by Fuzzyman »

It would be cool just transporting a "Children" resource to schools. :| But that's just me.
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Re: Schools

Post by SmatZ »

And then 'workers' from schools to industries, maybe some of them to University...
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Re: Schools

Post by VoxDissident »

Sounds interesting. Seems a bit funny, however, since, unless you want to wait 4 years between the first drop-off and pick-up, children sent to primary schools would immediately be converted to adolescents, who would then grow up to college students, and then immediately enter the work force, all without going home. Just a comment though. Might be interesting to play with a supply chain that is 4 or 5 industries in length.

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Re: Schools

Post by emjay »

unless you want to wait 4 years between the first drop-off and pick-up
This probably makes it way too complex, but perhaps for some period of time, a school only produces passengers when it has been supplied passengers (that is, kids going to and coming home from school) and then after a while of being supplied (6 months, 2 yr, 4yrs?) it starts to produce workers too. The workers can then go to industries and this boosts the output of those industries.

I think if you want to have many schools in the chain, this way won't work, because high school would have to accept and generate teenagers while houses would have to accept teenagers (as the teenagers go home) then, the only way to simulate them going back to school would be for houses or places that accept the teenagers to generate them too if they've been supplied teenagers.

Getting a bit tricky IMO but I still think it's an interesting concept, time-delayed production and industries that produce many good-types based on seperate (and independent) criteria.
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Re: Schools

Post by Mchl »

What industry produces children again?

(an OpenTTD player's version of: where do the children come from daddy?)
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Re: Schools

Post by ervin2 »

How about universities? The more people are carried from and to universities, the sooner new technology gets developed, but at an insignificant rate unless you do it a lot.
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