32bit Graphics Extra Zoom Patch
Moderator: Graphics Moderators
Re: [32bpp] Extra zoom levels ! ( update: version 9 )
To keep information a bit organized, I created a page on the wiki: http://wiki.openttd.org/index.php/32bpp ... oom_Levels
Feel free to improve it, esp. the part about downloadable graphics.
Feel free to improve it, esp. the part about downloadable graphics.
- DeletedUser5
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Re: [32bpp] Extra zoom levels ! ( update: version 9 )
I'll update part about downloadable graphics.
Re: [32bpp] Extra zoom levels ! ( update: version 9 )
can someone help a noob? im having trouble getting these extra zoom levels to work, i downloaded the tiff and i cant open it (im running openttd on mac osx) so i downloaded the binaries but im not sure what to do with them? i tried putting all the files into my openttd directory but that didnt seem to work, im confused haha :S any help will be much appreciated thankyou 

Re: [32bpp] Extra zoom levels ! ( update: version 9 )
I don't have a Mac, but the diff file is an svn diff: you need to have an svn client and be able compile the sources yourself. Couldn't find much about it for Mac's on the wiki
The binaries are Windows binaries, so if you want to use them, you'll need a Windows emulator or dual boot (don't know if that exists on a Mac, probably another Mac user can tell you more)
The binaries are Windows binaries, so if you want to use them, you'll need a Windows emulator or dual boot (don't know if that exists on a Mac, probably another Mac user can tell you more)
Re: [32bpp] Extra zoom levels ! ( update: version 9 )
ahh okies thankyou
i love the 32bpp graphics ive put on, cant wait to zoon right in on them 


Re: [32bpp] Extra zoom levels ! ( update: version 9 )
nice project, guys ... i'm really looking forward to see the extra zoom levels in the official release
i want to support you with further bug reports and testing, but don't get it running correctly yet.
- i installed the latest windows binaries of ExtraZoomLevels (v9)
- configured the optimized blender and max_sprite_size, zoomlevels are working correctly!
- Problem: the program seems to ignore the 32bpp grafics i put in the data directory: i tried to put the tar files directly into the data-directory. becuase this wasn't working i tried to extract the PNG files (e.g. data/sprites/trg....) but that, too, was not working. the program simply doesn't replace the old 8bpp grafics. what a i doing wrong?

i want to support you with further bug reports and testing, but don't get it running correctly yet.
- i installed the latest windows binaries of ExtraZoomLevels (v9)
- configured the optimized blender and max_sprite_size, zoomlevels are working correctly!
- Problem: the program seems to ignore the 32bpp grafics i put in the data directory: i tried to put the tar files directly into the data-directory. becuase this wasn't working i tried to extract the PNG files (e.g. data/sprites/trg....) but that, too, was not working. the program simply doesn't replace the old 8bpp grafics. what a i doing wrong?
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Re: [32bpp] Extra zoom levels ! ( update: version 9 )
what is optimized blender?
And is it 32bpp-optimized or 8bpp optimized?
And is it 32bpp-optimized or 8bpp optimized?
Re: [32bpp] Extra zoom levels ! ( update: version 9 )
it is
blitter = 32bpp-optimized
blitter = 32bpp-optimized
Re: [32bpp] Extra zoom levels ! ( update: version 9 )
If you can zoom in to extra levels, it looks like the binary and blitter is OK.
Then the problem could be with the tar: which tar did you use?
Maybe try another one, mentioned in the wiki ( link a few posts above). Most tars are for temperate, I assume you used that climate?
If that does not work, try to start openttd from the command line: openttd -b 32bpp-optimized -d misc=4
Then it will give some extra debug information. Maybe then you can find the problem.
Then the problem could be with the tar: which tar did you use?
Maybe try another one, mentioned in the wiki ( link a few posts above). Most tars are for temperate, I assume you used that climate?
If that does not work, try to start openttd from the command line: openttd -b 32bpp-optimized -d misc=4
Then it will give some extra debug information. Maybe then you can find the problem.
Re: [32bpp] Extra zoom levels ! ( update: version 9 )
thanks a lot for your help. perhaps together we get it running 
i am using the Train.tar (climate-independent) from the wiki. According to the log, ottd seems to find and read the content of the package, but still nothing is replaced
please take a look at the debug.txt i appended to the post

