Disable bells at level crossings
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- thepizzaking
- Traffic Manager
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- Joined: 08 Aug 2005 07:47
- Location: Melbourne, Victoria, Australia
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Disable bells at level crossings
Do you hate it when towns build roads over your tracks and then, every time a train gos over that road those annoying bells go off, and you feel like killing something because the sound is so annoying?
Well, if you said yes, this patch is for you!!
Once applied, this patch adds a new option under the interface section of the patches menu to disable the bells at level crossings, you will never be so annoyed by bells that you feel like killing something again.
Here's the patch and the windows .exe (r3454)
Well, if you said yes, this patch is for you!!
Once applied, this patch adds a new option under the interface section of the patches menu to disable the bells at level crossings, you will never be so annoyed by bells that you feel like killing something again.
Here's the patch and the windows .exe (r3454)
- Attachments
-
- openttd.zip
- The .exe and language file
- (1.01 MiB) Downloaded 387 times
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- no_bells30-01-06.patch
- No more bells at level crossings
- (4.8 KiB) Downloaded 511 times
Last edited by thepizzaking on 29 Jan 2006 23:27, edited 1 time in total.
I'm A Cobra (or so the rumours go)
Get OpenTTD, It's awesome!!
Get OpenTTD, It's awesome!!
- thepizzaking
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YesBenbo wrote:Does it work with the start screen as well?
I'm A Cobra (or so the rumours go)
Get OpenTTD, It's awesome!!
Get OpenTTD, It's awesome!!
Straight into Integrated Nightly for this one! I HATE the Bells...thepizzaking wrote:YesBenbo wrote:Does it work with the start screen as well?
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
I don't particularly mind them.
I also have this habit of writing newgrf files to fix minor problems like this, rather than try to create and maintain a patch.
I also have this habit of writing newgrf files to fix minor problems like this, rather than try to create and maintain a patch.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Hm... That's even easier than writing a GRF file. May have to give that a try sometime.
The problem is that it works like a packet-over-air firewall. Really well, if what you want is to block absolutely everything.
The problem is that it works like a packet-over-air firewall. Really well, if what you want is to block absolutely everything.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Oh good. I look forward to your release of the "nobells.grf" file then.DaleStan wrote:I don't particularly mind them.
I also have this habit of writing newgrf files to fix minor problems like this, rather than try to create and maintain a patch.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
I've already done that. OK, so it was for the news "tooter", but changing a single byte will make it disable any other sound.richk67 wrote:Oh good. I look forward to your release of the "nobells.grf" file then.
And I expect I could get one that can disable any number of sound-effects given as parameters in no more than about 10KB. I haven't actually tried this, though.
Since the GRFid and meta-info need to be changed too for a conforming release, here's nobells.grf. Of course, if OTTD doesn't support sound-effect overrides, that's your problem, not mine (and definitely not Peter's), but should be fixed by implementing sound-effect overrides, not by doing a one-shot disabling of a single sound.
Do you really want 73 different switches in the config[0]:
<on/off> Instead of sound 0, use: <nothing> <sound1..72> <file>
<on/off> Instead of sound 1, use: <nothing> <sound0> <sound2..72> <file>
<on/off> Instead of sound 2, use: <nothing> <sound0..1> <sound3..72> <file>
<on/off> Instead of sound 3, use: <nothing> <sound0..2> <sound4..72> <file>
<on/off> Instead of sound 4, use: <nothing> <sound0..3> <sound5..72> <file>
<on/off> Instead of sound 5, use: <nothing> <sound0..4> <sound6..72> <file>
...
Especially since things like the JapanSet want to replace the level-crossing sound with their own (eg Japan-specific) version, and then you'll have to keep track of which set you're using at the time and which noises it is supposed to make?
[0] I assume the sounds would have more useful names, although this makes more work for the translators (especially since there's no consistent English names for the sounds.). And yes, there are seventy-three different sound effects.
- Attachments
-
- nobells.grf
- (2.65 KiB) Downloaded 4205 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
i HATE the bells, give me a freeking headache when there are too many of them. i happily play the game with the speakers off.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
I turned my news tooter off in the option menu...DaleStan wrote:I've already done that. OK, so it was for the news "tooter", but changing a single byte will make it disable any other sound.richk67 wrote:Oh good. I look forward to your release of the "nobells.grf" file then.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
- Smaug
- Transport Coordinator
- Posts: 267
- Joined: 02 Dec 2002 14:39
- Location: Middle Earth, The Netherlands
Yes, those bells are nerve wrecking. I play the game most of the time with my speakers off and listen to my music like... eh... well... Dream Theater hehehe. But there is one more sound that annoys me almost as much as the level crossing bells: the mors like beeping every 10 seconds... beeep beeep beepbeepbeep... aaah. Without those two sounds I would play with my speakers on, even while I'm listening to my music...
Ehm, maybe the beeping is the newstooter. I never thought about that. One mystery solved for me. To think of that I bought a PC for the sake of TTO in '95
Ehm, maybe the beeping is the newstooter. I never thought about that. One mystery solved for me. To think of that I bought a PC for the sake of TTO in '95
Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
Re: Disable bells at level crossings
Ditto here~!
I support your point of view 。
I support your point of view 。
Re: Disable bells at level crossings
Please don't dig up this old threads if you have nothing usefull to add.XIONG1 wrote:Ditto here~!
I support your point of view 。
Re: Disable bells at level crossings
Useful though, since I never knew the nobells.grf existed and I could really do with it.
Not that it justifies necroposting, but still.
Not that it justifies necroposting, but still.
Re: Disable bells at level crossings
Gremnon wrote:Useful though, since I never knew the nobells.grf existed and I could really do with it.
Not that it justifies necroposting, but still.
I've just added a link on Wiki . Maybe it'll help someone.
Re: Disable bells at level crossings
Not putting you down as it is a useful patch but surely it is easier just to use no sound as they are all annoying?
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Re: Disable bells at level crossings
Not everyone thinks so.
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