OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
DeletedUser5
Transport Coordinator
Transport Coordinator
Posts: 277
Joined: 07 Oct 2007 15:10

Re: [8bpp] Graphics Replacement Project - Revived

Post by DeletedUser5 »

I decided to go back to work on fences. That's what I've got so far:
fence_demo.png
fence_demo.png (977 Bytes) Viewed 9471 times
fence_demo_big.png
fence_demo_big.png (1.1 KiB) Viewed 9468 times
Nice bus station.
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - Revived

Post by FooBar »

mph wrote:(its a little bit like my railway fences. I've been trying to get round to using a fence like that for a building for ages!)
Yes, your fences inspired me to create these. Plus I always liked the mesh fence in Rollercoaster Tycoon, so I wanted to do one here.

I don't think it's good practice to let the bus station roofs go round the corner, as the originals have that same kind of setup. Same for a possible building. Why would one need a building on a bus stop anyway, when there's already a thing that could be a timetable or a ticket machine :D

The shelters look good on drive-thru stops. At least, the sprites look good. They still have to be coded before I can see them in game; I'm not mocking everything up. :P

I added streetlights to the truck station. I think it looks much better now. A sign would probably do too, but as I already had this one made, I'll show this first. Streetlights also give a bit of height, without obstructing view too much, as opposed to a sign. I think this does just fine.

@Soeb:
Hey, those fences look like mine (which on their turn look like mph's)!
Try adding some more random pixels. They look very clean right now.
Attachments
truck-station.png
truck-station.png (2.21 KiB) Viewed 9416 times
Leviath.NL
Traffic Manager
Traffic Manager
Posts: 152
Joined: 28 Jan 2006 15:00

Re: [8bpp] Graphics Replacement Project - Revived

Post by Leviath.NL »

Very nice bus and bus-stop and loading-bay FooBar.
But I do think the busstop needs some work on the fence (is it company color?), it looks a bit low.
I also would move one lamppost next to the shed and maybe place some wooded boxes piled up next to the loading area.
User avatar
DeletedUser5
Transport Coordinator
Transport Coordinator
Posts: 277
Joined: 07 Oct 2007 15:10

Re: [8bpp] Graphics Replacement Project - Revived

Post by DeletedUser5 »

Something like that?:
fence_demo.png
fence_demo.png (1.09 KiB) Viewed 9406 times
fence_demo_big.png
fence_demo_big.png (1.46 KiB) Viewed 9412 times
With lamps it do look better.
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [8bpp] Graphics Replacement Project - Revived

Post by FooBar »

Well, that's a bit too random :)
Try this:
fence.png
fence.png (373 Bytes) Viewed 9334 times
At first, there might not be much difference, but when you look closer, you can see that the graphics aren't a 100% 'clean'. They're a bit weathered, with some pixels a couple of shades (not too much!) off. This gives this a textured look, which you can also see on the truck station: it's not one colour, and it's not a gradient.


EDIT:
How's this for the truck station?
Attachments
new-truck-station.png
new-truck-station.png (2.34 KiB) Viewed 9323 times
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [8bpp] Graphics Replacement Project - Revived

Post by Zephyris »

mmm, nice!

I have been doing some work on the train wagons ready for converting my generic road vehicles - what do people think?

*edit* they are looking quite "flat" in-game, any tips or tricks on improving them?
Attachments
Train Wagons.png
Train Wagons.png (6.96 KiB) Viewed 9311 times
Last edited by Zephyris on 08 Jan 2008 16:44, edited 1 time in total.
Leviath.NL
Traffic Manager
Traffic Manager
Posts: 152
Joined: 28 Jan 2006 15:00

Re: [8bpp] Graphics Replacement Project - Revived

Post by Leviath.NL »

nice, looks just the way I had it in my mind :).
User avatar
DeletedUser5
Transport Coordinator
Transport Coordinator
Posts: 277
Joined: 07 Oct 2007 15:10

Re: [8bpp] Graphics Replacement Project - Revived

Post by DeletedUser5 »

I worked a little more on fences:
fence_demo_big.png
fence_demo_big.png (1.89 KiB) Viewed 9283 times
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: [8bpp] Graphics Replacement Project - Revived

Post by AndersI »

Zephyris wrote:The reason the maglev looks underground is because the edge of the platform has a fainter white line than the original. The dimensions of the new platform are the same as the old, but ...
The placement (xrel, yrel) seems to be a bit off. Compare the train position on the monorail (green) in the two parts, and you can see that in the new station the train is driving beside the track. The same goes for maglev, but isn't as visible.