i am using the Train.tar (climate-independent) from the wiki. According to the log, ottd seems to find and read the content of the package, but still nothing is replaced

please take a look at the debug.txt i appended to the post
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- debug.txt
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Re: [32bpp] Extra zoom levels ! ( update: version 9 )
Still Ok, please retry with:
openttd -b 32bpp-optimized -d misc=6
It should give a: found file in tar message with some offsets for every sprite
openttd -b 32bpp-optimized -d misc=6
It should give a: found file in tar message with some offsets for every sprite
Re: [32bpp] Extra zoom levels ! ( update: version 9 )
seems to find all files in the tar file - but they don't override the 8-bit ones
see debug.log

see debug.log
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- debug6.txt
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Re: [32bpp] Extra zoom levels ! ( update: version 9 )
Very nice work Maquinista and Wacki ( judging from the screenshot, I'll try the tar tomorrow). I think it's good enough to add them to the extra zoom download page: http://wiki.openttd.org/index.php/32bpp ... oom_Levels
Wil86, interesting problem you've got there (another way of saying that I have got no idea what your problem is
, that's why it's fascinating).
Some more ideas:
-disable all newgrfs if present
-rename your sprites directory to spritesbak or something
-start a new game (so no savegames)
-remove all png's and tars from all search paths in the debug log, except the one in the data directory where you want it
-check the access rights of the pngs and tars
If that still does not work, I'll have to create a special debug version for you as I've run out of debug options. If you're interested to test with that, please PM me (hope you're not in a hurry as I don't know how much time I have this weekend, but I can learn from your problem to help others).
Wil86, interesting problem you've got there (another way of saying that I have got no idea what your problem is

Some more ideas:
-disable all newgrfs if present
-rename your sprites directory to spritesbak or something
-start a new game (so no savegames)
-remove all png's and tars from all search paths in the debug log, except the one in the data directory where you want it
-check the access rights of the pngs and tars
If that still does not work, I'll have to create a special debug version for you as I've run out of debug options. If you're interested to test with that, please PM me (hope you're not in a hurry as I don't know how much time I have this weekend, but I can learn from your problem to help others).
Re: [32bpp] Extra zoom levels ! ( update: version 9 )
did someone already notice, that the white rectangular box in the map has a wrong position when zoomed in? nevertheless its size is correct i think.
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Re: [32bpp] Extra zoom levels ! ( update: version 9 )
Well, I did, some time ago, that's why I did put it in the known bugs section of the first post
It is not so hard to solve I think, and it will be fixed in one of the next updates. Thanks for the feedback, however.

Re: [32bpp] Extra zoom levels ! v9
I'm not sure if it's a known issue or not, but the New Face window is rather garbled. The sprites show up at twice their size, occasionally misplaced and it doesn't swap them properly with 32bpp sprites when available. (for comparison, they show up fine on the Company window)
Water train!
- Ben_Robbins_
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Re: [32bpp] Extra zoom levels ! v9
Twice the size isn't an issue!. But for the other things you list, have you got any examples (images?). They may be graphically faults, and in that case it's my fault.
Ben
Re: [32bpp] Extra zoom levels ! v9
With 16bpp sprites:

With 32bpp sprites:

Plastic surgery gone wrong?
With 32bpp sprites:
Plastic surgery gone wrong?

Water train!
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Re: [32bpp] Extra zoom levels ! v9
You're sure you have got all the 32bpp sprites? It looks like you're missing some nnn_z1.png files, and all the nnn_z2 files are present.
Please do mention what tar or pngs you have installed.
To be sure, I downloaded the faces from the wiki again ( http://wiki.openttd.org/index.php/32bpp ... ra_zoom.29 ) and put the tar in the data directory, they did look like this:
Please do mention what tar or pngs you have installed.
To be sure, I downloaded the faces from the wiki again ( http://wiki.openttd.org/index.php/32bpp ... ra_zoom.29 ) and put the tar in the data directory, they did look like this:
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