Number of Stations Limit

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sebmol
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Number of Stations Limit

Post by sebmol »

Hi,

While trying to simulate the Berlin subway system (yeah, yeah, too much time to spare, whatever), I ran into the station limit. Now, apparently I can't build anymore stations.

Seeing that little more than half is done of it, what can I do to increase that limit? Any chance to see something like that in the patch?

Thanks,

sebastian
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Arathorn
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Post by Arathorn »

More stations is in Josef's impossible changes list sorry. :(
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spaceman-spiff
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Post by spaceman-spiff »

Hi, and how many stations have you got ?
I haven't reached it yet !
Well, back to work, lot's of it in the near future
SHADOW-XIII
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Post by SHADOW-XIII »

maybe it is because you are run out of station names .... try rename some orginall names to custom and try build again (in this town)

if it not help, try merging closest stations to one, big station
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sebmol
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Post by sebmol »

Hi, and how many stations have you got? I haven't reached it yet !

250 seems to be the limit. That's how many I've built. The error message says something like "Too many stations/loading areas". The Berlin subway system has 170 stations and the rail system has at least as many. Add to that that some stations are split, you would easily get up to 400 stations.

I can't believe the Micropose developers would cap it at 250.[/i]
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spaceman-spiff
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Post by spaceman-spiff »

Just another byte related limit :roll:
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Sokko
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Post by Sokko »

Well, I doubt the Microprose developers were thinking that someone would try to simulate an entire subway system using their game. :wink:

Also, it's not quite 250. Some names are permanently reserved for things like oil rigs. Because if TTD tried to create an oil rig and there was already 250 stations, it would cause a GPF or something similar.
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sebmol
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Post by sebmol »

Well, I doubt the Microprose developers were thinking that someone would try to simulate an entire subway system using their game.

Really? That was probably the first thing that came to my mind. I've been trying to do this for years. I always failed though because I didn't start at the right place and would eventually run out of land. This time, everything was working fine until I hit that ridiculous limit.

Also, it's not quite 250. Some names are permanently reserved for things like oil rigs. Because if TTD tried to create an oil rig and there was already 250 stations, it would cause a GPF or something similar.

It happened after I built the 250th station. There's really no recourse at this point, of course, other than to eliminate stations, something I would have preferred not to do.

Does anybody else know of a game/program like TT(D) that lets you set out trains like that? I tried my luck with Railroad Tycoon, but to be honest: IT SUCKS! I'm not interested in a simulation of railroad economics of the 19th century. I'm just trying to simulate a real-world subway system. Any pointers?[/i]
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Stylesjl
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Post by Stylesjl »

250 stations is enough really its performance just like veicle limit(which was eventually increased) but it would be still nice if microprose found a way to let players increase stations once computers were faster
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spaceman-spiff
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Post by spaceman-spiff »

There are 3 new games coming
one developped by members, transport empire
railroad tycoon 3 @ http://www.poptop.com/
transport giant @ http://www.transportgiant.com/#

If you can wait that long

Perhaps simcity 4
Well, back to work, lot's of it in the near future
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Jan
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Post by Jan »

You are forgetting 3DTT and Simutrains. Best way is ask Peter and Hajo about the limits.
And JoWood announced new game also. (edit: Oh, you got that one)
Subways are good in SimCity 2 and 3. Sometimes hard to connect, but they works. I didn't played SC4 enough to know. And never tried the limit.
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spaceman-spiff
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Post by spaceman-spiff »

Oops, sorry if I forgot them, but Peter's game isn't free yet or ???
Excuse, but there are so many games
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