
Fair enough yours looks better, except for the top screen

Nothing more annoying then this though... And it's slightly annoying when loading Moonshell

(sorry about the image quality, crap camera on my phone

Moderator: OpenTTD Developers
Saving works by creating copy of the map (thus requiring twice the memory) and then compressing/saving it on background. If you alter the behavior to pause and then create the save from the local copy, saving might work for larger sizes too.dominik81 wrote:- maps up to 256x128 running (but saving only works for 64x64 right now)
Same here, only my best DS creation was "Hello World! From Sander" I will at least test every version with a huge bughunt.Stylpe wrote:I'm a student in software engineering, and have made a few test apps for the DS, so if you want a hand with this, just let me know(But I understand if you want to do it yourself, too
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I supplied a diff to the repository and appreciate it any patches, bug fixes are most welcome.Stylpe wrote:This is so awesome! I was actually thinking about trying this myself, I'm a student in software engineering, and have made a few test apps for the DS, so if you want a hand with this, just let me know
Hmm, I'm not sure those are the same bugs I know. You mean it even crashes for you when there's only one vehicle window open?elf_sander wrote:I have a big bug to report, the game crahses when you have a window with a second view open (like the train/road vehicle/etc window) or when you try to do multiple things at the same time (build a track and a train depot for example)
Thanks, I didn't notice, it's fixed now. I use /gamedata/openttd myself but thought that I changed it for the release.fryfrog wrote:1) your readme seems to imply that the .cfg should be pre-ready for everything being in /openttd/ folder, but really it points to like /gamedata/openttd/ instead. It took me a few tries to fix this.
No, I didn't. Ididn't know you cried over it.fryfrog wrote:2) the icons are all squished, makes meh cry! (I'm sure you know this)
Code: Select all
2A4 sprite> Compacting sprite cache, inuse=286312 terminate called after throwing an instance of
'std::bad_alloc' what(): St9bad_alloc
When I tried to do the same without any vehicle windows open, it still crashed.. So it's the path-finding bug.dominik81 wrote:Hmm, I'm not sure those are the same bugs I know. You mean it even crashes for you when there's only one vehicle window open?elf_sander wrote:I have a big bug to report, the game crahses when you have a window with a second view open (like the train/road vehicle/etc window) or when you try to do multiple things at the same time (build a track and a train depot for example)
It's because of a small oversight dominik81 made. He uses /gamedata/openttd on his card, and has his .cfg edited for that, and he forgot to edit it back before releasing it. He reuploaded it with this fix so you can now put the openttd-folder on the root of your card like the readme says.cardinal808 wrote:I've tried it yesterday, but it gives an error. "no available language packs (invalid versions?). I Used an R4... no clue what to do.
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