OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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thgergo
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by thgergo »

Oh, its too good, my eyes :bow:
Nice work Zephyris!
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Purno
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno »

Zephyris wrote:Houses 1... Ready for coding...
I'll tell you, without proper ground tiles (which you haven't), they really are not ready for coding...

Decode the original TTD .grfs or other building .grfs to see how proper ground tiles look like.

Graphics look very fine though.
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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

Cannot have everything available in a snap, unless you are willing to give a hand. :wink:

Nice buildings. :bow:
I think the offices resemble those of the Canadian Set. Not to mention a slight influence from some Simutrans/Blender buildings. :mrgreen:
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Purno
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno »

athanasios wrote:Cannot have everything available in a snap, unless you are willing to give a hand. :wink:
True, but I'm just informing him he cannot expect coding when those ground tiles aren't finished yet.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

I fully understand they are not totally ready for coding, hence I hadn't posted anything in the coding thread. I am currently putting together the actual building sprites for coding, gardens are something I will be working on soon!
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

Zephyris wrote:I apologise, I shall try and make my work worse in the future :)
Re: offices1_8bpp.png

I couldn't help noticing (finally! I used that phrase!) that all buildings in this set are divided along NW-SE axis. How about the other one for some diversity?
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Re: offices1_8bpp.png
Its "offices1", there's an "offices2" in progress...
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

All's clear then. Thanks :)
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

...the construction steps look a bit 'non-constructive'...
Yeah, and all due to my laziness. If someone wants to draw scaffolds over all the buildings please go ahead!
...construction site in winter...
I have snowy construction graphics but I decided they were shown for such a short time it wasn't really worth it. the original graphics don't discriminate but a newGRF could...

Attached is an example garden, what do you think? I have made generic concrete/asphalt, grass, flowers, bare earth and fence graphics which can be layered to produce all the gardens for all the construction stages...
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garden demo.png
garden demo.png (4.41 KiB) Viewed 5813 times
buttercup
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Zephyris wrote:Houses 1... Ready for coding...
Darn.

I'll be away from my PC until Saturday/Sunday, otherwise I'd make a start on them now.

Besides, Purno, it looks like you're interested in coding these but if you get bored with it or anything let me know and I can take some of the work off your hands :P (I've done only basic coding of new houses but every little helps, right?)
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

16 gardens to go with the 32 houses (there are two house colour schemes for each garden).

I'm not entirely happy with them, but I can always update the sprites after it has been coded...
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HouseGround_8bpp.png
HouseGround_8bpp.png (66.56 KiB) Viewed 755 times
HouseGround_32bpp Demo.png
HouseGround_32bpp Demo.png (62.74 KiB) Viewed 5615 times
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Timitry
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Timitry »

I think they look great! Keep up the good work :-)
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

And another thing, attached is a GRF of my canals I drew a while ago. They have been fully coded and are in theory ready to be added to newInfrastructure, but I think my lock graphics look rubbish, does anyone want to have a go/tweak them?
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canalsbasic2.grf
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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

Amazing work Zephyris. If I only could draw like that.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

And offices2...

*edit* lol, forgot snowy im on it
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offices2_8bpp.png
offices2_8bpp.png (138.73 KiB) Viewed 1009 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

I couldn't help noticing that all of these offices are divided along SW-NE axis as opposed to offices1 :wink:


I like'em. I really do.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Now with snow!
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offices2_8bpp.png
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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

Maybe some pixels in the gardens (flowers) are very bright.
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Purno
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno »

buttercup wrote:
Zephyris wrote:Houses 1... Ready for coding...
Darn.

I'll be away from my PC until Saturday/Sunday, otherwise I'd make a start on them now.

Besides, Purno, it looks like you're interested in coding these but if you get bored with it or anything let me know and I can take some of the work off your hands :P (I've done only basic coding of new houses but every little helps, right?)
You may go ahead if you want, ATM it seems I'm a little too addicted to WoW.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

I know it's a bit late ( about two months ), but I noticed one bug in combined road set. As you can see it's on T junctions ( in both directions left or right in UK set ).
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Dunnington Transport, 22nd Feb 1950.png
Dunnington Transport, 22nd Feb 1950.png (40.81 KiB) Viewed 4555 times
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