OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Red*Star
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star »

Trond wrote:
RSpeed tycoonfreak wrote:has enybody made a farm replacement yet?
AFAIK no. So feel free to make one :)

Red*Star: Random Oilrigs in my game sounds like something I would like... Nice project, when are you gonna be done :lol:
Waaah! Nonononono... waitamoment... I didn't meant it like that...

I... have to go now... other ... things... todo ... *swush*


:lol:
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
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Timitry
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Timitry »

too late, now you will have to do it :P
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CMircea
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CMircea »

I go away from this forums for a while and look what happens... 20+ pages just here!
LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Sorry, didn't mean to scare you off...
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Pingaware
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Pingaware »

Oil rig looks wonderful Red*Star. Hope you finish it soon.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Today, I tried to improve my drawing skills with Zephyris' tutorial [1]
I'm afraid I failed, but see it yourself and tell me what you think if it... I think that with much tweaking, it could be even good :)
Attachments
house.png
house.png (2.83 KiB) Viewed 5596 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

That's not bad! To improve it I would say you need to emphasise the shading and noise a bit...
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

Zephyris, I have no idea how do you generate such a fine noise.. I just use HSV noise in GIMP with only value being set.. others are 0. But it still isn't the same that you get..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

You just need slightly more noise! The noise both textures the surfaces and improves the dither on conversion to 8bpp.

Further to my last post here is an updated version... What I have done is:
Increased noise slightly.
Added more shading via black airbrush.
Added shading detail around the edges of the roof and windows - these are key to giving some depth to the object, otherwise it looks like a textured box.
Added the windows in the first construction stage.
Attachments
lordazbuilding.png
lordazbuilding.png (4.77 KiB) Viewed 5509 times
LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

lordazamath wrote:Zephyris, I have no idea how do you generate such a fine noise.. I just use HSV noise in GIMP with only value being set.. others are 0. But it still isn't the same that you get..
hmm.. And it seems you won't reveal your secrets :D
But now I think it is really starting to look nice...
Now gotta think what building would it be..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

There really is no secret to my noise! The amount (intensity) is adjusted according to texture and the dither in export to 8bpp. In paint.net
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noise.png
noise.png (83.82 KiB) Viewed 5468 times
LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

/me knows what to do..
1) Install .net framework and paint.net
2) Draw more things

And I know where should this building be too.. sprite 2095.. A beginning of a new industry. :)
oh.. I'm so smart, am I not?
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

I do recommend paint.net, it is nowhere near as feature rich as the gimp, but it is very very useable, and standard ms clipboard is a bonus too!
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Im off to the pub, but here are WIP stage 2 and stage 3 sprites for some generic temperate buildings. The stage 3s still need windows...
Attachments
temperate buildings coloured stage 2.png
temperate buildings coloured stage 2.png (14.09 KiB) Viewed 5331 times
temperate buildings coloured stage 3.png
temperate buildings coloured stage 3.png (13.85 KiB) Viewed 5334 times
LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

So.. for oil refinery, we have this atm :). Zephyris, tweakings of the oil tank are again welcome.. I don't have the construction stages yet as I didn't draw the Zephyris' way.. The little house has the construction stages as presented upwards.
Attachments
o.png
o.png (4.56 KiB) Viewed 5091 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

BTW, Zephyris, nice houses :)
But I now added cc to Roujin's toyland trees, and I think that I might draw some more..
Attachments
toytrees.png
toytrees.png (1.96 KiB) Viewed 5112 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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DeletedUser5
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

I started working on farm. So far I've got that. I'll change ground later.
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farm.png
farm.png (2.4 KiB) Viewed 5057 times
Last edited by DeletedUser5 on 01 Mar 2008 11:59, edited 1 time in total.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Ive been working some more on the temperate buildings, and here are the houses i have made:
stone (grey), brick (red-brown) or painted (painted) structure
tiles (red), slate (grey) or thatch (rubbish) roofs
Windows could use a bit more shading...

Re: Soeb and Lordaz
Nice! Keep it up :D
Attachments
temperate buildings assembled.png
temperate buildings assembled.png (111.44 KiB) Viewed 884 times
Mchl
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

Zephyris wrote:Ive been working some more on the temperate buildings, and here are the houses i have made:
Very nice :D
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

So... Scale...

Attached are representive buildings from temperate and tropical, and the (potential) graphics replacements. The scale is rubbish.

Take the top right original houses as a reference.
Temperate flats are ~1.5x too big
Temperate office block is the correct scale
Tropical house is ~2.5x too big
Tropical flats are ~2x too big
Tropical office block is the correct scale

Should all climates use the same scale?
Which scale should be used?
Attachments
Scale.png
Scale.png (32.76 KiB) Viewed 4775 times
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