OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Noldo
Engineer
Engineer
Posts: 75
Joined: 16 Jun 2005 13:17
Location: Lappeenranta, Finland

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Noldo »

Can anyone explain me why my eyes are trying to tell me that the pieces of track in the fence/foundation-bug picture on the top of the hill are bent downwards in the middle? If I cover the adjacent slopes it looks normal.
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

Thanks a lot Prissy. I always 'envied' Simutrans brick foundations. :mrgreen: I suppose some more will be needed. If you do not wish to work personally on them, please can you provide the bread (textures) you used, so we can cut them?

regards
athanasios
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
prissi
Chief Executive
Chief Executive
Posts: 647
Joined: 15 Nov 2004 19:46
Location: Berlin, Germany
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by prissi »

I think these should be all. At least these are all needed without diagonals (which were not part of TTD).

They were not really cut, but you could use the "double" height foundations for cutting strange ones. They were made from a picture as far as I know. I just edited them around the base.

EDIT:
Ok here are the foundations in windows palette.
Attachments
ttd-brickslope.png
ttd-brickslope.png (3.69 KiB) Viewed 10758 times
netur-slope.png
netur-slope.png (3.72 KiB) Viewed 10755 times
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Canals and Rivers
All flat and sloped river banks "done".
The canal banks need better shading, and probably some fences.
Locks not done yet, not sure if I want to do them.
I have pm'd lepkka to see if he has any sloped water tiles in the same style as the flat water, he was involved in making the rivers/riversw.grf and may have some useful WIP graphics.
What do you think?

Note the screen shot is a mock-up, not coded yet...
Attachments
Canal and river graphics preview.png
Canal and river graphics preview.png (84.8 KiB) Viewed 10307 times
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios »

Good idea.
Note: As you said shading is not OK. Some banks are very bright. In reality river banks usually are not so bright as sea coasts. (more vegetation, mud...) Now this rivers addition creates some lakes as well. Let us distinguish them from the sea.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Nickman
Engineer
Engineer
Posts: 66
Joined: 27 Jun 2006 23:07

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Nickman »

Zephyris wrote:Canals and Rivers
All flat and sloped river banks "done".
The canal banks need better shading, and probably some fences.
Locks not done yet, not sure if I want to do them.
I have pm'd lepkka to see if he has any sloped water tiles in the same style as the flat water, he was involved in making the rivers/riversw.grf and may have some useful WIP graphics.
What do you think?

Note the screen shot is a mock-up, not coded yet...

Looks really nice. But I would make the river edges a little more rough. They now seem pretty smooth, rivers don't work that way :D. Maybe add som uneven spots in the riverbanks, ad some rochs, a little plant... Problem will be making it better looking withough getting the horrible tiling feeling... So i don' tknow if it is really possible?
I was following the rivers patch a while back and when you maken the sloped tiles, you should make the water more rough, something in between a river and a waterfall :D.

Great work!
User avatar
DeletedUser5
Transport Coordinator
Transport Coordinator
Posts: 277
Joined: 07 Oct 2007 15:10

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

Zephyris wrote:and probably some fences.
Looks good to me. I can help with making fences :D
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

I 2nd Nickman. The canals look very good, but the river graphics are too clean.
User avatar
DeletedUser5
Transport Coordinator
Transport Coordinator
Posts: 277
Joined: 07 Oct 2007 15:10

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Finnaly. Evrything look better now.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

I made a bad :(.
Attachments
I made a bad.png
I made a bad.png (87.25 KiB) Viewed 9526 times
LordAzamath
Tycoon
Tycoon
Posts: 1656
Joined: 08 Jun 2007 08:00

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath »

If you have them commented like I had you can add many sets to action A. these aren't all in a row, you know.... :)

madis
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

I have worked out the prob now, but it was a bit of a shock to see that happening in-game!

*edit*
newFonts - Newspaper Fonts v0.1
Attachments
Newspaper font preview.png
Newspaper font preview.png (49.92 KiB) Viewed 9456 times
OpenGFX_-_newFonts_-_Newspaper_Fonts_v0.1.grf
(11.01 KiB) Downloaded 1272 times
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Prissi, I like your foundations! :D


Zephyris, i like the Newspaper font, but it feels that it could use a little pixel-tweaking here and there.
- lowercase c at bottom left.
- both p's; the one pixel standing out at the right.
- lowercase q at bottom right.
- percent sign; the two '0's look dissimilar.

And for the bad you made: that's not bad, you just hadn't set the language to English :P
User avatar
Thalass
Traffic Manager
Traffic Manager
Posts: 200
Joined: 02 Jul 2004 13:29
Location: Ontario, Canada

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Thalass »

Awesome!

Though I think the riverbanks should be the same colour as the cleared soil, or close at least. Would it be possible to have river tiles with random changes, as you have with the grass having rocks or lumps or whatever? It wouldn't be much, but the odd bit of variation would break up the tiling effect nicely, I think.
Eddie
Engineer
Engineer
Posts: 67
Joined: 13 Feb 2007 20:16
Location: Essex, UK
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Eddie »

I assume that everyone knows about this problem with the shores as it hasn't been brought up since the screenshot went up. It's fixable, right?
Attachments
OTTD8bpp.png
OTTD8bpp.png (188.74 KiB) Viewed 8961 times
Image
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ben_Robbins_ »

It was recently discussed and worked on here
Ben
User avatar
DeletedUser5
Transport Coordinator
Transport Coordinator
Posts: 277
Joined: 07 Oct 2007 15:10

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

It works fine for me. Well not at all of course. Only few are showed ( the ones posted in screenshot ), but it's better then nothing.
Attachments
Unnamed, 1st Jan 1950.png
Unnamed, 1st Jan 1950.png (22.54 KiB) Viewed 8898 times
User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 708
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can... Almost 20 years and counting!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Digitalfox »

What do you guys mean??

With r11947 and newterrain 0.4 it works :lol:
Attachments
It works!
It works!
It works.PNG (35.61 KiB) Viewed 8843 times
User avatar
DeletedUser5
Transport Coordinator
Transport Coordinator
Posts: 277
Joined: 07 Oct 2007 15:10

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

Look on title screen and you'll what don't work. And also when you'll build railway, shore disappear.
Mchl
Director
Director
Posts: 611
Joined: 05 Jan 2007 15:50
Location: Poland
Contact:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

Zephyris wrote:I made a bad :(.
Lol... you've actually made Lovecraftian language set for OTTD!

"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"

Now you should ask yourself: "Do I believe in coincidences?"
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 22 guests