Passenger problems

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dacovale
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Passenger problems

Post by dacovale »

First of all: Thank you for allowing me to relive my youth! :bow: This was one of the first games I ever played on a PC. (ok, not quite true. I started with computers at the age of five, in 1988. But this is one of the few that I still like) :D

But, alas I have a problem. I can't get rid of my passengers. I truly try to get rid of the b******, but they've decided to live on my airports. :lol:
It seems that everything I try only makes it worse. Every airport that I've visited thus far (I'm going over my company and solidifying my routes, it was needed) has atleast 4 airplanes servicing it, sometimes up to eight. This is in 1965, so I only have two airports, the large original and the small original. In addition to this, every airport with a passengercount above 1000 has a city bus route constantly trying to ship passengers of. Those lines often begin to suffer the same problem though, with the passengercount rising to the 1000-mark at the busstations also. That is with about 8-16 busses per route (and cities between 1000 and 5000 inhibitants)

This whole situation might not seem like a problem, but I strive to deliver all my cargo, and the passengers aren't cooperating. Money is less of a problem. I have a annual income of about 10 million Euro if I don't build too much (the actual income is closer to 12M), with a company that's worth about three times as much.

What strategy should I use to get those passengers moving?
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BR 155
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Re: Passenger problems

Post by BR 155 »

Welcome!

Try this one, if you are looking for a kind of "technical" solution: http://www.tt-forums.net/viewtopic.php? ... passengers

Are you playing with PaxDest by the way?
dacovale
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Re: Passenger problems

Post by dacovale »

I run a completely vanilla download. I haven't had time to download any fun extensions yet. (I have barely had time to accept that the sun is up again and that I have played throughout the night.) As for the technical solution, no that wasn't really what I was looking for. I rather meant a strategic solution. I know I encountered this when I played TTD-proper back in the days, but I can't seem to remember how or if I solved it.
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Rainer
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Re: Passenger problems

Post by Rainer »

Hi dacovale,
dacovale wrote:What strategy should I use to get those passengers moving?
what about attaching a train station to the airport?

cu
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BR 155
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Re: Passenger problems

Post by BR 155 »

dacovale wrote:I run a completely vanilla download. I haven't had time to download any fun extensions yet. (I have barely had time to accept that the sun is up again and that I have played throughout the night.) As for the technical solution, no that wasn't really what I was looking for. I rather meant a strategic solution. I know I encountered this when I played TTD-proper back in the days, but I can't seem to remember how or if I solved it.
I recommend you to play with the PaxDest-Patch, which simulates a realistic passenger behaviour. It is included in Gonozal´s patchpack: http://www.tt-forums.net/viewtopic.php? ... &sk=t&sd=a

The backbone of your network should be trains - separated into interurban-trains for large towns, local-trains and fast long-distance trains with just a few stops. Take trams and buses to transport the passengers to the trains an in between the towns. Airports should be regarded as an additional offer for long distances. As Rainer suggested, use at least interurban trains to connect the airport to the city-center and main-station. The PaxDest patch settings allow you to manipulate the prices for plane-tickets - so you are given control over the amount of passengers using them.

Good luck :wink:
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Re: Passenger problems

Post by dacovale »

Rainer wrote:what about attaching a train station to the airport?
I've tried it on one or two airports, and have generally found it does very little to alleviate the problem. Even trains that takes 250 passengers at a time fails in diminishing the passenger stream noticeably. The trains aren't that fast yet. My diesels are just barely up to speed with my steam-engines, and electric rail hasn't been made available yet. That means my passengers have plenty of time to restock before the train returns. I can but admire their determination. :)
BR 155 wrote:I recommend you to play with the PaxDest-Patch, which simulates a realistic passenger behaviour. It is included in Gonozal´s patchpack: http://www.tt-forums.net/viewtopic.php? ... &sk=t&sd=a
It looks like a fun addition to my game. I'll definitely take a look at it in my next game. (I've already read about the hazards involved when I activate a patch in mid-game)
BR 155 wrote:As Rainer suggested, use at least interurban trains to connect the airport to the city-center and main-station.
"interurban trains"?
You mean delete city tiles to build a railroad inside the city?
I've never done that (as far as I can remember). I've always used buses inside of cities.

Besides, a 5000pop town ain't that big, the catchment area for my airports covers about half the city in most cases. (yes, they're smack in the middle)

I'll try that in another game where the towns has grown a bit bigger. What's the main advantage with the trains inside of a city? to me it seems the buses provide a more steady stream of transportation on such short distances.
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BR 155
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Re: Passenger problems

Post by BR 155 »

dacovale wrote: "interurban trains"?
You mean delete city tiles to build a railroad inside the city?
I've never done that (as far as I can remember). I've always used buses inside of cities.
You can also purchase land before the city grows or manually grow the city by setting town growth to "none" an building roads by yourself.
dacovale wrote: Besides, a 5000pop town ain't that big, the catchment area for my airports covers about half the city in most cases. (yes, they're smack in the middle)
I'll try that in another game where the towns has grown a bit bigger. What's the main advantage with the trains inside of a city? to me it seems the buses provide a more steady stream of transportation on such short distances.
The main advantages of interurban-trains are the higher capacity and the higher speed. In some train-sets there are special trains for that purpose. Here is an example for a main station connected to trams and interurban trains.
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Roest
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Re: Passenger problems

Post by Roest »

BR155: Which station grf is that?
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BR 155
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Re: Passenger problems

Post by BR 155 »

Roest wrote:BR155: Which station grf is that?
City Stations. I like it very much for modern main stations. Have a look at the GRF crawler: http://grfcrawler.tt-forums.net/index.php?do=list&cid=2
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Rainer
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Re: Passenger problems

Post by Rainer »

Hi dacovale,
dacovale wrote:
Rainer wrote:what about attaching a train station to the airport?
That means my passengers have plenty of time to restock before the train returns.
Is it correct that you used the singular? Using only one train for this purpose is not the idea. In your first post you didn't write which version of TT you played before, but if it was the original game, you should really read the Wiki http://wiki.openttd.org/index.php/Railway_construction about Signalling and RoRo-Stations.

cu
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dacovale
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Re: Passenger problems

Post by dacovale »

Thanks for the tip. It actually made me start over with a new world. I started to convert my routes, and got through about 20 of them before I tired. I didn't have any time for anything but converting misbuilt routes. (It was kind of repetitive)
With this save I've started with longer routes and more ro-ros, although some are still single-file, singe-train kinda routes.
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Re: Passenger problems

Post by NLmichiej »

Lol, very familliar with the overloaded stations/airports. At the moment I have a station/airport/busstop (5 rails serving around 15 trains, 1 Metropolitan airport serving 4 aircraft, 6 busstops serving around 30 busses) and there are at least over 6,000 passengers waiting there constantly :lol: Could be due to the size of the city around it too: over 30,000 citizens, but I've seen much bigger cities on screenshots of other people, so it isn't even that big (yet).
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