You guys are simply awesome!!!!!
Moderator: TTDPatch Moderators
You guys are simply awesome!!!!!
Yes, i registered just to post this.
TTD has been a favorite game of mine (i mean had been) in the 90s....just reading through the things the patch achieves gives me goosebumps...i've downloaded the patch multiple times (and will do it again now), but haven't been able to check it out...but you guys rock..the world needs more people like you...(and yes, more games like TTD!!!)
hurrah!
TTD has been a favorite game of mine (i mean had been) in the 90s....just reading through the things the patch achieves gives me goosebumps...i've downloaded the patch multiple times (and will do it again now), but haven't been able to check it out...but you guys rock..the world needs more people like you...(and yes, more games like TTD!!!)
hurrah!
Re: You guys are simply awesome!!!!!
*pats*
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Re: You guys are simply awesome!!!!!
Dave your a terrorDave Worley wrote:*pats*
Welcome to the Forums zooter, glad you like it here
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Re: You guys are simply awesome!!!!!
Yes, i am awesome. But really patchman/eis_os/Lakie/stevenh/Csboka/JGR/Dalestan should get A LOT of the praise. Along with the mass that are the artists and NFO coders.zooter wrote:Yes, i registered just to post this.
TTD has been a favorite game of mine (i mean had been) in the 90s....just reading through the things the patch achieves gives me goosebumps...i've downloaded the patch multiple times (and will do it again now), but haven't been able to check it out...but you guys rock..the world needs more people like you...(and yes, more games like TTD!!!)
hurrah!
(patchman more so as he started the patch)
Last known as: Weirdy
- HyBeRbOoM xLc
- Engineer
- Posts: 55
- Joined: 13 Feb 2004 17:38
- Location: Ontario, Canada
Re: You guys are simply awesome!!!!!
There is only problem, they apparently got real busy and got sidetracked with their life instead.
I'm still waiting for final patch for years.
I'm still waiting for final patch for years.
<CTRL>, <ALT>, <DEL>
Re: You guys are simply awesome!!!!!
Final patch?HyBeRbOoM xLc wrote:There is only problem, they apparently got real busy and got sidetracked with their life instead.
I'm still waiting for final patch for years.
I thought one of the ideas was that it kept getting better and better, ie never a final version
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Re: You guys are simply awesome!!!!!
HyBeRbOoM xLc wrote:There is only problem, they apparently got real busy and got sidetracked with their life instead.
I'm still waiting for final patch for years.
Please go ahead and become our latest new developer!
Josef Drexler has committed a LONG time of his life to this patch - asking him to continue unabated is a bit unfair - he'll come back round to it when he feels like it.
Jim Powers, our legendary map builder, has a theory that even if you sometimes fall out of love with The Game, eventually you'll come round to it again - and it'll be just as good or better than it ever was before. The man's a visionary I tells ya.
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
- HyBeRbOoM xLc
- Engineer
- Posts: 55
- Joined: 13 Feb 2004 17:38
- Location: Ontario, Canada
Re: You guys are simply awesome!!!!!
Sorry for not being clear.
I was waiting for the stable 2.6.
Sorry for confusion...
And about the developer...
I have a little experience on the c languages, or any compile programs that is used for the TTDX.
Got any tutorial on that, Dave?
I maybe can pick up the rest of the mess after staff.
I was waiting for the stable 2.6.
Sorry for confusion...
And about the developer...
I have a little experience on the c languages, or any compile programs that is used for the TTDX.
Got any tutorial on that, Dave?
I maybe can pick up the rest of the mess after staff.
<CTRL>, <ALT>, <DEL>
- StopRightThere
- Chief Executive
- Posts: 761
- Joined: 18 Dec 2005 20:10
- Location: United Kingdom
Re: You guys are simply awesome!!!!!
It doesn't use C AFAIK. It's written in x86 assember.
Search Google, or buy a book on it.
Search Google, or buy a book on it.
Bye Bye OpenBVE
Official TT-Hot young ginger Doctor Who assistant FanClub
Formerly known as AdditionalData
Official TT-Hot young ginger Doctor Who assistant FanClub
Formerly known as AdditionalData
- HyBeRbOoM xLc
- Engineer
- Posts: 55
- Joined: 13 Feb 2004 17:38
- Location: Ontario, Canada
Re: You guys are simply awesome!!!!!
