[OTTD] 624 Trains, cool megajunctions
[OTTD] 624 Trains, cool megajunctions
about 1/2 of map is still clear. some traffic jams, i can't realise why trains are turning back on juction in the middle of map. if someone want to edit and improve my save, please post it here.
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- DEAD INC., 5th Oct 2076.sav
- (2.96 MiB) Downloaded 361 times
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- DEAD INC., 18th Oct 2076.png
- (233.29 KiB) Downloaded 442 times
Re: [OTTD] 624 Trains, cool megajunctions
I've downloaded it, and tried to play, but I do not have any grf's so the game crashes. Could you post a non-grf savegame? ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: [OTTD] 624 Trains, cool megajunctions
oh, i forgot that i have generic tram set v 0.4
downloadable here:
http://www.tt-forums.net/download/file.php?id=85838
sorry i can't remove them from savegame too much work![Smile :)](./images/smilies/icon_smile.gif)
edit:
btw i don't like any newgrf just like you , but trams are only exception
i suggest you to install them
very useful
downloadable here:
http://www.tt-forums.net/download/file.php?id=85838
sorry i can't remove them from savegame too much work
![Smile :)](./images/smilies/icon_smile.gif)
edit:
btw i don't like any newgrf just like you , but trams are only exception
![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: [OTTD] 624 Trains, cool megajunctions
I ve played with speed x4, but i do not see any trains going round in circles, or something. Could you please point out what you mean?? ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: [OTTD] 624 Trains, cool megajunctions
i meant this junction
![Image](https://imageproxy.tt-forums.net/70536faab00c0ae50a26c16f727ca4218cd870df/687474703a2f2f7777772e696d616765686f7374696e672e636f6d2f6f75742e7068702f74313632333435325f44454144494e432e3173744e6f76323037372e706e67)
some trains are reversing here , and i have no idea why because all lanes on junction here allow turning NE
![Image](https://imageproxy.tt-forums.net/3e64938a9550d563b8f4a09b2ac85181d6c28c0f/687474703a2f2f7777772e696d616765686f7374696e672e636f6d2f6f75742e7068702f69313632333436345f44454144494e432e323674684f6374323037372e706e67)
But i ' ve done some "extra turn" lanes and problem is reduced to minimum.
generally RATE MY NETWORK
:):):)
some trains are reversing here , and i have no idea why because all lanes on junction here allow turning NE
But i ' ve done some "extra turn" lanes and problem is reduced to minimum.
generally RATE MY NETWORK
![Smile :)](./images/smilies/icon_smile.gif)
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- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: [OTTD] 624 Trains, cool megajunctions
Well, I loaded that game.. And about the rating.. It's overall nice but your junctions are awful. No offence but you have so much free space, why not to use it? I jsut remade one hub there (see sign !hub).. And jam moved to the next hub
.. Then I added one tunnel to the other (see sign double tunnels) and a jam was lost there too.. You have too sharp corners... And long tunnels. I didn't want to redo all junctions though... Watch the !hub and think why I redid it this way.. i generally think it's the best way for this kind of junctuins..
Generally the size of the network should allow no jams at all.. Just keep in mind that merge before spilt is a no-no and double tunnels/bridges when you have to use them on mainline.. Again as on my hub..
![Razz :P](./images/smilies/icon_razz.gif)
Generally the size of the network should allow no jams at all.. Just keep in mind that merge before spilt is a no-no and double tunnels/bridges when you have to use them on mainline.. Again as on my hub..
- Attachments
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- hehe.sav
- (2.96 MiB) Downloaded 217 times
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