OpenTTD 0.6.0 released!
Moderator: OpenTTD Developers
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- Engineer
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- Joined: 09 Jun 2006 01:28
Re: OpenTTD 0.6.0 released!
I tried 0.6.0 with 32bpp tar's that I had download and that worked in the Extra Zoom build, but I was unable to get 0.6.0 to show the never graphics. I followed the directions about setting blitter to 32bpp-simple (tried optimized too) and no go... I also had sprite_cache_size = 64....
As I said, the Extra Zoom build worked just fine....do I have to list the TAR's or something for the released version?
Thanks
As I said, the Extra Zoom build worked just fine....do I have to list the TAR's or something for the released version?
Thanks
Re: OpenTTD 0.6.0 released!
Ubuntu Hardy repo was just updated, playing 0.6 right now thanks guys 

- athanasios
- Tycoon
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- Joined: 23 Jun 2005 00:09
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Re: OpenTTD 0.6.0 released!
They are for Extra Zoom only, not 0.6.0. You can use only those that are 64x31 (normal tile size). Admittedly, there are only a few available.=SLJ=DownEast wrote:I tried 0.6.0 with 32bpp tar's that I had download and that worked in the Extra Zoom build...
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: OpenTTD 0.6.0 released!
Most of new 32bpp requires the extra zoom build.=SLJ=DownEast wrote:I tried 0.6.0 with 32bpp tar's that I had download and that worked in the Extra Zoom build, but I was unable to get 0.6.0 to show the never graphics. I followed the directions about setting blitter to 32bpp-simple (tried optimized too) and no go... I also had sprite_cache_size = 64....
As I said, the Extra Zoom build worked just fine....do I have to list the TAR's or something for the released version?
Thanks
Nintendo DS OpenTTD ---- Latest YAPP Patch ---- OpenTTD Wiki ----
---- Transport Tycoon PSX
Australia Scenario V1.0 ---- Luukland's Tasmania Scenario ---- Italy Scenario 0.35 --- Build A Town Patch

Australia Scenario V1.0 ---- Luukland's Tasmania Scenario ---- Italy Scenario 0.35 --- Build A Town Patch
Re: OpenTTD 0.6.0 released!
i have a question for anyone who knows where do you get the 'j tech j-1 roku' airoplane





I'm leaning on a lamp.
Re: OpenTTD 0.6.0 released!
Aviators Aircraft Set? http://www.pikkarail.com/ttdp/av8/vehicles.htm It's listed as "JTech J-1" (no roku) on the page though.hectobar wrote:i have a question for anyone who knows where do you get the 'j tech j-1 roku' airoplane![]()
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Re: OpenTTD 0.6.0 released!
thanks the only problem though is it seems to only be on the nightly build but i dont want to use that hmmm it leaves me no choiceRoujin wrote:Aviators Aircraft Set? http://www.pikkarail.com/ttdp/av8/vehicles.htm It's listed as "JTech J-1" (no roku) on the page though.hectobar wrote:i have a question for anyone who knows where do you get the 'j tech j-1 roku' airoplane![]()
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I'm leaning on a lamp.
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- Tycoon
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Re: OpenTTD 0.6.0 released!
It works with the stable releases, don't worry.
Re: OpenTTD 0.6.0 released!
thats good to know i think....Lankku wrote:It works with the stable releases, don't worry.
I'm leaning on a lamp.
Re: OpenTTD 0.6.0 released!
I've returned to visit after a long hiatus, and it seems the OpenTTD world has indeed evolved. Since i must relearn everything, i wanna make sure that the DL is viable: does 0.6 still run under Windows 98? Does the DL have everything i need to get up and running again?
Re: OpenTTD 0.6.0 released!
"Try it and see" usually works pretty well for me. I heartily recommend it.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: OpenTTD 0.6.0 released!
The win9x build should work on Windows 98. The download does not have everything to get it up and running; it does not contain the original Transport Tycoon Deluxe graphics/sounds/music.SirXavius wrote:I've returned to visit after a long hiatus, and it seems the OpenTTD world has indeed evolved. Since i must relearn everything, i wanna make sure that the DL is viable: does 0.6 still run under Windows 98? Does the DL have everything i need to get up and running again?
Re: OpenTTD 0.6.0 released!
Had to find the original TTD, put the right files in the right folders, started it up, and it's beautiful! I love the changes but i hafta relearn the strategies, so all is well. GOOD WORK, TO THE DEV TEAM!! 

Re: OpenTTD 0.6.0 released!
I'm completely new here, but have been playing TTD for yonks until XP then I moved away from it...Thanks to Open TTD I can now play it again, and Im using a quad core setup in sli mode! Fantastic work...I bow down before you in awe 

- vwspeedracer
- Engineer
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- Location: Colchester, VT, USA
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Re: OpenTTD 0.6.0 released!
I had to chuckle at your post. I just said to my wife earlier today while we were walking past EB at the mall... "Isn't it funny that there are all these games out and I'm spending all my time in a game that was released in 1995?"jaikaiman wrote:I'm completely new here, but have been playing TTD for yonks until XP then I moved away from it...Thanks to Open TTD I can now play it again, and Im using a quad core setup in sli mode! Fantastic work...I bow down before you in awe
And even more amusing, the idea of 1995 software running on quad-core with SLi. LOL. Kinda like following the old retired guy in his fancy sports car that's puttering along below the speed limit on the highway.

Fan of:

- OpenTTD
- Improved Shares
- Route Restriction
- Industrial Stations Renewal
- And many others that have already been trunked!
Re: OpenTTD 0.6.0 released!
I have also this problem.OptimusS wrote:And this happened after i update from 0.5.3 to 0.6.0
I only have the DOS Version of TTDLX and there is no trgir.grf file available.
So what should I do against this Error Message ?
Re: OpenTTD 0.6.0 released!
It works with my TTD DOS grf files, so are all TTD DOS grfs and sample.cat in the data directory?
Re: OpenTTD 0.6.0 released!
And game developers who made pretty advanced games for winXP between 2004 and 2007 didn't even get to make all their games compatible with Vista. I'm running a 1995 game at Vista without any problemsvwspeedracer wrote: And even more amusing, the idea of 1995 software running on quad-core with SLi. LOL. Kinda like following the old retired guy in his fancy sports car that's puttering along below the speed limit on the highway.

Re: OpenTTD 0.6.0 released!
Gee i wonder why. Could it be because all these new-fangled, hi-tech, hi-speed games lack the intelligence of a well-thought out storyline and the simplicity of chess? Old games like Transport Tycoon, and others like Lode Runner and SimCity are simple to understand but challenging nonetheless. Graphics just hafta be workable, not even hi-end, and you'll have a winner. And with the ongoing work to improve TTD with open-sourcing, i can see us all playing it even 10 years later from now. AAMOF, we may find ourselves keeping our old computer even after we upgrade just so we can still play these old games. I'd be interested to know how much this happens, and for what games....vwspeedracer wrote:I just said to my wife earlier today while we were walking past EB at the mall... "Isn't it funny that there are all these games out and I'm spending all my time in a game that was released in 1995?"
Re: OpenTTD 0.6.0 released!
Heh, I still do have on old computer that can run such games as TTO, Civilization 1 and the like.
It's been around for ages, yet unlike this computer, it's never broken down. This one I end up fixing once a day on a good week.
It's been around for ages, yet unlike this computer, it's never broken down. This one I end up fixing once a day on a good week.
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