As for platform height, the new station has visual cues that indicate a platform height that is almost double the original (violet).
Attachments
Example29.png
Example29.png (70.42 KiB) Viewed 9183 times
User avatar
mph
Engineer
Engineer
Posts: 124
Joined: 24 Aug 2007 20:47

Re: [8bpp] Graphics Replacement Project - Revived

Post by mph »

I'm not sure how true to the original game you want to be. I think fences like those are more realistic, but i would have thought that for this project your other ones would be more appropriate. If you do want something more like this- you can use my ones. (or edit them if you like). I'm not sure about the company colour posts in yours. I haven't seen them in game though.
previously known as daylight
User avatar
prissi
Chief Executive
Chief Executive
Posts: 647
Joined: 15 Nov 2004 19:46
Location: Berlin, Germany
Contact:

Re: [8bpp] Graphics Replacement Project - Revived

Post by prissi »

Trying to be useful: Some box cars and tanker so far unused may be found http://www.tt-forums.net/viewtopic.php?f=26&t=26573 here.
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Re: [8bpp] Graphics Replacement Project - Revived

Post by Ben_K »

...[new industry graphics]...
I've not been entirely sure whether I think they are good or not. Having looked at some screenshots of the new industries, Im not very keen on them. I think there may be a few bits of them that need polishing, however, the biggest thing that I think needs attention is the windows. They don't look very lifelike, more like blue squares stuck on the building.
Zephyris, I'm not sure if they are still WIP but if you want me to have a look at them, drop me a PM.
Wookie
Engineer
Engineer
Posts: 20
Joined: 30 Dec 2007 11:07
Location: War Saw ;)

Re: [8bpp] Graphics Replacement Project - Revived

Post by Wookie »

For me, Zephyris' wagons are GREAT! :D They look hmmm... clearer than original ones, I can't find the word to express my feelings properly :D
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - Revived

Post by athanasios »

...
Attachments
off_track.png
off_track.png (73.9 KiB) Viewed 8802 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
rbenevid
Traffic Manager
Traffic Manager
Posts: 192
Joined: 14 Oct 2004 20:08
Location: Brazil

Re: [8bpp] Graphics Replacement Project - Revived

Post by rbenevid »

Zephyris, will the new wagons be compatible with ECS/PBI?

I don't see any problem with them, they look very pretty, at least outside from the game. Do you have a screenshot of them in-game?
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: [8bpp] Graphics Replacement Project - Revived

Post by athanasios »

New version of RoadDepots!
Now includes different sprites for Arctic Climate. CC in arctic is all around, to make some people happy! :D
NOTE: The grf will not change the depots in Tropic Climate. This is intentional. :wink:
Also fixed a typo in code of Toyland RoadDepots.

:?: What about Tram depots? Are the addons in OpenTTD extra grf new artwork or copy-paste from TTD sprites?
Attachments
arctic_road_depot.png
arctic_road_depot.png (17.26 KiB) Viewed 8753 times
OpenGFX_RdDep.grf
(8.93 KiB) Downloaded 1418 times
OpenGFX_ToRdDep.grf
(4.56 KiB) Downloaded 1261 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
beeb375
Tycoon
Tycoon
Posts: 2082
Joined: 11 Apr 2006 13:48
Location: Jarrow, Tyne and Wear

Re: [8bpp] Graphics Replacement Project - Revived

Post by beeb375 »

This all looks wonderful, great work guys!! Look forward to seeing more of it :D
“Blackmail is such an ugly word. I prefer extortion. The ‘x’ makes it sound cool.”
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Re: [8bpp] Graphics Replacement Project - Revived

Post by Ben_K »

Nice new depots Athanasios, really nice work. :)
Cookiej
Engineer
Engineer
Posts: 2
Joined: 09 Jan 2008 09:49

Re: [8bpp] Graphics Replacement Project - Revived

Post by Cookiej »

I'm very much interested in helping to design everything, i also tryed a year ago but then i didn't have enough time, Purno provided me with tutorials and stuff and worked a bit with those :)

now i wanna contribute and i hope someone can gief me something to and point me in the right Direction.

i still have purno at msn i'll contact him thru that also.

Nick
Cookiej
Engineer
Engineer
Posts: 2
Joined: 09 Jan 2008 09:49

Re: [8bpp] Graphics Replacement Project - Revived

Post by Cookiej »

NM last post 2 years ago :P
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google Adsense [Bot] and 19 guests