I was told that it was written in the C language.GamerZ wrote:It doesn't use C AFAIK. It's written in x86 assember.
Search Google, or buy a book on it.
<CTRL>, <ALT>, <DEL>
Re: You guys are simply awesome!!!!!
You were told wrong. TTDPatch is written in x86 assembler.HyBeRbOoM xLc wrote:I was told that it was written in the C language.GamerZ wrote:It doesn't use C AFAIK. It's written in x86 assember.
Search Google, or buy a book on it.
Re: You guys are simply awesome!!!!!
As far as I'm aware, TTDpatch is composed of several parts:
The loader for it is indeed wrote in C, similarly the new land generator is also in C.
The bulk of the patches are however in x86 assembly.
~ Lakie
The loader for it is indeed wrote in C, similarly the new land generator is also in C.
The bulk of the patches are however in x86 assembly.
~ Lakie
Last edited by Lakie on 30 Dec 2007 04:55, edited 1 time in total.
Reason: Updated post after DaleStan saying it was C.
Reason: Updated post after DaleStan saying it was C.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: You guys are simply awesome!!!!!
The new land generator is written in C as well. There is no C++ in TTDPatch.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: You guys are simply awesome!!!!!
[OT, ish]
Apparently there is a lot of monies to be made in C++ programming, is this true?
[/OT]
Apparently there is a lot of monies to be made in C++ programming, is this true?
[/OT]
Last known as: Weirdy
Re: You guys are simply awesome!!!!!
atleast my praise has got some guys discussing on moving this forward!! hurrah! i can sleep at night peacefully !!!
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Re: You guys are simply awesome!!!!!
I believe that long ago it was stated by patchman that after the next stable he would retire from it's development. I'm uncertain as to whether this is still the case, but the general decline in activity on TTDPatch from all the developers combined with the generally long times between releases would lead anyone to believe the next stable may well be the last.jvassie wrote:Final patch?HyBeRbOoM xLc wrote:There is only problem, they apparently got real busy and got sidetracked with their life instead.
I'm still waiting for final patch for years.
I thought one of the ideas was that it kept getting better and better, ie never a final version
Re: You guys are simply awesome!!!!!
Any reason why not using the nightly ones? And please don't say bridge speeds. TTDAlter is evil and should be thrown away since ages...
(On modern hardware the searching of fragments is fast enough)
And yes, it may be the last version, or the next version. If you consider the first TTDPatch versions you could say we already did a damn good job.
We support even Vista and higher resolutions, no one even did know the direction when TTDPatch started, neither that we get so many pixels to play with... No TTDPatch Dev really want a ultimate final version...
(On modern hardware the searching of fragments is fast enough)
And yes, it may be the last version, or the next version. If you consider the first TTDPatch versions you could say we already did a damn good job.
We support even Vista and higher resolutions, no one even did know the direction when TTDPatch started, neither that we get so many pixels to play with... No TTDPatch Dev really want a ultimate final version...
Re: You guys are simply awesome!!!!!
On modern hardware, *compiling* is fast enough to do the necessary once a week, and then you can have a version of TTDPatch with your particular set of version information built in.eis_os wrote:(On modern hardware the searching of fragments is fast enough)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- orudge
- Administrator
- Posts: 25134
- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
- Contact:
Re: You guys are simply awesome!!!!!
Could you back that up in some way? There are still a few things that TTDAlter can do that NFO can't, I believe. TTDAlter is still the most user-friendly way to modify vehicle parameters, anyway. And, in theory, I may one day get around to creating that TDF to GRF converter... perhaps by the time TTDPatch 2.6 is released.eis_os wrote:Any reason why not using the nightly ones? And please don't say bridge speeds. TTDAlter is evil and should be thrown away since ages...
- HyBeRbOoM xLc
- Engineer
- Posts: 55
- Joined: 13 Feb 2004 17:38
- Location: Ontario, Canada
Re: You guys are simply awesome!!!!!
Hello Eis_OS, nice to see you on TTF again.eis_os wrote:Any reason why not using the nightly ones?
And no, I don't uses the nightly. That probably crashes my system and / or the games. I prefer to stay on 2.5 or 2.6.
<CTRL>, <ALT>, <DEL>
Who is online
Users browsing this forum: No registered users and 3 guests